forked from dolphin-emu/dolphin
PixelShaderGen: Some cleanups.
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@@ -419,6 +419,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
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// This one is high in profiles (0.5%).
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// TODO: Move conversion out, only store the raw color value
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// and update it when the shader constant is set, only.
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// TODO: Conversion should be checked in the context of tev_fixes..
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void PixelShaderManager::SetColorChanged(int type, int num, bool high)
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{
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float *pf = &lastRGBAfull[type][num][0];
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