forked from dolphin-emu/dolphin
Remove D3D12
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@@ -44,7 +44,8 @@ static VertexLoaderMap s_vertex_loader_map;
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u8* cached_arraybases[12];
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// Used in D3D12 backend, to populate input layouts used by cached-to-disk PSOs.
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// Used in the Vulkan backend
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NativeVertexFormatMap* GetNativeVertexFormatMap()
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{
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return &s_native_vertex_map;
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