forked from dolphin-emu/dolphin
Fix DTK audio not working after loading a savestate
The main problem was that the volume of the mixer wasn't savestated. The volume is typically 0 at the beginning of a game, so loading a savestate at the beginning of a game would lead to silent DTK audio. I also added savestating to StreamADPCM.cpp.
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@@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 91; // Last changed in PR 6094
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static const u32 STATE_VERSION = 92; // Last changed in PR 6173
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// Maps savestate versions to Dolphin versions.
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// Versions after 42 don't need to be added to this list,
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