forked from dolphin-emu/dolphin
Remove Frameskip
This commit is contained in:
@@ -180,8 +180,7 @@ static VertexLoaderBase* RefreshLoader(int vtx_attr_group, bool preprocess = fal
|
||||
return loader;
|
||||
}
|
||||
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool skip_drawing,
|
||||
bool is_preprocess)
|
||||
int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bool is_preprocess)
|
||||
{
|
||||
if (!count)
|
||||
return 0;
|
||||
@@ -192,7 +191,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
|
||||
if ((int)src.size() < size)
|
||||
return -1;
|
||||
|
||||
if (skip_drawing || is_preprocess)
|
||||
if (is_preprocess)
|
||||
return size;
|
||||
|
||||
// If the native vertex format changed, force a flush.
|
||||
|
||||
Reference in New Issue
Block a user