forked from dolphin-emu/dolphin
Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -64,7 +64,7 @@ CConfigMain::CConfigMain(wxWindow* parent, wxWindowID id, const wxString& title,
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// Load Wii SYSCONF
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pStream = NULL;
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pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "rb");
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "rb");
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if (pStream != NULL)
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{
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fread(m_SYSCONF, 1, 0x4000, pStream);
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@@ -301,8 +301,19 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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{
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Destroy();
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// Save Wii SYSCONF
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// Save Wii SYSCONF twice so that we can keep game specific settings for it
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pStream = NULL;
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pStream = fopen(FULL_CONFIG_DIR "SYSCONF", "wb");
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if (pStream != NULL)
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{
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fwrite(m_SYSCONF, 1, 0x4000, pStream);
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fclose(pStream);
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}
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else
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{
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PanicAlert("Could not write to SYSCONF");
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}
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pStream = fopen(FULL_WII_USER_DIR "shared2/sys/SYSCONF", "wb");
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if (pStream != NULL)
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{
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@@ -311,7 +322,7 @@ void CConfigMain::OnClose(wxCloseEvent& WXUNUSED (event))
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}
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else
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{
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PanicAlert("Could not write to Wii SYSCONF");
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PanicAlert("Could not write to shared2/sys/SYSCONF");
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}
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// save the config... dolphin crashes by far to often to save the settings on closing only
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