forked from dolphin-emu/dolphin
Move shader caches to VideoCommon
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@@ -4,8 +4,6 @@
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#include "VideoBackends/Null/VertexManager.h"
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#include "VideoBackends/Null/ShaderCache.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexLoaderManager.h"
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@@ -41,9 +39,6 @@ void VertexManager::ResetBuffer(u32 stride)
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void VertexManager::vFlush()
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{
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VertexShaderCache::s_instance->SetShader(m_current_primitive_type);
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GeometryShaderCache::s_instance->SetShader(m_current_primitive_type);
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PixelShaderCache::s_instance->SetShader(m_current_primitive_type);
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}
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} // namespace
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