forked from dolphin-emu/dolphin
Use CoreParameter's game INI functions in more places
This commit is contained in:
@@ -378,34 +378,57 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
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IniFile SCoreStartupParameter::LoadDefaultGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP);
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX));
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadGameIni() const
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX));
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
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return game_ini;
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}
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void SCoreStartupParameter::LoadGameIni(IniFile* game_ini, const std::string& path) const
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IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
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return game_ini;
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}
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IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
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{
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IniFile game_ini;
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LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
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LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
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return game_ini;
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}
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void SCoreStartupParameter::LoadGameIni(IniFile* game_ini, const std::string& path,
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const std::string& id, int revision)
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{
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// INIs that match all regions
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if (GetUniqueID().size() >= 4)
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game_ini->Load(path + GetUniqueID().substr(0, 3) + ".ini", true);
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if (id.size() >= 4)
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game_ini->Load(path + id.substr(0, 3) + ".ini", true);
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// Regular INIs
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game_ini->Load(path + GetUniqueID() + ".ini", true);
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game_ini->Load(path + id + ".ini", true);
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// INIs with specific revisions
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game_ini->Load(path + GetUniqueID() + StringFromFormat("r%d", m_revision) + ".ini", true);
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game_ini->Load(path + id + StringFromFormat("r%d", revision) + ".ini", true);
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}
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