forked from dolphin-emu/dolphin
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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@@ -467,7 +467,12 @@ void GenerateVertexShaderCode(VertexShaderCode& object, u32 components, API_TYPE
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GenerateVertexShader<VertexShaderCode>(object, components, api_type);
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}
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void GenerateVSOutputStructForGS(ShaderCode& object, API_TYPE api_type)
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void GenerateVSOutputStruct(ShaderCode& object, API_TYPE api_type)
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{
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GenerateVSOutputStruct<ShaderCode>(object, api_type);
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}
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void GenerateVSOutputStruct(ShaderGeneratorInterface& object, API_TYPE api_type)
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{
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// Ignore unknown types
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}
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