Ryan Houdek
							
						 
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						02cbcc8ec4
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							[Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /anything/ on screen.
						
						
						
						
						
						
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						2013-06-18 12:44:06 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						6143594db6
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							[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
						
						
						
						
						
						
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						2013-06-18 10:24:36 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						703a51e4c0
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							[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.
						
						
						
						
						
						
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						2013-06-11 08:33:56 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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