Stenzek 
							
						 
					 
					
						
						
							
						
						052d78bcb1 
					 
					
						
						
							
							OGL: Log warnings from shader compiles, even if it compiled successfully  
						
						
						
						
					 
					
						2018-02-22 19:08:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3fd4142f36 
					 
					
						
						
							
							OGL: Track state of last bound vertex array object  
						
						... 
						
						
						
						This reduces the overhead of calling glBindVertexArray() every time
RestoreAPIState() is called, even when it is redundant. 
						
						
					 
					
						2018-02-22 19:08:52 +10:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hamilton 
							
						 
					 
					
						
						
							
						
						c709f3c2d1 
					 
					
						
						
							
							Standardise some enums from ALL_CAPS to CamelCase  
						
						
						
						
					 
					
						2018-01-05 10:03:58 -08:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hamilton 
							
						 
					 
					
						
						
							
						
						8d68adcaf3 
					 
					
						
						
							
							Workaround qualcomm driver bug  
						
						... 
						
						
						
						It seems it doesn't like modifying inout variables in place - so instead
use a temporary for ocol0/ocol1 and only write them once at the end of
the shader 
						
						
					 
					
						2018-01-05 09:56:46 -08:00 
						 
				 
			
				
					
						
							
							
								Jonathan Hamilton 
							
						 
					 
					
						
						
							
						
						29a9ed043b 
					 
					
						
						
							
							Implement dual-source blending in shader  
						
						... 
						
						
						
						For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful. 
						
						
					 
					
						2018-01-05 09:56:46 -08:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						24ddea04ce 
					 
					
						
						
							
							VideoBackends: Move SamplerState to common  
						
						
						
						
					 
					
						2017-09-11 20:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						836b9b9acb 
					 
					
						
						
							
							Renderer: Move cull mode to a rasterization state object  
						
						... 
						
						
						
						Also moves logic for primitive handling to VideoCommon. 
						
						
					 
					
						2017-09-11 20:01:45 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						84f8ebd95f 
					 
					
						
						
							
							VideoBackends: Clear uid bits that are unused for the current backend  
						
						... 
						
						
						
						Currently, this is only the logic op bit, but this will be extended to
the framebuffer fetch/blend modes. In the future, when/if we move to
VideoCommon pipelines, this state will be part of the pipeline UID
anyway, and we can mask it out in the backend by using a two-level map,
so the shaders/programs are shared. 
						
						
					 
					
						2017-09-05 23:49:42 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6d91c1b079 
					 
					
						
						
							
							ProgramShaderCache: Call glTexImage3D after glTexParameter  
						
						... 
						
						
						
						Was missed before merge. 
						
						
					 
					
						2017-08-05 18:18:30 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						67997529b8 
					 
					
						
						
							
							ProgramShaderCache: Create a FBO for shared contexts to draw into  
						
						... 
						
						
						
						This way it allows us to use surfaceless contexts in EGL/GLX. It also
ensures that the shared context shares a similar setup to the main
context's framebuffer, potentially reducing the number of variants a
driver needs to generate. 
						
						
					 
					
						2017-08-02 20:12:28 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d62dcd397d 
					 
					
						
						
							
							VideoConfig: Drop force vertex/pixel ubershader settings  
						
						... 
						
						
						
						This was mainly included for debugging, but could end up being confusing
for users, as well as polluting the GL program cache with a mix of uber
and specialized shaders if the option was changed. 
						
						
					 
					
						2017-07-31 23:21:38 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e968c191ff 
					 
					
						
						
							
							Ubershaders: Support per-pixel lighting  
						
						
						
						
					 
					
						2017-07-30 17:43:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						c8f31656cb 
					 
					
						
						
							
							VideoBackends: Support a different number of threads for precompiling  
						
						... 
						
						
						
						At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up. 
						
						
					 
					
						2017-07-30 17:43:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e17efb1d8d 
					 
					
						
						
							
							ShaderGen: Use consistent variable names for texture coordinates  
						
						
						
						
					 
					
						2017-07-30 17:43:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						cd502990fa 
					 
					
						
						
							
							OGL: Uber shader support  
						
						
						
						
					 
					
						2017-07-30 17:43:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3ea9d86faa 
					 
					
						
						
							
							ShaderGen: Pass host config to shader generation functions  
						
						... 
						
						
						
						Also moves the host config checks to common. 
						
						
					 
					
						2017-07-20 17:54:33 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d01b0bf60f 
					 
					
						
						
							
							VideoCommon: Move shader cache filename generation to common  
						
						
						
						
					 
					
						2017-07-20 17:46:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						62a901508b 
					 
					
						
						
							
							OGL: Reload shader cache when relevant video config changes  
						
						
						
						
					 
					
						2017-07-20 17:46:59 +10:00 
						 
				 
			
				
					
						
							
							
								shuffle2 
							
						 
					 
					
						
						
							
						
						e63c337830 
					 
					
						
						
							
							Merge pull request  #5305  from iwubcode/abstract_texture  
						
						... 
						
						
						
						Abstract Texture 
						
						
					 
					
						2017-06-18 12:57:05 -07:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						cf94ce6305 
					 
					
						
						
							
							Add a namespace to OpenFStream  
						
						... 
						
						
						
						For consistency with the other functions in FileUtil.h. 
						
						
					 
					
						2017-06-15 21:34:04 +02:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						f09ceaa735 
					 
					
						
						
							
							Move IOFile to a separate file  
						
						... 
						
						
						
						Reduces the number of files that need to be recompiled
when making changes to FileUtil.h. 
						
						
					 
					
						2017-06-15 21:33:50 +02:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						2cdc93f4ab 
					 
					
						
						
							
							Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
						
						
						
						
					 
					
						2017-06-13 00:41:51 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						abc662d69c 
					 
					
						
						
							
							OGL: Support compute shaders and emitting GLSL 4.3  
						
						... 
						
						
						
						This also changes bSupportsEarlyFragmentTests to
bSupportsImageLoadStore, as it is used for both. 
						
						
					 
					
						2017-04-01 12:31:41 +10:00 
						 
				 
			
				
					
						
							
							
								Michael Maltese 
							
						 
					 
					
						
						
							
						
						de940a5fd6 
					 
					
						
						
							
							VideoConfig: add bSupportsFragmentStoresAndAtomics  
						
						
						
						
					 
					
						2017-03-15 17:20:47 -07:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						ced1614cac 
					 
					
						
						
							
							Unify the way of setting game ID, title ID, revision  
						
						... 
						
						
						
						The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata. 
						
						
					 
					
						2017-03-09 15:34:14 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						21967b1f6e 
					 
					
						
						
							
							VideoBackends: Add a developer option to disable the shader cache.  
						
						... 
						
						
						
						Makes it easier to disable the cache while working on the shaders. 
						
						
					 
					
						2017-02-19 12:05:44 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						468f623d27 
					 
					
						
						
							
							ShaderGenCommon: Remove unnecessary includes  
						
						
						
						
					 
					
						2017-02-01 12:19:55 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						273ace7bb7 
					 
					
						
						
							
							LightingShaderGen: Remove unnecessary includes  
						
						
						
						
					 
					
						2017-02-01 01:06:00 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						41b0c74e30 
					 
					
						
						
							
							VideoCommon: Make dst_alpha state implicit.  
						
						
						
						
					 
					
						2017-01-04 20:02:31 +01:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						31ccfffd38 
					 
					
						
						
							
							Common: Add alignment header  
						
						... 
						
						
						
						Gets rid of duplicated alignment code. 
						
						
					 
					
						2016-12-06 20:33:53 +01:00 
						 
				 
			
				
					
						
							
							
								Léo Lam 
							
						 
					 
					
						
						
							
						
						72e3f1ecec 
					 
					
						
						
							
							Remove unnecessary ConfigManager includes  
						
						... 
						
						
						
						Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.
However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).
(I've also had to get rid of some indirect includes.) 
						
						
					 
					
						2016-11-27 22:38:38 +01:00 
						 
				 
			
				
					
						
							
							
								JosJuice 
							
						 
					 
					
						
						
							
						
						1081497cad 
					 
					
						
						
							
							DiscIO/SConfig: Rename GetUniqueID to GetGameID  
						
						... 
						
						
						
						We call this "game ID" everywhere else, and it's not
actually completely unique. 
						
						
					 
					
						2016-10-29 15:24:02 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						829fc8f0ad 
					 
					
						
						
							
							PixelShaderGen: Drop dstAlphaMode constant in shader generation.  
						
						... 
						
						
						
						It is already stored within the UID. 
						
						
					 
					
						2016-10-04 10:13:46 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						d9c034e8cc 
					 
					
						
						
							
							ShaderGen: Specify attribute/output locations/bindings explicitly  
						
						... 
						
						
						
						This also shifts the SSBO index from index 3 to index 0. 
						
						
					 
					
						2016-10-01 01:09:11 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						14e0b48ae4 
					 
					
						
						
							
							VideoCommon: Make API_TYPE an enum class  
						
						... 
						
						
						
						Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers. 
						
						
					 
					
						2016-07-29 19:20:16 -04:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						2f134c5c36 
					 
					
						
						
							
							Remove the rest of ShaderDebugging.  
						
						... 
						
						
						
						Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back). 
						
						
					 
					
						2016-06-26 16:25:11 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						ebe5fd0b36 
					 
					
						
						
							
							Multithreadded Shadergen: Minor fixups.  
						
						
						
						
					 
					
						2016-06-26 16:13:22 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95469ec225 
					 
					
						
						
							
							Remove UID Checker.  
						
						... 
						
						
						
						Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible. 
						
						
					 
					
						2016-06-26 16:13:22 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						24e5d21780 
					 
					
						
						
							
							Multithreadded Shadergen: Second pass over Pixel Shadergen.  
						
						... 
						
						
						
						Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future. 
						
						
					 
					
						2016-06-26 16:13:21 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						1a831cfc7d 
					 
					
						
						
							
							Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens  
						
						... 
						
						
						
						As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID. 
						
						
					 
					
						2016-06-26 16:13:21 +12:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						28c7113e41 
					 
					
						
						
							
							Multithreadded Shadergen: Second Pass over geometery Shadergen  
						
						
						
						
					 
					
						2016-06-26 16:13:21 +12:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						8ce3a4aa70 
					 
					
						
						
							
							ShaderGeneration: Get rid of static buffers  
						
						
						
						
					 
					
						2015-12-26 17:01:54 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						d20ba76ab3 
					 
					
						
						
							
							StreamBuffer: Make factory function return a std::unique_ptr  
						
						
						
						
					 
					
						2015-12-21 10:21:38 -05:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d27dcdba48 
					 
					
						
						
							
							We shouldn't be trying to enable the SSBO extension in ES.  
						
						
						
						
					 
					
						2015-11-23 14:47:43 -06:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						05b06b7a21 
					 
					
						
						
							
							Merge pull request  #3227  from Tilka/sizeof  
						
						... 
						
						
						
						OGL: don't hardcode buffer sizes 
						
						
					 
					
						2015-11-04 14:35:23 +13:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						39313152ba 
					 
					
						
						
							
							OGL: use StringFromFormat where appropriate  
						
						
						
						
					 
					
						2015-11-04 01:56:02 +01:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						e161e714c7 
					 
					
						
						
							
							Merge pull request  #3226  from Tilka/shadergen  
						
						... 
						
						
						
						VideoCommon: return code/uid from shader gens 
						
						
					 
					
						2015-11-04 13:42:49 +13:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						bc38892db7 
					 
					
						
						
							
							DriverDetails: remove BUG_BROKENINFOLOG leftovers  
						
						... 
						
						
						
						It was removed in 9618738278 
						
						
					 
					
						2015-11-03 18:50:44 +01:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						71d1eb3c31 
					 
					
						
						
							
							VideoCommon: return code/uid from shader gens  
						
						... 
						
						
						
						rather than passing in non-const references 
						
						
					 
					
						2015-11-03 14:40:23 +01:00