NeoBrainX 
							
						 
					 
					
						
						
							
						
						fe2d09576d 
					 
					
						
						
							
							Fix "Disable Lighting" in D3D9 and D3D11.  
						
						 
						
						... 
						
						
						
						Fixes issue 3185.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7498  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-30 17:34:08 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						ba54fac9eb 
					 
					
						
						
							
							Convert GetUserPath to return a std::string instead of a const char *.  This simplifies its usage in most cases.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-28 20:40:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								baby.lueshi 
							
						 
					 
					
						
						
							
						
						1f0663c1a8 
					 
					
						
						
							
							Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7108  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-08 03:47:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								baby.lueshi 
							
						 
					 
					
						
						
							
						
						888cd78724 
					 
					
						
						
							
							Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.  
						
						 
						
						... 
						
						
						
						Changed non-hi-res textures to use MurmurHash3, which has better performance that the previous hash.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7080  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 10:08:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						955e3abe9e 
					 
					
						
						
							
							Clean out the long since bit-rotted video profiling code.  
						
						 
						
						... 
						
						
						
						Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 21:57:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						159ed43f67 
					 
					
						
						
							
							Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-18 02:21:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						cf05cca7a6 
					 
					
						
						
							
							Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6288  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-19 22:24:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						4b5b9ad05c 
					 
					
						
						
							
							Add Turntable.cpp to SCons build.  
						
						 
						
						... 
						
						
						
						Set native eol-style on recently added files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6252  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-03 08:20:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						841583b8f3 
					 
					
						
						
							
							Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-03 00:41:06 +00:00