Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0e225a5ad1 
					 
					
						
						
							
							some code cleanup i have left in my folder :)  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7560  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-05-25 18:14:29 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						c36ed08cfc 
					 
					
						
						
							
							Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 18:25:34 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						fbaf965995 
					 
					
						
						
							
							Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6996  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 01:28:32 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						841583b8f3 
					 
					
						
						
							
							Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6249  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-10-03 00:41:06 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						e641323de2 
					 
					
						
						
							
							i know still a lot to fix and much work to do but sometimes experiments are fun :)  
						
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						for all the plugins implemented per pixel lighting, this will make games that uses lighting  a lot nice. (just look at mario sunshine and compare :))
for dx9: implemented temporal anaglyph stereo: just grab your red-cyan glasses  and enjoy.
stereo calibration: use stereo separation ( distance of the point from you are looking) and Focal Angle: the angle necessary to focus in one particular object.
this settings are different in every games as they use different depth ranges.
please for any regression and bug introduced by this commit.
if you ask why i did not implement stereo in dx11 and opengl the reason is one: they don't work right when i have more time will try to find a way to make them work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6224  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-23 02:17:48 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						fe1a5142a7 
					 
					
						
						
							
							a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-19 02:28:41 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						9a59619560 
					 
					
						
						
							
							Extra small commit but ...  
						
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						Fix Paper mario and any games that uses SETZSCALE or SETZOFFSET
c# is making me soft i don't see the cast error
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4485  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-30 22:28:59 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
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						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						0b5c993076 
					 
					
						
						
							
							Misc : build fix for debug x64, assorted cleanup.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 22:42:10 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						984988c5d3 
					 
					
						
						
							
							GFX: revert of r4044  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 23:36:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						1427024a21 
					 
					
						
						
							
							GFX: Possible fix for depth range  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 06:48:00 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						944844bfba 
					 
					
						
						
							
							Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D  
						
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						Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 04:04:10 +00:00 
						 
				 
			
				
					
						
							
							
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						652639d1c4 
					 
					
						
						
							
							Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-22 13:22:35 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
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						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00 
						 
				 
			
				
					
						
							
							
								LPFaint99 
							
						 
					 
					
						
						
							
						
						3f44ccb75e 
					 
					
						
						
							
							eol-style native update, small warning fix in EXI_Channel.h  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2591  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-07 08:35:01 +00:00 
						 
				 
			
				
					
						
							
							
								daco65 
							
						 
					 
					
						
						
							
						
						4cb7f2f490 
					 
					
						
						
							
							lets retry that change from omega but this time keep the projection hacks >_>  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 21:17:16 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						56becf28db 
					 
					
						
						
							
							Revert 2521.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 19:38:38 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						17814912e5 
					 
					
						
						
							
							Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results.  Please test more and report back.  Also added in fix for Issue 677.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 13:04:50 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						1577dc6893 
					 
					
						
						
							
							more build fixin'  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2487  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 23:02:46 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						ecbfec2a13 
					 
					
						
						
							
							THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:10:38 +00:00