hrydgard 
							
						 
					 
					
						
						
							
						
						3d9279a73f 
					 
					
						
						
							
							Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-28 20:04:07 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						dfdfbd4a6a 
					 
					
						
						
							
							Delete some obsolete junk, in zelda ucode and in gl plugin.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-28 17:58:52 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						cfe3f77ccf 
					 
					
						
						
							
							Some commenting and added some unknown cases to BPStructs, see:  http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3530  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 01:46:58 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						5c04af50a4 
					 
					
						
						
							
							Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?  
						
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						Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-15 04:30:02 +00:00 
						 
				 
			
				
					
						
							
							
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						4f057ecb0b 
					 
					
						
						
							
							Compile fix :p  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3323  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-04 16:33:48 +00:00 
						 
				 
			
				
					
						
							
							
								Marcus Wanners 
							
						 
					 
					
						
						
							
						
						475b4afb1f 
					 
					
						
						
							
							Got rid of warning (see  http://code.google.com/p/dolphin-emu/issues/detail?id=360#c92 ).  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-04 16:25:53 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						66ca49d3b8 
					 
					
						
						
							
							revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-15 03:55:38 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						449aa57de3 
					 
					
						
						
							
							Some commenting fixes and use INFO_LOG again.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2923  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-08 01:20:52 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						d1c9d2463c 
					 
					
						
						
							
							More commenting.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2921  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-07 21:17:15 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						13ac45db1a 
					 
					
						
						
							
							More commenting and cleanup and added another BP Function.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 18:20:28 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						e3e7c88ff1 
					 
					
						
						
							
							Added separate log for DSP LLE.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2901  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 17:12:05 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						80d48a08d8 
					 
					
						
						
							
							Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"  
						
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						Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 16:10:45 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						67834f960e 
					 
					
						
						
							
							Direct3D9 plugin now uses BPFunctions and removed its BPStructs.  Some cleanup and commenting in BPStructs.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2897  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-06 15:24:40 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						1ad5c7c9aa 
					 
					
						
						
							
							VideoCommon: Fixed a case when in debug build.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2887  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-05 20:14:23 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						1578e3e195 
					 
					
						
						
							
							Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-05 10:49:19 +00:00