degasus 
							
						 
					 
					
						
						
							
						
						829fc8f0ad 
					 
					
						
						
							
							PixelShaderGen: Drop dstAlphaMode constant in shader generation.  
						
						 
						
						... 
						
						
						
						It is already stored within the UID. 
						
						
					 
					
						2016-10-04 10:13:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						14e0b48ae4 
					 
					
						
						
							
							VideoCommon: Make API_TYPE an enum class  
						
						 
						
						... 
						
						
						
						Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers. 
						
						
					 
					
						2016-07-29 19:20:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						2f134c5c36 
					 
					
						
						
							
							Remove the rest of ShaderDebugging.  
						
						 
						
						... 
						
						
						
						Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back). 
						
						
					 
					
						2016-06-26 16:25:11 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						95469ec225 
					 
					
						
						
							
							Remove UID Checker.  
						
						 
						
						... 
						
						
						
						Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible. 
						
						
					 
					
						2016-06-26 16:13:22 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						24e5d21780 
					 
					
						
						
							
							Multithreadded Shadergen: Second pass over Pixel Shadergen.  
						
						 
						
						... 
						
						
						
						Note: It's not 100% perfect, as some of the GPU capablities leak into the
pixel shader UID.
Currently our UIDs don't get exported, so there is no issue. But someone
might want to fix this in the future. 
						
						
					 
					
						2016-06-26 16:13:21 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63e4e07683 
					 
					
						
						
							
							D3D11: Simplify MSAA depth texture resolving  
						
						 
						
						... 
						
						
						
						This also fixes EFB depth buffer copies when MSAA is enabled. 
						
						
					 
					
						2016-03-26 00:00:39 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						01f99a04a2 
					 
					
						
						
							
							VideoBackend: Get rid of a boolean global  
						
						 
						
						... 
						
						
						
						Also gets rid of global headers 
						
						
					 
					
						2016-01-02 18:03:28 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5cb047f449 
					 
					
						
						
							
							D3D: Fix compilation error on windows  
						
						 
						
						
						
						
					 
					
						2015-12-28 15:50:01 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						294bb75316 
					 
					
						
						
							
							Merge pull request  #3295  from stenzek/d3d-xfb-msaa  
						
						 
						
						... 
						
						
						
						D3D: Fix multiple issues relating to MSAA 
						
						
					 
					
						2015-12-28 01:13:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						e26d9f7c35 
					 
					
						
						
							
							MSAA: Store samples in ini files.  
						
						 
						
						
						
						
					 
					
						2015-12-15 09:41:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63264ac23f 
					 
					
						
						
							
							D3D: Fix EFB depth buffer copies, filtering on scaled EFB copies when MSAA is enabled, real XFB filtering  
						
						 
						
						... 
						
						
						
						Since ResolveSubresource cannot be used with depth textures (and throws an error with the debug layer enabled), use a shader which selects the minimum depth value from all samples.
Changes the sampler by XFBEncoder to use a linear filter, rather than point, to match GL behavior. 
						
						
					 
					
						2015-12-08 20:29:21 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						71d1eb3c31 
					 
					
						
						
							
							VideoCommon: return code/uid from shader gens  
						
						 
						
						... 
						
						
						
						rather than passing in non-const references 
						
						
					 
					
						2015-11-03 14:40:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						983978ee66 
					 
					
						
						
							
							VideoCommon: flush vertex manager if components change  
						
						 
						
						
						
						
					 
					
						2015-11-01 22:39:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						7066689131 
					 
					
						
						
							
							ShaderCaches: remove unneeded typedefs  
						
						 
						
						
						
						
					 
					
						2015-10-29 14:43:05 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b01ca1794a 
					 
					
						
						
							
							Revert "VideoCommon: Clamp integer conversions."  
						
						 
						
						... 
						
						
						
						This reverts commit 0f2c72f0f8 . 
						
						
					 
					
						2015-08-15 13:50:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c375111076 
					 
					
						
						
							
							Options: merge SCoreStartupParameter into SConfig  
						
						 
						
						
						
						
					 
					
						2015-06-12 19:07:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								galop1n 
							
						 
					 
					
						
						
							
						
						2975e53091 
					 
					
						
						
							
							D3D: Depth range inversion.  
						
						 
						
						... 
						
						
						
						Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit. 
						
						
					 
					
						2015-05-26 15:31:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0f2c72f0f8 
					 
					
						
						
							
							VideoCommon: Clamp integer conversions.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:32:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b0770e2a0c 
					 
					
						
						
							
							VideoBackends: Floor depth values in depth copy shaders.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						c4f85a38e6 
					 
					
						
						
							
							VideoBackends: Use proper floating point depth precision.  
						
						 
						
						
						
						
					 
					
						2015-05-08 14:29:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						24594a7888 
					 
					
						
						
							
							PixelShaderCache: Fix MSAA depth copy shader.  
						
						 
						
						
						
						
					 
					
						2015-05-06 12:43:35 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7a1252f7e5 
					 
					
						
						
							
							VideoBackends: Implement depth copy shaders with integer math.  
						
						 
						
						
						
						
					 
					
						2015-05-05 00:40:25 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						26a9afa0e7 
					 
					
						
						
							
							Anaglyph: Use matrices instead of vectors.  
						
						 
						
						
						
						
					 
					
						2015-01-02 14:32:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						491de39325 
					 
					
						
						
							
							PixelShaderCache: Implement Dubois algorithm in anaglyph shader.  
						
						 
						
						
						
						
					 
					
						2015-01-02 03:06:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d7037ae492 
					 
					
						
						
							
							PixelShaderCache: Don't use GetDimensions() for the sample count.  
						
						 
						
						... 
						
						
						
						This function is bugged on Windows 7, and statically declaring the sample count is trivial anyway. 
						
						
					 
					
						2014-12-27 14:45:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						737bc0e7ad 
					 
					
						
						
							
							PixelShaderCache: Support stereoscopic EFB format changes.  
						
						 
						
						
						
						
					 
					
						2014-12-21 15:46:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						93ce95b48e 
					 
					
						
						
							
							D3D: Use ROUND_UP macro for rounding buffer sizes.  
						
						 
						
						
						
						
					 
					
						2014-12-18 00:37:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6c7bed25a5 
					 
					
						
						
							
							Cosmetics  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:29:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						fd6b588627 
					 
					
						
						
							
							D3D: Define decimals in floating point numbers  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						6fe7d530ed 
					 
					
						
						
							
							PixelShaderCache: Fix MSAA shaders.  
						
						 
						
						... 
						
						
						
						Various typos were introduced due to lack of testing. 
						
						
					 
					
						2014-12-14 13:28:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b06280e866 
					 
					
						
						
							
							D3D: Add anaglyph stereoscopy support.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:47 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ced733ccdf 
					 
					
						
						
							
							PixelShaderCache: Add texture array support to static shaders.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:46 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e53705784b 
					 
					
						
						
							
							D3D: Add SBS/TAB output support.  
						
						 
						
						
						
						
					 
					
						2014-12-14 13:28:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						844d45b26e 
					 
					
						
						
							
							D3D: Clean up brace placements  
						
						 
						
						
						
						
					 
					
						2014-08-30 18:06:47 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								KScorp 
							
						 
					 
					
						
						
							
						
						97dce14368 
					 
					
						
						
							
							Fixed depth matrix shaders in OpenGL and Direct3D to be more precise. Fixes some graphical glitches in some games.  
						
						 
						
						
						
						
					 
					
						2014-08-17 04:43:11 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						81ed17be53 
					 
					
						
						
							
							avoid the extern keyword in .cpp files  
						
						 
						
						
						
						
					 
					
						2014-07-11 16:10:20 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						a523a6d1bf 
					 
					
						
						
							
							D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader  
						
						 
						
						... 
						
						
						
						With strings, we don't need to care about passing in a length, since it internally stores it. So now, we don't even need a length parameter for these functions anymore as well.
This also kills off some sprintf_s calls. 
						
						
					 
					
						2014-07-07 19:32:03 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						ce54c1e571 
					 
					
						
						
							
							Kill off replaceable usages of s[n]printf.  
						
						 
						
						
						
						
					 
					
						2014-06-18 19:53:38 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						a82675b7d5 
					 
					
						
						
							
							Kill off some usages of c_str.  
						
						 
						
						... 
						
						
						
						Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc). 
						
						
					 
					
						2014-03-14 13:51:23 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						31cfc73a09 
					 
					
						
						
							
							Fixes spacing for "for", "while", "switch" and "if"  
						
						 
						
						... 
						
						
						
						Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
						
						
					 
					
						2014-03-11 00:35:07 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d802d39281 
					 
					
						
						
							
							clang-modernize -use-nullptr  
						
						 
						
						... 
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
					 
					
						2014-03-09 21:14:26 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						404624bf0b 
					 
					
						
						
							
							Turn loops into range-based form  
						
						 
						
						... 
						
						
						
						and some things suggested by cppcheck and compiler warnings. 
						
						
					 
					
						2014-02-13 09:05:50 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00