Pierre Bourdon
							
						 
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						3570c7f03a
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							Reformat all the things. Have fun with merge conflicts.
						
						
						
						
						
						
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						2016-06-24 10:43:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Markus Wick
							
						 
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						330329254c
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							Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
						
						
						
						
						
						
						
						D3D: Implement vectored efb pokes 
						
						
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						2015-12-30 15:27:24 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lioncash
							
						 
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						e422af9cce
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							FramebufferManager: Get rid of raw new and delete
						
						
						
						
						
						
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						2015-12-22 18:06:05 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lioncash
							
						 
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						f448c6e291
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							FramebufferManagerBase: Get rid of explicit delete and new
						
						
						
						
						
						
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						2015-12-21 15:57:48 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						a61fc372bb
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							VideoCommon: Change PokeEFB to take a pointer rather than a vector
						
						
						
						
						
						
						
						This saves allocating a vector for the pass-through path. 
						
						
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						2015-12-20 14:42:14 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Scott Mansell
							
						 
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						95f3c956a8
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							Move GL interface code out of the OpenGL video backend.
						
						
						
						
						
						
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						2015-09-22 00:36:45 +12:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								booto
							
						 
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						2e28ed3291
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							Video: respect stride of efb copies to xfb
						
						
						
						
						
						
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						2015-07-25 01:52:12 +08:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						84b13de538
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							OGL: Rewrite POKE_Z with a draw call
						
						
						
						
						
						
						
						It's now also merged and it should be faster than the glClear way. 
						
						
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						2015-06-02 23:06:41 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						dad5d8e13d
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							Merge pull request #2357 from degasus/ogl_efb_poke_merge
						
						
						
						
						
						
						
						ogl: efb poke merge 
						
						
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						2015-05-25 23:26:39 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						30ebb2459e
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							Set copyright year to when a file was created
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Tillmann Karras
							
						 
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						cefcb0ace9
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							Update license headers to GPLv2+
						
						
						
						
						
						
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						2015-05-25 13:22:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						d91d935057
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							OGL: reimplement poke-color
						
						
						
						
						
						
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						2015-05-20 11:05:31 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						46bb4fd364
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							FramebufferManagerBase: Remove obsolete parameters.
						
						
						
						
						
						
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						2014-12-25 00:58:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						b109b31f61
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							FramebufferManagerBase: Only allocate one layer for Real XFB.
						
						
						
						
						
						
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						2014-12-24 17:22:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						12412ac5b7
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							FramebufferManager: Copy all EFB layers to the XFB framebuffer.
						
						
						
						
						
						
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						2014-12-24 17:22:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d37b65c117
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							FramebufferManager: Support resolving a multi-layered EFB in OGL.
						
						
						
						
						
						
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						2014-12-20 16:08:00 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						42bb48bd46
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							FramebufferManager: Bind only the first framebuffer layer when the EFB only has one layer.
						
						
						
						
						
						
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						2014-12-05 00:36:10 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						8210b9c915
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							TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
						
						
						
						
						
						
						
						Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. 
						
						
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						2014-11-23 14:27:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						80616c6e9e
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							TextureCache: Implement layered framebuffer support.
						
						
						
						
						
						
						
						Stereoscopic EFB2Tex is now supported. 
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						6670cacddc
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							use GL_TEXTURE_2D_ARRAY for most of our textures
						
						
						
						
						
						
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						2014-11-23 14:22:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						7292ea6a04
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							OGL: force enable postprocessing
						
						
						
						
						
						
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						2014-10-23 00:21:52 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lioncash
							
						 
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						960b54670c
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							OGL: Fix brace and body placements
						
						
						
						
						
						
						
						Also got rid of void argument specifiers. These are a carryover from C. 
						
						
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						2014-08-15 14:12:29 -04:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						c1b6fcc00b
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							ogl: pixel format shader without resolving
						
						
						
						
						
						
						
						v2: Don't use std::to_string as this function is broken on android. 
						
						
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						2014-05-19 09:29:40 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						afea848e3b
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							ogl: drop csaa support
						
						
						
						
						
						
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						2014-05-19 09:21:44 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Lioncash
							
						 
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						2afe215271
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							Convert all includes to relative paths.
						
						
						
						
						
						
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						2014-02-18 02:19:10 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								lioncash
							
						 
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						d2038049f5
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							Replace all include guard ifdefs with "#pragma once"
						
						
						
						
						
						
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						2014-02-10 18:07:16 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								crudelios
							
						 
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						9b6c6fa9e4
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							BBox: Changed the rounding again, the old one fixed Paper Mario but had bugs in Mickey's Magical Mirror. This change fixes the glitches in both games.
						
						
						
						
						
						
						
						Also fixed some compiler warnings. 
						
						
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						2014-01-26 13:21:22 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jasper St. Pierre
							
						 
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						34692ab826
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							Remove unnecessary Src/ folders
						
						
						
						
						
						
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						2013-12-31 14:03:19 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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