NeoBrainX 
							
						 
					 
					
						
						
							
						
						6870c1fdd5 
					 
					
						
						
							
							Fix some potential issues when blending on EFB formats without alpha.  
						
						 
						
						... 
						
						
						
						Clean up state transition tables. 
						
						
					 
					
						2013-02-07 18:01:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						efe8c75424 
					 
					
						
						
							
							Duplicate condition fix.  
						
						 
						
						... 
						
						
						
						Thanks j4ck.fr0st 
						
						
					 
					
						2013-01-25 21:30:29 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						2db0c4270e 
					 
					
						
						
							
							Fix a potential memory leak on non-windows systems.  
						
						 
						
						... 
						
						
						
						Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp 
						
						
					 
					
						2013-01-24 08:21:08 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						ddf23094c2 
					 
					
						
						
							
							Fix two unsigned/signed mismatch warnings.  
						
						 
						
						
						
						
					 
					
						2013-01-15 21:15:31 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e7c883d6be 
					 
					
						
						
							
							VideoCommon: Implement proper RGBA8 texture loading from tmem.  
						
						 
						
						
						
						
					 
					
						2013-01-10 18:30:22 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						d26bcb0847 
					 
					
						
						
							
							Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff  
						
						 
						
						
						
						
					 
					
						2013-01-08 18:56:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						bd0abb3d2f 
					 
					
						
						
							
							revert last commit, add CheckInvalidState to VideoBackend  
						
						 
						
						
						
						
					 
					
						2012-12-23 13:32:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						2df0c31d13 
					 
					
						
						
							
							add invalid flag for BPStructs (fix issue 5790)  
						
						 
						
						... 
						
						
						
						this flag will be set on loading a state and checked before every rendering. 
						
						
					 
					
						2012-12-21 21:04:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6e02ad55bc 
					 
					
						
						
							
							Maintenance.  
						
						 
						
						
						
						
					 
					
						2012-08-07 18:57:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						0d577d886a 
					 
					
						
						
							
							Remove some TODOs.  
						
						 
						
						
						
						
					 
					
						2012-06-02 19:23:20 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						d74c50b942 
					 
					
						
						
							
							OSX build fix for BPStructs.  Thanks to pauldacheez for the fix.  
						
						 
						
						
						
						
					 
					
						2012-06-02 11:28:43 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nitsuja 
							
						 
					 
					
						
						
							
						
						2be579e8ba 
					 
					
						
						
							
							fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)  
						
						 
						
						
						
						
					 
					
						2012-05-26 13:18:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						c95baf614d 
					 
					
						
						
							
							Avoid changing video state on useless BP writes  
						
						 
						
						... 
						
						
						
						When a game writes the same value that was already configured to a BP
register, Dolphin previously flushed the GPU pipeline and reconfigured
the internal video state (calling SetScissor/SetLineWidth/SetDepthMode).
Some of these useless writes still need to perform actions, for example
writes to the EFB copy trigger or the texture preload registers (which
need to reload the texture from memory). 
						
						
					 
					
						2012-05-20 20:56:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						5a77cae2e3 
					 
					
						
						
							
							Check if BP and XF changes actually change values before flushing  
						
						 
						
						
						
						
					 
					
						2012-05-18 23:13:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						f30aebf8d7 
					 
					
						
						
							
							Added a check for TMEM overflows while preloading textures.  Thanks to NeoBrainX for the tip.  
						
						 
						
						
						
						
					 
					
						2012-03-25 21:35:57 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						c4fbb6e377 
					 
					
						
						
							
							Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.  
						
						 
						
						... 
						
						
						
						Fixes issue 5212. 
						
						
					 
					
						2012-03-23 22:10:48 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						dabb35afce 
					 
					
						
						
							
							Prepare texture preloading support  
						
						 
						
						
						
						
					 
					
						2012-02-03 21:20:34 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								crudelios 
							
						 
					 
					
						
						
							
						
						dd551814c9 
					 
					
						
						
							
							Bounding Box bugfixes.  
						
						 
						
						... 
						
						
						
						- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version. 
						
						
					 
					
						2011-10-28 21:12:12 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								crudelios 
							
						 
					 
					
						
						
							
						
						852fe9c4be 
					 
					
						
						
							
							Added proper Bounding Box support.  
						
						 
						
						... 
						
						
						
						Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future. 
						
						
					 
					
						2011-10-26 01:19:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						17fcd406fc 
					 
					
						
						
							
							Merge some scissor rect related code to VideoCommon.  
						
						 
						
						
						
						
					 
					
						2011-09-05 22:04:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pierre 
							
						 
					 
					
						
						
							
						
						1f2adf0563 
					 
					
						
						
							
							VideoCommon: Always update pixel shader constants when tevregs change  
						
						 
						
						... 
						
						
						
						This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-04 13:49:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pierre 
							
						 
					 
					
						
						
							
						
						951e20ae73 
					 
					
						
						
							
							Revert r7665. Breaks about all other games.  
						
						 
						
						... 
						
						
						
						Sorry, MP3 users will have to wait a bit longer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-03 21:57:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pierre 
							
						 
					 
					
						
						
							
						
						e090a92c7e 
					 
					
						
						
							
							VideoCommon: Always update pixel shader constants when tevregs change  
						
						 
						
						... 
						
						
						
						Fixes texts staying visible and strange colors in Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-03 20:48:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						426f187642 
					 
					
						
						
							
							VideoCommon: Update color writing mask if pixel format changes.  
						
						 
						
						... 
						
						
						
						Possibly fixes issue 4340.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-03 18:08:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						e16e177148 
					 
					
						
						
							
							Missed a critical section.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-05 12:05:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f0c5cc76a9 
					 
					
						
						
							
							Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-26 23:41:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						8b309e26dc 
					 
					
						
						
							
							Remove PluginSpecs.h.  Merge the few needed enums from that file into Common.h for now.  I am up for suggestions on a better place for those.  
						
						 
						
						... 
						
						
						
						Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-02 04:40:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						4c58c7ea03 
					 
					
						
						
							
							initial implementation of fog range adjust, I don't think is correct or work right but is a start.  
						
						 
						
						... 
						
						
						
						some tweaks and fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 04:31:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						955e3abe9e 
					 
					
						
						
							
							Clean out the long since bit-rotted video profiling code.  
						
						 
						
						... 
						
						
						
						Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 21:57:36 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						622af438f7 
					 
					
						
						
							
							Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in.  Thanks to jim.lee for the tip.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 10:17:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						d435fd8957 
					 
					
						
						
							
							corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-05 17:16:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						41c40bcd50 
					 
					
						
						
							
							Finish implementing gamma correction in DX9.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-31 07:06:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a271bb8182 
					 
					
						
						
							
							Implement pixel data reinterpretation on EFB format change.  
						
						 
						
						... 
						
						
						
						Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-27 21:56:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								gnick79 
							
						 
					 
					
						
						
							
						
						522746b2c2 
					 
					
						
						
							
							**Changes**  
						
						 
						
						... 
						
						
						
						* More formats recognition for "Clear Screen" step. Improved the ability handling the alpha channel (% color translucency).
* Related to CPUID detecting:
	- Added support displaying correct SysInfo for recent multicore Intel CPUs x86-64 with HT/SMT (Core i3/i5/i7 and Xeon) based on Nehalem architecture.
+ minor and passive changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6604  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-18 18:23:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5910ef259c 
					 
					
						
						
							
							Fix building with BBOX_SUPPORT enabled.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6530  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-05 16:15:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						159ed43f67 
					 
					
						
						
							
							Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6433  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-18 02:21:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						58c8e7cb48 
					 
					
						
						
							
							DX9/DX11: Remove some dead or obsolete code.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6354  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-11-07 10:11:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						d5d7beb6c7 
					 
					
						
						
							
							Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.  
						
						 
						
						... 
						
						
						
						Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P
Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-08-05 18:41:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fircrestsk8 
							
						 
					 
					
						
						
							
						
						040a6e1eb3 
					 
					
						
						
							
							This commit addresses the Hyrule field slowdown issue in Zelda: Twilight Princess, as discussed in Xtreme2damax's thread:  http://forums.dolphin-emu.com/thread-10638.html . It can be activated in the DX9, DX11, and OpenGL plugin GUI's. Enabling the hack while playing other games besides ZTP will likely have either an undesirable or no(more likely) effect.  
						
						 
						
						... 
						
						
						
						The code changes disable the usual pipeline flush for certain BP Writes that occur while the minimap is being drawn in Zelda: twilight princess. This significantly increases speed while in hyrule field. The way this is accomplished is described more in depth on page 42 of Xtreme's thread. Big thanks to Xtreme for doing a great job hosting that thread, and Kiesel-stein for initial work on the hack
Also, I used the resource editor in Visual studio to generate the GUI code for the DX11 plugin, and some code appeared to be removed, although the behavior of the GUI did not seem to change. Hopefully someone more experienced with resource files (forms?) can double check that no code was damaged
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6057  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-08-05 03:24:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luisr142004 
							
						 
					 
					
						
						
							
						
						e9e12ff100 
					 
					
						
						
							
							cleanup + some eolz  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5842  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-07-06 13:14:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								luisr142004 
							
						 
					 
					
						
						
							
						
						2e783d9769 
					 
					
						
						
							
							space changes, merge #defines, language fix, and code reorder/cleanup :P  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-06-05 01:38:22 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								pierre 
							
						 
					 
					
						
						
							
						
						2e12bd5e34 
					 
					
						
						
							
							Fix a few compiler/valgrind warnings, kill check for 17th texenv registers,  
						
						 
						
						... 
						
						
						
						and one problem reading a truncated sram file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5474  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-24 14:53:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						a81efdb597 
					 
					
						
						
							
							D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-12 23:40:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						bf6ed51b87 
					 
					
						
						
							
							Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-28 19:13:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0bc7fa7bf5 
					 
					
						
						
							
							Small fix for the last commit, and a little fix for disable fog to really disable it :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4662  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-09 13:51:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						56214e9103 
					 
					
						
						
							
							Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-10 21:19:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c7431401be 
					 
					
						
						
							
							D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 21:18:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						a7c70ddb66 
					 
					
						
						
							
							D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 17:46:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						5a21d72693 
					 
					
						
						
							
							Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-04 06:09:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e97bc516e6 
					 
					
						
						
							
							Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-02 18:55:36 +00:00