degasus 
							
						 
					 
					
						
						
							
						
						e456a5e64f 
					 
					
						
						
							
							PixelShader: remove the duplicated ppl constants  
						
						
						
						
					 
					
						2014-06-19 16:33:33 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						027baad73b 
					 
					
						
						
							
							VideoCommon: use the Light struct in XF memory  
						
						
						
						
					 
					
						2014-06-19 16:33:29 +02:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						08611c3f36 
					 
					
						
						
							
							PixelShaderManager: Fizzle out fog changes when disabled here  
						
						... 
						
						
						
						This lets us remove a use of GetConfig. 
						
						
					 
					
						2014-05-20 11:15:09 -04:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						8f5342c442 
					 
					
						
						
							
							Video backend: merge global var xfmem into xfregs.  
						
						... 
						
						
						
						There isn't really any reason to keep them separate. 
						
						
					 
					
						2014-05-16 18:55:31 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						818c89313e 
					 
					
						
						
							
							Video backends: unify xfregs/xfmem structures.  
						
						... 
						
						
						
						Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon. 
						
						
					 
					
						2014-05-16 18:55:30 -07:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						fd9c1fa746 
					 
					
						
						
							
							VideoBackend: remove unused config vars.  
						
						... 
						
						
						
						No point to keeping around variables which are always "true". 
						
						
					 
					
						2014-04-11 14:53:12 -07:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						77a7bab5ae 
					 
					
						
						
							
							BPMemory: Use the new BitField class in two selected structures.  
						
						
						
						
					 
					
						2014-03-25 23:57:57 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6e65e02c9e 
					 
					
						
						
							
							ConstantManager: Do not use single-element arrays.  
						
						
						
						
					 
					
						2014-03-14 22:33:25 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						fa7173d099 
					 
					
						
						
							
							PixelShaderGen: Store tex scale as an integer.  
						
						
						
						
					 
					
						2014-03-14 22:32:30 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						065919f599 
					 
					
						
						
							
							PixelShaderGen: Perform some of the fog calculations with integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:32 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						605b687af8 
					 
					
						
						
							
							PixelShaderGen: Use integer math for z textures.  
						
						
						
						
					 
					
						2014-03-14 22:31:31 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						78623871f9 
					 
					
						
						
							
							ShaderGen: Store material uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4bf57565e8 
					 
					
						
						
							
							ShaderGen: Store light color uniforms as integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						68e91f0d55 
					 
					
						
						
							
							PixelShader: Store fog color as an integer.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0238a56816 
					 
					
						
						
							
							PixelShaderGen: Change indirect texture matrix uniforms to use integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c13a5c38e9 
					 
					
						
						
							
							PixelShaderGen: Change the "alpha" uniform to use integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						ec60acac3a 
					 
					
						
						
							
							PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cff952c397 
					 
					
						
						
							
							PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.  
						
						
						
						
					 
					
						2014-03-14 22:30:27 +01:00 
						 
				 
			
				
					
						
							
							
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						31cfc73a09 
					 
					
						
						
							
							Fixes spacing for "for", "while", "switch" and "if"  
						
						... 
						
						
						
						Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
						
						
					 
					
						2014-03-11 00:35:07 +13:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						5e5db9fbc6 
					 
					
						
						
							
							VideoCommon: cleanup of "components" usage  
						
						... 
						
						
						
						This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all. 
						
						
					 
					
						2014-01-15 16:58:36 +01:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00