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								 degasus | 924ad1ee9f | LightingShader: hard code const variable | 2014-06-19 16:46:53 +02:00 |  | 
			
				
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								 Lioncash | ce54c1e571 | Kill off replaceable usages of s[n]printf. | 2014-06-18 19:53:38 -04:00 |  | 
			
				
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								 degasus | c82991df5b | ShaderGen: inline constant shaders | 2014-05-05 17:06:37 +02:00 |  | 
			
				
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								 degasus | b0878c54b2 | ShaderGen: use cbuffers for D3D | 2014-05-05 17:06:37 +02:00 |  | 
			
				
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								 Tillmann Karras | d802d39281 | clang-modernize -use-nullptr and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine | 2014-03-09 21:14:26 +01:00 |  | 
			
				
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								 Pierre Bourdon | 4ba9cb217f | Fix a compilation error introduced in PR #91. For some reason it passed builbot-try but didn't build after being merged to
msater. Did not expect that, sorry :( | 2014-02-23 03:45:46 +01:00 |  | 
			
				
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								 Lioncash | 2afe215271 | Convert all includes to relative paths. | 2014-02-18 02:19:10 -05:00 |  | 
			
				
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								 Lioncash | 3fd87a7636 | Second and final pass of clearing out tabs. | 2014-02-17 02:19:41 -05:00 |  | 
			
				
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								 lioncash | d2038049f5 | Replace all include guard ifdefs with "#pragma once" | 2014-02-10 18:07:16 -05:00 |  | 
			
				
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								 degasus | 6089e4470a | OGL: remove ubo workaround This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year. | 2014-02-01 22:33:45 +01:00 |  | 
			
				
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								 Jasper St. Pierre | 34692ab826 | Remove unnecessary Src/ folders | 2013-12-31 14:03:19 -05:00 |  |