shuffle2 
							
						 
					 
					
						
						
							
						
						0e3f91d88b 
					 
					
						
						
							
							Merge pull request  #4148  from RisingFog/frame_dump_fixes  
						
						 
						
						... 
						
						
						
						Fix frame dump issues where frame dumping stops before next drawn frame 
						
						
					 
					
						2016-10-02 21:10:35 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mat M 
							
						 
					 
					
						
						
							
						
						ccfc081697 
					 
					
						
						
							
							Merge pull request  #4245  from aldelaro5/logs-levels-changes  
						
						 
						
						... 
						
						
						
						Lots of Logs levels changes (also enable INFO level in every build) 
						
						
					 
					
						2016-10-02 16:51:44 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								aldelaro5 
							
						 
					 
					
						
						
							
						
						f0aa9b3751 
					 
					
						
						
							
							Reorganise a ton of logs level  
						
						 
						
						... 
						
						
						
						Most of this commits changes performance decreasing logs from info to debug and also cleans up innacurate levels. 
						
						
					 
					
						2016-10-01 15:50:28 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						361c7c9c09 
					 
					
						
						
							
							VertexManagerBase: Make class constants constexpr  
						
						 
						
						
						
						
					 
					
						2016-10-01 03:37:17 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						e61eb34ae6 
					 
					
						
						
							
							VertexManagerBase: Get rid of a u16 cast  
						
						 
						
						... 
						
						
						
						Just using the direct value is more straightforward 
						
						
					 
					
						2016-10-01 01:05:43 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						bac8c2d441 
					 
					
						
						
							
							Vulkan: Work around indexed fragment output bug on AMD drivers  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:02 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						828aac7890 
					 
					
						
						
							
							VideoBackends: Make TextureCache::CompileShaders return a bool  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						6a99cbd9fc 
					 
					
						
						
							
							VideoCommon: Call Renderer::SurfaceChanged on render parent resize  
						
						 
						
						... 
						
						
						
						This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking). 
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5346078791 
					 
					
						
						
							
							VideoCommon: Add config fields for multithreading and validation layers  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						09638e714e 
					 
					
						
						
							
							VideoCommon: Extend DriverDetails to support both OpenGL and Vulkan  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a71381e80a 
					 
					
						
						
							
							VideoCommon: Add APIType entry for Vulkan  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:11 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						75e4e42e56 
					 
					
						
						
							
							ShaderGen: Work around issue with glslang and dynamic vector subscripts  
						
						 
						
						... 
						
						
						
						Seems that vec[eye] will select vec.x no matter what the value of eye is. 
						
						
					 
					
						2016-10-01 01:09:11 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						7f3a876aae 
					 
					
						
						
							
							ShaderGen: posmtx should be a 4-component unsigned byte  
						
						 
						
						... 
						
						
						
						This is a global change across backends, so should be tested for
regressions. 
						
						
					 
					
						2016-10-01 01:09:11 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d9c034e8cc 
					 
					
						
						
							
							ShaderGen: Specify attribute/output locations/bindings explicitly  
						
						 
						
						... 
						
						
						
						This also shifts the SSBO index from index 3 to index 0. 
						
						
					 
					
						2016-10-01 01:09:11 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						3696c2b022 
					 
					
						
						
							
							Merge pull request  #4210  from degasus/arm  
						
						 
						
						... 
						
						
						
						JitArm64: Small cleanup + speedups. 
						
						
					 
					
						2016-09-27 18:45:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						9525a9e048 
					 
					
						
						
							
							Merge pull request  #3490  from degasus/singlecore  
						
						 
						
						... 
						
						
						
						Fifo: Use SyncGPU timings for single core. 
						
						
					 
					
						2016-09-27 10:33:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						732e0ff03a 
					 
					
						
						
							
							VertexLoaderArm64: Mark register allocation as static const.  
						
						 
						
						
						
						
					 
					
						2016-09-26 22:19:07 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						258f48572d 
					 
					
						
						
							
							VertexLoaderJit: Fix out-of-bounds access for zfreeze.  
						
						 
						
						... 
						
						
						
						This fixes a GCC6.1 warning. 
						
						
					 
					
						2016-09-17 16:47:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						735da0ed69 
					 
					
						
						
							
							Fifo: Use SyncGPU timings for single core.  
						
						 
						
						
						
						
					 
					
						2016-09-17 16:25:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						da43f9a156 
					 
					
						
						
							
							PixelShaderGen: Always divide the texture coordinates by q.  
						
						 
						
						... 
						
						
						
						Some games will set q to a different value than 1.0 through
texture matrix manipulations. It seems the console will still
do the division in that case. 
						
						
					 
					
						2016-09-07 21:13:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						69eed56256 
					 
					
						
						
							
							Fix recursive code  
						
						 
						
						
						
						
					 
					
						2016-09-06 22:45:50 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						0119f1302f 
					 
					
						
						
							
							Merge pull request  #4177  from phire/useless_cases  
						
						 
						
						... 
						
						
						
						BPStructs: remove case statements which never match. 
						
						
					 
					
						2016-09-06 00:56:09 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						a665743b70 
					 
					
						
						
							
							BPStructs: remove case statments which never match.  
						
						 
						
						... 
						
						
						
						Visual Studio's code analyzer complains about these. 
						
						
					 
					
						2016-09-06 00:40:49 +12:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						aa16282516 
					 
					
						
						
							
							Core: Change CoreTiming event key from int to EventType*  
						
						 
						
						... 
						
						
						
						Replace 'int' keys with something that carries type information.
Performance is neutral. 
						
						
					 
					
						2016-09-03 14:55:44 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						d072d6d336 
					 
					
						
						
							
							Merge pull request  #4170  from Armada651/float-abs  
						
						 
						
						... 
						
						
						
						VertexShaderManager: Explicitly use floating-point variant of abs. 
						
						
					 
					
						2016-09-01 19:03:03 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9fb6f93ca1 
					 
					
						
						
							
							PixelEngine: Add missing static specifier for s_token_finish_mutex.  
						
						 
						
						
						
						
					 
					
						2016-09-01 17:28:48 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						376cadb862 
					 
					
						
						
							
							VertexShaderManager: Explicitly use floating-point variant of abs.  
						
						 
						
						... 
						
						
						
						Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats. 
						
						
					 
					
						2016-09-01 17:23:07 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						50984d85b0 
					 
					
						
						
							
							Merge pull request  #4164  from Armada651/sonic-clipping  
						
						 
						
						... 
						
						
						
						VertexShaderGen: Move the sonic epsilon hack to the vertex shader. 
						
						
					 
					
						2016-09-01 15:28:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						e0d4dc6fed 
					 
					
						
						
							
							VertexShaderGen: Fix D3D X3014 compile error  
						
						 
						
						... 
						
						
						
						float2 requires 2 parameters in HLSL apparently. 
						
						
					 
					
						2016-09-01 14:43:19 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						debaf63fe8 
					 
					
						
						
							
							VertexShaderGen: Move the sonic epsilon hack to the vertex shader.  
						
						 
						
						... 
						
						
						
						In the vertex shader we have control over the depth clipping planes,
so we don't have to offset every floating point value and lose accuracy. 
						
						
					 
					
						2016-09-01 01:14:14 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Preston Smith 
							
						 
					 
					
						
						
							
						
						94cbe0c12a 
					 
					
						
						
							
							Comments  
						
						 
						
						
						
						
					 
					
						2016-08-31 06:40:50 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Preston Smith 
							
						 
					 
					
						
						
							
						
						5a6b876dbd 
					 
					
						
						
							
							Hardware renderer fix  
						
						 
						
						
						
						
					 
					
						2016-08-30 18:33:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						92920c4005 
					 
					
						
						
							
							TextureCacheBase: Address 0x0 is valid, don't you dare ignore it.  
						
						 
						
						
						
						
					 
					
						2016-08-30 16:45:49 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						df0f7657d0 
					 
					
						
						
							
							Fix frame dump issues where frame dumping stops before next drawn frame  
						
						 
						
						
						
						
					 
					
						2016-08-24 13:00:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						35a270d2a8 
					 
					
						
						
							
							TextureConversionShader: Don't use the float specifier in shader code.  
						
						 
						
						
						
						
					 
					
						2016-08-24 17:42:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f7987017a0 
					 
					
						
						
							
							PixelShaderManager: Use signed integers for the depth range parameters.  
						
						 
						
						
						
						
					 
					
						2016-08-23 15:54:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						a8a9348913 
					 
					
						
						
							
							OGL: Handle cases where reversed depth is already used.  
						
						 
						
						
						
						
					 
					
						2016-08-23 15:54:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						52af0770c3 
					 
					
						
						
							
							Merge pull request  #4141  from lioncash/vtx  
						
						 
						
						... 
						
						
						
						VertexManagerBase: Get rid of static state 
						
						
					 
					
						2016-08-23 07:33:25 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2bf05a544d 
					 
					
						
						
							
							VertexManager: Correct variable naming scheme  
						
						 
						
						... 
						
						
						
						Altered to indicate regular class members 
						
						
					 
					
						2016-08-22 20:01:00 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						10d20d47aa 
					 
					
						
						
							
							Merge pull request  #4132  from lioncash/enum-fifo  
						
						 
						
						... 
						
						
						
						Fifo: Make SyncGPUReason an enum class 
						
						
					 
					
						2016-08-22 16:49:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						1392efa91d 
					 
					
						
						
							
							VertexManagerBase: Get rid of static behavior  
						
						 
						
						
						
						
					 
					
						2016-08-21 23:30:38 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								JosJuice 
							
						 
					 
					
						
						
							
						
						31c530c7b3 
					 
					
						
						
							
							Merge pull request  #3386  from lioncash/memory  
						
						 
						
						... 
						
						
						
						Common: Namespace MemoryUtil 
						
						
					 
					
						2016-08-19 11:04:45 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						5635d4b709 
					 
					
						
						
							
							Fifo: Make SyncGPUReason an enum class  
						
						 
						
						
						
						
					 
					
						2016-08-18 22:35:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e86d7cbc99 
					 
					
						
						
							
							OGL: Workaround gl_ClipDistance bug on Mesa i965.  
						
						 
						
						
						
						
					 
					
						2016-08-18 01:08:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7078216b61 
					 
					
						
						
							
							Improve documentation.  
						
						 
						
						
						
						
					 
					
						2016-08-16 21:09:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8c1c7fc2da 
					 
					
						
						
							
							Cosmetics.  
						
						 
						
						
						
						
					 
					
						2016-08-15 13:11:30 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						959d1879e5 
					 
					
						
						
							
							VertexShaderGen: Fix far clipping.  
						
						 
						
						... 
						
						
						
						We should only check whether z > 0, we don't care about w. 
						
						
					 
					
						2016-08-15 13:11:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						afa251af42 
					 
					
						
						
							
							DriverDetails: Add bug for broken gl_ClipDistance on i965.  
						
						 
						
						
						
						
					 
					
						2016-08-15 13:11:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						94927f360f 
					 
					
						
						
							
							VideoCommon: Add a user-defined far clipping plane.  
						
						 
						
						
						
						
					 
					
						2016-08-15 13:11:28 +02:00