Stenzek 
							
						 
					 
					
						
						
							
						
						173a33886c 
					 
					
						
						
							
							Vulkan: Move render pass management to ObjectCache  
						
						
						
						
					 
					
						2018-01-11 15:21:34 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						02dd062518 
					 
					
						
						
							
							VideoCommon: Drop now unused efb2tex matrix generation.  
						
						
						
						
					 
					
						2017-12-06 09:30:03 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e8febd0cef 
					 
					
						
						
							
							VideoCommon: Create a namespace for TextureConversionShaderGen.  
						
						
						
						
					 
					
						2017-12-02 15:17:39 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
							
						
						491c10ec96 
					 
					
						
						
							
							VideoBackends: Use VideoCommon shader generators for efb2tex copies.  
						
						... 
						
						
						
						This will generate one shader per copy format. For now, it is the same
shader with the colmat hard coded. So it should already improve the GPU
performance a bit, but a rewrite of the shader generator is suggested.
Half of the patch is done by linkmauve1:
VideoCommon: Reorganise the shader writes. 
						
						
					 
					
						2017-12-02 15:17:39 +01:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						49a9c33bd7 
					 
					
						
						
							
							VideoCommon: Move abstract texture creation function to Renderer  
						
						
						
						
					 
					
						2017-11-22 18:47:04 +10:00 
						 
				 
			
				
					
						
							
							
								N.E.C 
							
						 
					 
					
						
						
							
						
						c3a57bbad5 
					 
					
						
						
							
							Video: Clearly separate Texture and EFB Copy formats  
						
						... 
						
						
						
						Improve bookkeeping around formats. Hopefully make code less confusing.
- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations. 
						
						
					 
					
						2017-08-03 18:35:29 -07:00 
						 
				 
			
				
					
						
							
							
								iwubcode 
							
						 
					 
					
						
						
							
						
						2cdc93f4ab 
					 
					
						
						
							
							Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
						
						
						
						
					 
					
						2017-06-13 00:41:51 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f4b848949c 
					 
					
						
						
							
							TextureCache: Support compressed textures and pass pitch/size to upload  
						
						... 
						
						
						
						This also removes an extra copy of the image for custom textures. 
						
						
					 
					
						2017-04-29 00:14:23 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e9850aa0f2 
					 
					
						
						
							
							VideoBackends: Support updated texture encoding shader generators  
						
						
						
						
					 
					
						2017-04-12 00:11:22 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						739aced97c 
					 
					
						
						
							
							Vulkan: Implement compute-shader based GPU texture decoding  
						
						
						
						
					 
					
						2017-04-01 12:32:57 +10:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						abf9bb170b 
					 
					
						
						
							
							TextureCache: Drop unused parameter in backend API.  
						
						
						
						
					 
					
						2016-12-26 22:10:32 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						04f319066d 
					 
					
						
						
							
							TextureCache: Extract BP enum check to VideoCommon.  
						
						... 
						
						
						
						We have TOO many video backends. 
						
						
					 
					
						2016-12-26 22:10:21 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						58a5395173 
					 
					
						
						
							
							TextureCacheBase: Eliminate static state  
						
						
						
						
					 
					
						2016-12-09 16:50:37 -05:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9736198c3b 
					 
					
						
						
							
							Vulkan: Use explicit barriers instead of dependancies  
						
						... 
						
						
						
						At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						58978c1440 
					 
					
						
						
							
							Vulkan: Faster path for decoding XFB data  
						
						... 
						
						
						
						Using a texel buffer as the copy destination removes the need to copy to
an intermediate texture first. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						804cd0ff03 
					 
					
						
						
							
							Vulkan: Move XFB encoding/decoding to TextureConverter  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						add638538b 
					 
					
						
						
							
							Vulkan: Combine PaletteTextureConverter and TextureEncoder classes  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5182e6b549 
					 
					
						
						
							
							Vulkan: Implement virtual/real XFB support  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						3593fa27ab 
					 
					
						
						
							
							Vulkan: Move CopyRectangleFromTexture to TextureCache  
						
						
						
						
					 
					
						2016-11-03 22:01:55 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						01b3c0f036 
					 
					
						
						
							
							Vulkan: Make TextureCache::TCacheEntry public  
						
						
						
						
					 
					
						2016-11-03 22:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b066d51dfa 
					 
					
						
						
							
							Vulkan: Remove parameters/members of single-instance classes  
						
						... 
						
						
						
						There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance(). 
						
						
					 
					
						2016-11-03 22:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9395b8efa9 
					 
					
						
						
							
							Vulkan: Amend header includes  
						
						... 
						
						
						
						Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly 
						
						
					 
					
						2016-09-30 23:26:03 -04:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00