Stenzek 
							
						 
					 
					
						
						
							
						
						448e19629d 
					 
					
						
						
							
							Vulkan: Drop usage of VK_NV_glsl extension  
						
						 
						
						... 
						
						
						
						It's not providing a large performance improvement anymore, after the
more recent drivers introduced a new shader compiler. 
						
						
					 
					
						2018-08-29 13:12:19 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						640bfb8135 
					 
					
						
						
							
							VideoConfig: Add a field for indicating logic op support in the backend  
						
						 
						
						
						
						
					 
					
						2018-05-26 00:07:20 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						b0dc823472 
					 
					
						
						
							
							Common/Logging/Log: Wrap GENERIC_LOG macro's body in do { } while (0)  
						
						 
						
						... 
						
						
						
						Enforces the termination of GENERIC_LOGs with semicolons. 
						
						
					 
					
						2018-04-16 12:11:32 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								spycrab 
							
						 
					 
					
						
						
							
						
						40bb9974f2 
					 
					
						
						
							
							Reformat all the things!  
						
						 
						
						
						
						
					 
					
						2018-04-12 21:28:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						50a476c371 
					 
					
						
						
							
							Assert: Uppercase assertion macros  
						
						 
						
						... 
						
						
						
						Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores). 
						
						
					 
					
						2018-03-14 22:03:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						db810956ec 
					 
					
						
						
							
							Vulkan: Provide a more accurate method of detecting drivers/vendors  
						
						 
						
						... 
						
						
						
						This is needed to differentiate between the open-source Mesa drivers and
their binary counterparts for Intel and AMD. 
						
						
					 
					
						2018-03-14 02:48:53 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						f9c829c7f7 
					 
					
						
						
							
							OGL: Re-implement async shader compiling  
						
						 
						
						
						
						
					 
					
						2018-03-10 15:56:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						84b990faa0 
					 
					
						
						
							
							VideoConfig: Remove bForceCopyToRam field  
						
						 
						
						... 
						
						
						
						It's the inverse of supports-copy-to-vram. 
						
						
					 
					
						2018-02-11 15:29:37 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan Hamilton 
							
						 
					 
					
						
						
							
						
						29a9ed043b 
					 
					
						
						
							
							Implement dual-source blending in shader  
						
						 
						
						... 
						
						
						
						For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful. 
						
						
					 
					
						2018-01-05 09:56:46 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						39559f6358 
					 
					
						
						
							
							VideoConfig: Remove bSupportsInternalResolutionFrameDumps  
						
						 
						
						... 
						
						
						
						Field is unused as of Hybrid XFB. 
						
						
					 
					
						2017-11-21 17:19:43 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						1090549552 
					 
					
						
						
							
							Software Backend: Force EFB/XFB to copy to ram  
						
						 
						
						
						
						
					 
					
						2017-11-17 22:11:31 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						79387dddb2 
					 
					
						
						
							
							Add support for hybrid XFB  
						
						 
						
						
						
						
					 
					
						2017-11-17 19:47:56 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						06bbf111d9 
					 
					
						
						
							
							Vulkan: Improve readability of device/instance extension checks  
						
						 
						
						
						
						
					 
					
						2017-10-11 23:18:01 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						79188d4f55 
					 
					
						
						
							
							Vulkan: Use VK_NV_glsl extension where available, and skip glslang  
						
						 
						
						
						
						
					 
					
						2017-10-11 23:15:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						696e1b40b5 
					 
					
						
						
							
							Common: Move version strings to their own header  
						
						 
						
						... 
						
						
						
						Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace. 
						
						
					 
					
						2017-09-09 19:28:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e103a58d87 
					 
					
						
						
							
							Merge pull request  #6012  from stenzek/drop-nv-glsl  
						
						 
						
						... 
						
						
						
						Vulkan: Drop VK_NV_glsl extension support 
						
						
					 
					
						2017-09-06 13:19:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								spxtr 
							
						 
					 
					
						
						
							
						
						a5be5a3a76 
					 
					
						
						
							
							Vulkan: Use a separate queue for presenting.  
						
						 
						
						... 
						
						
						
						Before this change, we simply fail if the device does not expose one
queue family that supports both graphics and present. Currently this is
fine, since devices tend to lay out their queues in this way. NV, for
instance, tends to have one queue family for all graphics operations and
one more for transfer only. However, it's not a hard requirement, and it
is cheap to use a separate queue, so we might as well. 
						
						
					 
					
						2017-09-05 12:00:09 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						254160691a 
					 
					
						
						
							
							Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"  
						
						 
						
						... 
						
						
						
						This reverts commit d23fd17e1a .
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely. 
						
						
					 
					
						2017-09-03 15:31:19 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63305e9173 
					 
					
						
						
							
							HiresTextures: Support loading BC7 (BPTC) from DDS files  
						
						 
						
						
						
						
					 
					
						2017-08-01 11:59:38 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						7d78cf0f6f 
					 
					
						
						
							
							ShaderGen: Implement pixel ubershaders  
						
						 
						
						
						
						
					 
					
						2017-07-30 17:43:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d23fd17e1a 
					 
					
						
						
							
							Vulkan: Use VK_NV_glsl extension where available, and skip glslang  
						
						 
						
						... 
						
						
						
						Seems to produce faster ubershaders, at least. 
						
						
					 
					
						2017-07-30 12:38:49 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c53a60f3c3 
					 
					
						
						
							
							Vulkan: Support native compressed textures  
						
						 
						
						
						
						
					 
					
						2017-04-29 13:46:42 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						bc8a96d713 
					 
					
						
						
							
							HiresTextures: Support parsing DDS files directly  
						
						 
						
						... 
						
						
						
						This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend. 
						
						
					 
					
						2017-04-29 00:14:23 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						27ae5b8d34 
					 
					
						
						
							
							VideoConfigDiag: Move post-processing shader list to post processor  
						
						 
						
						... 
						
						
						
						The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code. 
						
						
					 
					
						2017-04-25 14:27:05 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						417a4ca206 
					 
					
						
						
							
							Vulkan: Implement post-processing backend  
						
						 
						
						... 
						
						
						
						No new features, just parity with OpenGL. 
						
						
					 
					
						2017-04-25 14:27:02 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						739aced97c 
					 
					
						
						
							
							Vulkan: Implement compute-shader based GPU texture decoding  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:32:57 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5fbc63fbcf 
					 
					
						
						
							
							Vulkan: Compute shader support  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:32:57 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						82fd984f3e 
					 
					
						
						
							
							VideoBackends: Add configuration field for GPU texture decoding  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:32:05 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b987f220e1 
					 
					
						
						
							
							VideoBackends: Add support flag for compute shaders  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:31:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Maltese 
							
						 
					 
					
						
						
							
						
						de940a5fd6 
					 
					
						
						
							
							VideoConfig: add bSupportsFragmentStoresAndAtomics  
						
						 
						
						
						
						
					 
					
						2017-03-15 17:20:47 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0a2b58c896 
					 
					
						
						
							
							OGL: Remove support for NV_depth_buffer_float.  
						
						 
						
						... 
						
						
						
						We can't clamp the depth values to the 24-bit range while this extension is active. 
						
						
					 
					
						2017-03-14 01:02:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						e99cd57eb3 
					 
					
						
						
							
							Merge pull request  #4935  from Armada651/depth-range-fix  
						
						 
						
						... 
						
						
						
						VideoBackends: Set the maximum range when the depth range is oversized. 
						
						
					 
					
						2017-03-10 18:05:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2cd240af0d 
					 
					
						
						
							
							VideoBackends: Move max texture size to VideoConfig  
						
						 
						
						... 
						
						
						
						This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required. 
						
						
					 
					
						2017-03-10 00:04:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						94522d4cf3 
					 
					
						
						
							
							OGL: Add support for glDepthRangedNV to handle oversized depth ranges.  
						
						 
						
						
						
						
					 
					
						2017-02-24 14:54:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						50fa135594 
					 
					
						
						
							
							Vulkan: Handle BUG_PRIMITIVE_RESTART  
						
						 
						
						
						
						
					 
					
						2017-02-18 15:07:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						3b218c64b1 
					 
					
						
						
							
							Vulkan: Refactor initialization to only use a single instance  
						
						 
						
						... 
						
						
						
						Hopefully will fix the crash in vkDestroyInstance on the NV Shield TV,
and likely reduce boot times slightly for drivers that take a while
to create instances. 
						
						
					 
					
						2017-01-29 22:18:53 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						8f97a24904 
					 
					
						
						
							
							Vulkan: Enable GS instancing  
						
						 
						
						
						
						
					 
					
						2016-12-04 20:53:49 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						4e9018049d 
					 
					
						
						
							
							Vulkan: Support logging debug reports without enabling validation layers  
						
						 
						
						... 
						
						
						
						There is a caveat, Host GPU must be checked prior to starting the game, as
we can't enable the extension at runtime without recreating the instance. 
						
						
					 
					
						2016-12-04 19:55:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						4c860ddb70 
					 
					
						
						
							
							Vulkan: Fix typo in PopulateBackendInfoMultisampleModes  
						
						 
						
						
						
						
					 
					
						2016-12-04 00:23:30 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						1c1a686f63 
					 
					
						
						
							
							Vulkan: Support full resolution frame dumping  
						
						 
						
						
						
						
					 
					
						2016-11-28 21:54:55 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a0a62c0f46 
					 
					
						
						
							
							VideoConfig: Add option for full-resolution frame dumping  
						
						 
						
						
						
						
					 
					
						2016-11-28 20:14:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						1286c309e3 
					 
					
						
						
							
							Vulkan: Fix compilation on 32-bit targets  
						
						 
						
						
						
						
					 
					
						2016-10-03 19:11:47 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00