hrydgard
							
						 
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						232e961b6f
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							Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2252 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2009-02-15 12:38:25 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						d209d4a577
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							Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2009-02-09 20:35:30 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						fa9f5c44fb
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							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-26 10:43:18 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								bushing
							
						 
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						901fe7c00f
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							set svn:eol-style=native for Plugins/**.cpp
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-08 05:25:12 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						30a5c91c99
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							GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-11-25 21:15:31 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						5129341a9c
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							Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-27 21:38:30 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						f77624147d
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							Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-25 15:53:43 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						2f6d41e413
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							Move moving things around and preparing for the next step (cached vertexloaders).
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-25 13:27:28 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						bc79d22f5e
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							Move pipeline back into VertexLoader. Started work on VertexLoaderManager, which will cache VertexLoaders. (yep, the design plan changed a little bit).
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@956 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-25 12:35:55 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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