Stenzek 
							
						 
					 
					
						
						
							
						
						e6249619a0 
					 
					
						
						
							
							Vulkan/GL: Set the alpha channel to 0 when creating the EFB framebuffer  
						
						
						
						
					 
					
						2016-12-27 13:06:08 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						9736198c3b 
					 
					
						
						
							
							Vulkan: Use explicit barriers instead of dependancies  
						
						... 
						
						
						
						At least on NV, some of these don't seem to have the intended effect. One
known instance of this is in texture conversion. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						804cd0ff03 
					 
					
						
						
							
							Vulkan: Move XFB encoding/decoding to TextureConverter  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						e241ec6666 
					 
					
						
						
							
							Vulkan: Implement StagingTexture2D on top of StagingBuffer  
						
						... 
						
						
						
						Greatly simplifies things, and we weren't using the linear texture
implementation anyway. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4bc0e14995 
					 
					
						
						
							
							Vulkan: Use an enumeration to index pipeline layouts  
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6a4eba1153 
					 
					
						
						
							
							Vulkan: Replace explicit command buffer submits with wrapper function  
						
						... 
						
						
						
						Should we ever introduce anything else that has to be done when a command
buffer is executed (e.g. invalidating constants from previous commit), we
don't have to update all the callers. 
						
						
					 
					
						2016-11-30 23:14:36 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6b88a854a7 
					 
					
						
						
							
							Vulkan: Handle strided XFB copies  
						
						... 
						
						
						
						Where src_rect.width * 2 != dst_stride. 
						
						
					 
					
						2016-11-19 20:29:47 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						bd67adb362 
					 
					
						
						
							
							Vulkan: Use correct sample count for EFB pokes with MSAA enabled  
						
						
						
						
					 
					
						2016-11-14 20:24:16 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						89176fe2ab 
					 
					
						
						
							
							Vulkan: Fix crash on EFB poke  
						
						
						
						
					 
					
						2016-11-14 20:19:59 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						5182e6b549 
					 
					
						
						
							
							Vulkan: Implement virtual/real XFB support  
						
						
						
						
					 
					
						2016-11-03 22:33:24 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						b066d51dfa 
					 
					
						
						
							
							Vulkan: Remove parameters/members of single-instance classes  
						
						... 
						
						
						
						There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance(). 
						
						
					 
					
						2016-11-03 22:01:54 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						4a8766cec4 
					 
					
						
						
							
							Vulkan: Fix resource leaks present at shutdown and mode changes  
						
						... 
						
						
						
						Infrequent, but still happened. 
						
						
					 
					
						2016-10-03 19:11:47 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9395b8efa9 
					 
					
						
						
							
							Vulkan: Amend header includes  
						
						... 
						
						
						
						Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly 
						
						
					 
					
						2016-09-30 23:26:03 -04:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						f6cdc38c8b 
					 
					
						
						
							
							Vulkan: Use render-pass based clears where possible  
						
						
						
						
					 
					
						2016-10-01 02:40:02 +10:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00