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								 Pierre Bourdon | 3570c7f03a | Reformat all the things. Have fun with merge conflicts. | 2016-06-24 10:43:46 +02:00 |  | 
			
				
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								 Lioncash | d9fec92628 | VideoCommon: Header cleanup Also remedies places where the video backends and core rely on things
being indirectly included. | 2016-01-17 20:11:45 -05:00 |  | 
			
				
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								 Jules Blok | ee657c04fe | VideoConfig: Change convergence setting to percentage value. | 2015-12-13 22:58:16 +01:00 |  | 
			
				
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								 Tillmann Karras | 30ebb2459e | Set copyright year to when a file was created | 2015-05-25 13:22:31 +02:00 |  | 
			
				
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								 Tillmann Karras | cefcb0ace9 | Update license headers to GPLv2+ | 2015-05-25 13:22:31 +02:00 |  | 
			
				
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								 Scott Mansell | e88c02dece | Ensure that ZSlopes save/restore state correctly. Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state. | 2015-01-23 03:32:31 +13:00 |  | 
			
				
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								 Jules Blok | b816ee1f79 | VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. | 2015-01-02 17:07:08 +01:00 |  | 
			
				
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								 Jules Blok | da058b3078 | VideoConfig: Fix convergence parameter. Looks like a rebase failed somewhere. | 2014-12-29 12:03:59 +01:00 |  | 
			
				
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								 Ryan Houdek | 15f074dd21 | Merge pull request #1766 from Armada651/enable-stereo Enable stereoscopy settings. | 2014-12-28 15:14:53 -06:00 |  | 
			
				
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								 Jules Blok | 86120bfc97 | GeometryShaderManager: Set viewport in SetConstants(). Setting it in the callback is too early. | 2014-12-26 17:58:59 +01:00 |  | 
			
				
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								 Jules Blok | c424aa1ac6 | GeometryShaderManager: Boost convergence value. Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold. | 2014-12-24 23:29:40 +01:00 |  | 
			
				
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								 Jules Blok | 70b898e2c6 | VideoConfig: Rename Separation to Depth and update descriptions. More accurate since it's not a real IPD and Nvidia also calls it depth. | 2014-12-24 23:28:23 +01:00 |  | 
			
				
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								 Jules Blok | d09af2dbba | GeometryShaderManager: Set stereo parameters in a SetConstants() call. Doing it in SetProjectionChanged() is too early because the projection type is not set yet. | 2014-12-20 13:16:26 +01:00 |  | 
			
				
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								 Jules Blok | 69df23f725 | VideoCommon: Only use interface blocks when geometry shaders are supported. | 2014-12-18 00:37:14 +01:00 |  | 
			
				
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								 Jules Blok | 1af3d8447a | GeometryShaderManager: Set the constants within the callbacks. | 2014-12-18 00:37:09 +01:00 |  | 
			
				
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								 Jules Blok | 0ac7103391 | GeometryShaderGen: Pack uniforms more tightly. | 2014-12-18 00:36:40 +01:00 |  | 
			
				
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								 Jules Blok | 332ba4b210 | GeometryShaderManager: Upload Line/Point width constants. | 2014-12-15 22:47:35 +01:00 |  | 
			
				
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								 Jules Blok | b406e4e1f2 | VideoCommon: Add a separate constants buffer for the geometry shader. | 2014-12-14 21:23:13 +01:00 |  |