Justin Chadwick 
							
						 
					 
					
						
						
							
						
						b3a0b6def4 
					 
					
						
						
							
							Disables assert messages that seem to be invalid.  
						
						
						
						
					 
					
						2015-07-08 16:12:32 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						dbfdbf7dbd 
					 
					
						
						
							
							D3D: Cosmetics.  
						
						... 
						
						
						
						Merge two cases which should've already been merged. 
						
						
					 
					
						2015-06-24 23:16:53 +02:00 
						 
				 
			
				
					
						
							
							
								galop1n 
							
						 
					 
					
						
						
							
						
						2975e53091 
					 
					
						
						
							
							D3D: Depth range inversion.  
						
						... 
						
						
						
						Credits go to Galop1n for designing this technique and to BhaaLseN for cleaning up the commit. 
						
						
					 
					
						2015-05-26 15:31:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e31982474c 
					 
					
						
						
							
							OGL: Depth range inversion.  
						
						
						
						
					 
					
						2015-05-22 23:52:22 +02:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						88cc91030e 
					 
					
						
						
							
							VertexShaderGen: Use correct depth output when glClipControl is supported.  
						
						
						
						
					 
					
						2015-05-22 23:52:21 +02:00 
						 
				 
			
				
					
						
							
							
								Dwayne Slater 
							
						 
					 
					
						
						
							
						
						ae83a1b821 
					 
					
						
						
							
							Fix OpenGLES 3.0 on Qualcomm's crappy driver, it can't bitshift sometimes.  
						
						... 
						
						
						
						[fixed lint issues and grammar ~comex] 
						
						
					 
					
						2015-04-23 16:33:12 -04:00 
						 
				 
			
				
					
						
							
							
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						93b16a4a2d 
					 
					
						
						
							
							Formatting/Whitespace Cleanup  
						
						... 
						
						
						
						Various fixes to formatting and whitespace 
						
						
					 
					
						2015-02-25 10:48:21 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c404e87226 
					 
					
						
						
							
							ShaderGen: Fix pixel offset correction  
						
						... 
						
						
						
						We want to move the vertex by 1/12 pixel, but the old code
did miss the perspective division. So by multiplying with pos.w,
the position is moved correctly after the perspective division. 
						
						
					 
					
						2015-02-11 20:54:15 +01:00 
						 
				 
			
				
					
						
							
							
								NanoByte011 
							
						 
					 
					
						
						
							
						
						f475e367f2 
					 
					
						
						
							
							Lighting Attenuation Fixes  
						
						
						
						
					 
					
						2015-01-21 15:55:32 -07:00 
						 
				 
			
				
					
						
							
							
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						1b771deb56 
					 
					
						
						
							
							Move worldpos into it's own varying.  
						
						... 
						
						
						
						Previously it was packed into spare slots in clippos.xy and normal.w,
but it's ugly and more importantly it's causing bugs.
This was discovered during the debugging of a zfreeze branch, which
expected clippos.xy to be xy position coordinates in clipspace (as
the name suggested).
Turns out the stereoscopy shader had also run into this trap, modifying
clippos.x (introducing errors with per-pixel lighting).
This commit has been moved outside of the zfreeze PR for fast merging. 
						
						
					 
					
						2015-01-03 09:23:09 +13:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						3ed777b0f9 
					 
					
						
						
							
							PixelShaderGen: Don't assign to input variables.  
						
						
						
						
					 
					
						2014-12-28 23:37:05 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8676891f77 
					 
					
						
						
							
							VertexShaderGen: Don't read from output variables.  
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						3f763e6999 
					 
					
						
						
							
							DriverDetails: Remove Intel Structs bug since it doesn't affect us anymore.  
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7eb353b3bd 
					 
					
						
						
							
							VideoCommon: Don't pass structs between shaders, use the interface blocks instead.  
						
						
						
						
					 
					
						2014-12-28 23:28:00 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0d79e8f32b 
					 
					
						
						
							
							VideoCommon: Don't specify the redundant in/out qualifier if GL_ARB_shading_language_420pack is supported.  
						
						... 
						
						
						
						Some driver developers interpreted "can" as "must" in the OpenGL specs. (I'm looking at you AMD) 
						
						
					 
					
						2014-12-19 22:45:39 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						cdd9e07522 
					 
					
						
						
							
							VideoCommon: Add in/out qualifiers to centroid storage qualifier.  
						
						... 
						
						
						
						Fixes shaders for GPUs that don't support GL_ARB_shading_language_420pack. 
						
						
					 
					
						2014-12-19 12:19:15 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8dc3653ac9 
					 
					
						
						
							
							VideoCommon: Don't pass structs between shader stages when geometry shaders are unsupported.  
						
						
						
						
					 
					
						2014-12-18 00:37:16 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						69df23f725 
					 
					
						
						
							
							VideoCommon: Only use interface blocks when geometry shaders are supported.  
						
						
						
						
					 
					
						2014-12-18 00:37:14 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						782a5adb94 
					 
					
						
						
							
							VideoCommon: Pass interface blocks between shader stages to resolve naming conflicts.  
						
						
						
						
					 
					
						2014-12-18 00:36:49 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						275af9c5e4 
					 
					
						
						
							
							VideoCommon: Assume we always use a geometry shader, not just for stereoscopy.  
						
						
						
						
					 
					
						2014-12-15 22:47:41 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9253bb7d96 
					 
					
						
						
							
							D3D: Add geometry shader stereoscopy support.  
						
						
						
						
					 
					
						2014-12-14 13:28:41 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						9bcadc8029 
					 
					
						
						
							
							Common: Remove locale based functions from CommonFuncs.  
						
						... 
						
						
						
						Since %f isn't used anymore in the shader generators, these can go. 
						
						
					 
					
						2014-12-05 20:55:29 -05:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						a886d8a8ee 
					 
					
						
						
							
							Renamed DEPTHPARAMS to PIXELCENTERCORRECTION  
						
						... 
						
						
						
						This shader constant was previously used for depth remapping in D3D and for pixel center correction. Now it only serves one purpose and the new name makes it clear. 
						
						
					 
					
						2014-11-29 11:42:52 +01:00 
						 
				 
			
				
					
						
							
							
								Yuriy O'Donnell 
							
						 
					 
					
						
						
							
						
						cc2227fbc3 
					 
					
						
						
							
							D3D: Replaced shader-based depth range remap with viewport  
						
						... 
						
						
						
						This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785  
						
						
					 
					
						2014-11-29 11:11:28 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						27f3f804a0 
					 
					
						
						
							
							ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.  
						
						... 
						
						
						
						GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						51a4d6a4be 
					 
					
						
						
							
							GeometryShader: Adjust positions after projection.  
						
						... 
						
						
						
						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						9b22e15180 
					 
					
						
						
							
							VideoConfigDiag: Add stereoscopy options group.  
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4d9589b35f 
					 
					
						
						
							
							Cosmetics.  
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						176191dc16 
					 
					
						
						
							
							ShaderGenCommon: Move uniforms into a common static string.  
						
						
						
						
					 
					
						2014-11-23 14:24:09 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						fa32f751d3 
					 
					
						
						
							
							ShaderGen: Handle ShaderCode objects directly.  
						
						... 
						
						
						
						ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. 
						
						
					 
					
						2014-11-23 14:24:09 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b236c363de 
					 
					
						
						
							
							ShaderGen: Add a stereoscopy flag in the UID data.  
						
						
						
						
					 
					
						2014-11-23 14:23:42 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f6ea293027 
					 
					
						
						
							
							VertexShaderManager: Compute stereoscopy projection matrices.  
						
						
						
						
					 
					
						2014-11-23 14:23:41 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						2d8ec62beb 
					 
					
						
						
							
							Pass VS_OUTPUT structs between shaders.  
						
						
						
						
					 
					
						2014-11-23 14:23:41 +01:00 
						 
				 
			
				
					
						
							
							
								comex 
							
						 
					 
					
						
						
							
						
						8492d04dfa 
					 
					
						
						
							
							Use pointers instead of references in GetUidData to avoid the undefined behavior of *(T *)nullptr (ewwww)  
						
						
						
						
					 
					
						2014-10-21 21:20:05 -04:00 
						 
				 
			
				
					
						
							
							
								comex 
							
						 
					 
					
						
						
							
						
						f0131c2e09 
					 
					
						
						
							
							Mechanical changes to move most CP state to a struct rather than separate globals.  
						
						... 
						
						
						
						The next commit will add a separate copy of the struct and the ability
for LoadCPReg to work on it. 
						
						
					 
					
						2014-09-28 21:23:29 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						4af8d9d248 
					 
					
						
						
							
							VideoCommon: Clean up brace placements  
						
						
						
						
					 
					
						2014-08-30 18:06:45 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						924ad1ee9f 
					 
					
						
						
							
							LightingShader: hard code const variable  
						
						
						
						
					 
					
						2014-06-19 16:46:53 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						813e30ec2a 
					 
					
						
						
							
							ShaderGen: make uv readonly  
						
						
						
						
					 
					
						2014-05-05 17:06:38 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6109958e68 
					 
					
						
						
							
							ShaderGen: OGL: don't make a copy of "Normal"  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0e0da8c8fd 
					 
					
						
						
							
							ShaderGen: make clipPos readonly  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c82991df5b 
					 
					
						
						
							
							ShaderGen: inline constant shaders  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						b0878c54b2 
					 
					
						
						
							
							ShaderGen: use cbuffers for D3D  
						
						
						
						
					 
					
						2014-05-05 17:06:37 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						2d8cfb89d7 
					 
					
						
						
							
							Changes posmtx vertex attribute to integer.  
						
						... 
						
						
						
						This makes it so we don't need to do some dumb casting from float to integer in our shaders.
Only tested in OpenGL, needs to be tested in D3D. 
						
						
					 
					
						2014-04-30 19:11:06 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c47c32d4a8 
					 
					
						
						
							
							VertexShaderGen: Correct vertex shader output to consider shifted pixel centers.  
						
						... 
						
						
						
						Fixes issue 267. 
						
						
					 
					
						2014-04-24 00:21:17 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						fd9c1fa746 
					 
					
						
						
							
							VideoBackend: remove unused config vars.  
						
						... 
						
						
						
						No point to keeping around variables which are always "true". 
						
						
					 
					
						2014-04-11 14:53:12 -07:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3251d78f89 
					 
					
						
						
							
							Add initial support for GLSL ES 3.10.  
						
						... 
						
						
						
						GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily. 
						
						
					 
					
						2014-04-03 00:46:09 -05:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						3e6efdb53e 
					 
					
						
						
							
							LightingShaderGen: Perform more lighting calculations with integers.  
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00