Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						ccf9470241 
					 
					
						
						
							
							D3D12: Specify read/write ranges when calling Map/Unmap  
						
						 
						
						
						
						
					 
					
						2016-05-08 23:18:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						fde7dee652 
					 
					
						
						
							
							D3D12: Fix invalid CopyTextureRegion call in CopyRectangleFromTexture  
						
						 
						
						... 
						
						
						
						This was occuring when the source texture was larger than the destination
texture, but the source rect was <= dest rect, so the copy is valid. 
						
						
					 
					
						2016-05-08 23:18:58 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						25d5da0ea3 
					 
					
						
						
							
							D3D12: Remove D3D11 header references  
						
						 
						
						
						
						
					 
					
						2016-05-08 23:18:56 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						acfa93372e 
					 
					
						
						
							
							D3D12: Refactoring and cleanups  
						
						 
						
						... 
						
						
						
						Moves render target restoring to RestoreAPIState, this also means no need
to manually restore after allocating in a buffer that caused execution,
because the manager restores it for us.
Remove a method that wasn't used from D3DUtil.cpp, and fixes a few errors
in EFB poke drawing. 
						
						
					 
					
						2016-05-08 12:08:25 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						32599559db 
					 
					
						
						
							
							D3D12: Use helper method for binding EFB render targets  
						
						 
						
						
						
						
					 
					
						2016-05-08 12:08:25 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								mimimi085181 
							
						 
					 
					
						
						
							
						
						e4f984d5dd 
					 
					
						
						
							
							Minor fixes to the partial updates code  
						
						 
						
						... 
						
						
						
						- remove an outdated comment about the efb to ram and scaled efb restriction
- when upscaling efb copies, mark the new texture as efb copy
- dx12 fixes for the src box, especially the number of layers for 3D 
						
						
					 
					
						2016-03-16 22:24:11 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						0a96e2f531 
					 
					
						
						
							
							D3D11: Fix texture dumping, for both single and multi-mip textures  
						
						 
						
						
						
						
					 
					
						2016-02-28 17:24:47 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c793459b88 
					 
					
						
						
							
							D3D12: Fixed issue where EFB copies could end up corrupted after reset  
						
						 
						
						... 
						
						
						
						Also prevents previously-released textures from ending up in a descriptor
table. 
						
						
					 
					
						2016-02-28 17:24:46 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c4d79d6db3 
					 
					
						
						
							
							D3D12: Add helper method for setting both viewport and scissor rect  
						
						 
						
						... 
						
						
						
						Simplfies making changes, as well as keeping the two in sync. 
						
						
					 
					
						2016-02-28 17:18:46 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						6b08194728 
					 
					
						
						
							
							D3D12: Get rid of safe deletion macros  
						
						 
						
						... 
						
						
						
						Anything these macros provided can be obsoleted by using
the correct standard library types. 
						
						
					 
					
						2016-02-16 02:09:06 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hdcmeta 
							
						 
					 
					
						
						
							
						
						8cc686b360 
					 
					
						
						
							
							D3D12: Initial commit for D3D12 backend implementation.  
						
						 
						
						
						
						
					 
					
						2016-02-15 09:48:25 -08:00