Lioncash 
							
						 
					 
					
						
						
							
						
						50a476c371 
					 
					
						
						
							
							Assert: Uppercase assertion macros  
						
						 
						
						... 
						
						
						
						Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores). 
						
						
					 
					
						2018-03-14 22:03:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						efb9759862 
					 
					
						
						
							
							LightingShaderGen: Always calculate lighting for both color channels  
						
						 
						
						... 
						
						
						
						Cel-damage uses the color from the lighting stage of the vertex pipeline
as texture coordinates, but sets numColorChans to zero.
We now calculate the colors in all cases, but override the color before
writing it from the vertex shader if numColorChans is set to a lower value. 
						
						
					 
					
						2017-11-22 01:52:18 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						468f623d27 
					 
					
						
						
							
							ShaderGenCommon: Remove unnecessary includes  
						
						 
						
						
						
						
					 
					
						2017-02-01 12:19:55 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						273ace7bb7 
					 
					
						
						
							
							LightingShaderGen: Remove unnecessary includes  
						
						 
						
						
						
						
					 
					
						2017-02-01 01:06:00 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						083be0832f 
					 
					
						
						
							
							LightingShader: Drop xfmem usage.  
						
						 
						
						... 
						
						
						
						Our shaders must only depend on the UID, not on any global state. 
						
						
					 
					
						2016-10-04 10:13:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Léo Lam 
							
						 
					 
					
						
						
							
						
						d9fc1e01b4 
					 
					
						
						
							
							LightingShaderGen: Fix formatting  
						
						 
						
						
						
						
					 
					
						2016-06-26 16:35:44 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						d958388617 
					 
					
						
						
							
							VideoCommon: Fix some warnings.  
						
						 
						
						
						
						
					 
					
						2016-06-26 23:10:31 +12:00