Ryan Houdek 
							
						 
					 
					
						
						
							
						
						eb579e4264 
					 
					
						
						
							
							Merge in JP's change to fix audio stuttering with OpenAL.  
						
						 
						
						
						
						
					 
					
						2013-06-23 02:46:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						5bd44d7e3f 
					 
					
						
						
							
							Build fix  
						
						 
						
						
						
						
					 
					
						2013-06-13 18:38:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						adb83cfabe 
					 
					
						
						
							
							Clarifying the OpenAL loop  
						
						 
						
						... 
						
						
						
						because it isn't as clear as it can be 
						
						
					 
					
						2013-06-13 18:04:02 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						d244bca1f5 
					 
					
						
						
							
							Fix a bunch of random typos in comments and logging.  
						
						 
						
						... 
						
						
						
						Also update the comment headers for two functions in GCMemcard.cpp. 
						
						
					 
					
						2013-04-19 09:21:45 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						 
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						ef85b9af45 
					 
					
						
						
							
							Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.  
						
						 
						
						... 
						
						
						
						Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale). 
						
						
					 
					
						2013-04-15 16:28:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						edd9d0e0ef 
					 
					
						
						
							
							Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.  
						
						 
						
						... 
						
						
						
						Not planning to touch Core since it's the most actively changed part of the project. 
						
						
					 
					
						2013-03-19 21:51:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						718a1b5ded 
					 
					
						
						
							
							Fixed a buffer overflow in the OpenAL buffer.  
						
						 
						
						
						
						
					 
					
						2013-02-19 23:18:13 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						0ffdd2607f 
					 
					
						
						
							
							Fix the majority of the compiler warnings unearthed by the addition of  
						
						 
						
						... 
						
						
						
						the new warning flags. 
						
						
					 
					
						2013-01-29 23:24:51 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						fe7e691d77 
					 
					
						
						
							
							Revert "mem_fun -> mem_fn."  
						
						 
						
						... 
						
						
						
						This reverts commit b7d32b0a3d .
OSX C++ std library in charge of holding back progress (as usual). 
						
						
					 
					
						2013-01-23 23:38:49 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						b7d32b0a3d 
					 
					
						
						
							
							mem_fun -> mem_fn.  
						
						 
						
						... 
						
						
						
						mem_fun is deprecated in C++11. Also it does everything mem_fun can do, but more conveniently. 
						
						
					 
					
						2013-01-23 23:29:50 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						7402a89e6e 
					 
					
						
						
							
							OSX build fix  
						
						 
						
						
						
						
					 
					
						2013-01-16 00:14:31 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						a9388ce2e2 
					 
					
						
						
							
							Added backwards compatibility with old OpenAL drivers.  
						
						 
						
						
						
						
					 
					
						2013-01-16 00:10:49 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						6d4a566bc4 
					 
					
						
						
							
							Changed SoundTouch to use float samples, allowing SSE to be used.  
						
						 
						
						... 
						
						
						
						Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option. 
						
						
					 
					
						2013-01-15 22:29:26 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						1c462a1eca 
					 
					
						
						
							
							Added a latency setting to the audio settings.  
						
						 
						
						... 
						
						
						
						Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
Fixes issue 5672. 
						
						
					 
					
						2013-01-13 00:05:30 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						73140c7da7 
					 
					
						
						
							
							Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.  
						
						 
						
						
						
						
					 
					
						2013-01-11 23:06:20 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						3632ce6df5 
					 
					
						
						
							
							Removed the synchronisation between the CPU thread and the audio thread.  
						
						 
						
						... 
						
						
						
						Added code to detect and resume from buffer underruns.
Disabled the ability to change the DPL2 option after the game has started.
Fixed a memory leak that occurred in the DPL2 decoder.
Fixed the OSX build. 
						
						
					 
					
						2013-01-11 19:42:03 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						80f4475e76 
					 
					
						
						
							
							Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow.  
						
						 
						
						... 
						
						
						
						Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system.
Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
Fixes issue 3023. 
						
						
					 
					
						2013-01-11 14:03:09 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						01f4d9f386 
					 
					
						
						
							
							Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.  
						
						 
						
						
						
						
					 
					
						2013-01-09 10:26:12 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						8494a439c7 
					 
					
						
						
							
							OSX build fix  
						
						 
						
						
						
						
					 
					
						2013-01-10 00:06:35 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						63b38be97c 
					 
					
						
						
							
							Added audio time stretching by using the SoundTouch library.  
						
						 
						
						
						
						
					 
					
						2013-01-09 22:57:32 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						c8c78e0aa9 
					 
					
						
						
							
							Implemented correct audio timing.  
						
						 
						
						... 
						
						
						
						Fixes issue 5493. 
						
						
					 
					
						2013-01-07 15:37:08 +11:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						e85438cba0 
					 
					
						
						
							
							Clean up gcc/g++ compiler warnings that have accumulated.  
						
						 
						
						
						
						
					 
					
						2012-12-10 00:40:28 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nitsuja 
							
						 
					 
					
						
						
							
						
						6f1b2d7748 
					 
					
						
						
							
							name all audio threads (that I know how to) for debugging, as suggested in response to revision  d00b719966.  
						
						 
						
						
						
						
					 
					
						2012-01-01 14:28:19 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						423018f811 
					 
					
						
						
							
							Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-05 06:11:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						1de40588ac 
					 
					
						
						
							
							Eliminate some trampoline functions.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7015  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-31 08:19:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						2c05c49a04 
					 
					
						
						
							
							Replaced Common::Thread with a partial implementation of std::thread. (rvalue references are used if available, <thread> is used if possible) Eliminates the need to use dynamic memory allocation for threads, so it's impossible to forget to delete a thread or set a pointer to NULL. Enables use of type-safe thread functions, no need to cast to and from void*. I've made sure the code compiles in vs08 and tested the functionality of "StdThread.h" on Linux so I'm hoping everything will work :p. In the future "StdThread.h" can be removed (maybe when OS X ships with gcc 4.4 and vs2015 is released :p).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6933  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 20:47:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						c6e0ea59b9 
					 
					
						
						
							
							Removed my previous PanicAlert translation hack.  Fixed with a better method suggested by BhaaL.  The translation is done by a callback in the MsgHandler routine that is set at program start.  Added macros PanicAlertT, SuccessAlertT, PanicYesNoT, and AskYesNoT that are identical to the non T versions except those strings will be added by gettext to the po files to be translated.  These can and should be used anywhere in the code for strings that should be translated.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6838  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-13 02:05:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						ef093a4d35 
					 
					
						
						
							
							Use the proper type for printing the OpenAL default device name.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6540  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-07 22:38:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						449b21fd65 
					 
					
						
						
							
							Fix an issue with OpenAL not properly using the correct Volume on boot  
						
						 
						
						... 
						
						
						
						Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-07 19:36:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						9eea60ca69 
					 
					
						
						
							
							Sound System Rework: Phase 2  
						
						 
						
						... 
						
						
						
						. Performance boost
  (Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
  (But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
  When your PC is *NOT* capable to run the game at 100%:
  >> DSound    Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
  >> OpenAL    Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
  (Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-23 15:34:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						c3b196541d 
					 
					
						
						
							
							Added volume control for OpenAL, also improved its performance a bit, but don't expect too much.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-20 13:54:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						51163196d3 
					 
					
						
						
							
							Now OpenAL works, at least.  
						
						 
						
						... 
						
						
						
						But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-20 02:23:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						7b6a0f9b72 
					 
					
						
						
							
							Thread safe.  
						
						 
						
						... 
						
						
						
						PS: The OpenAL is a mess.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-18 19:52:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						afef9fb5f0 
					 
					
						
						
							
							Code cleanup, removed extern declaration in sound streams  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-13 11:51:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								ayuanx 
							
						 
					 
					
						
						
							
						
						fad1fa4e3d 
					 
					
						
						
							
							Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.  
						
						 
						
						... 
						
						
						
						Revert old Zelda-TP hack, though it really shouldn't be there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-12 22:30:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						6bea0a2f53 
					 
					
						
						
							
							Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-12-10 21:00:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						a0129e51a3 
					 
					
						
						
							
							LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-07 20:01:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						15de161f95 
					 
					
						
						
							
							Woops, I had changed this line on accident  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3798  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 11:37:11 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						e28145fccf 
					 
					
						
						
							
							Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 11:36:01 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						13290204b4 
					 
					
						
						
							
							Woops  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3703  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-07 14:31:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						440c0c1d14 
					 
					
						
						
							
							Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-07 14:04:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						a41c1b2d0a 
					 
					
						
						
							
							add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests  
						
						 
						
						... 
						
						
						
						add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-06 02:10:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu9 
							
						 
					 
					
						
						
							
						
						3034a9fcfc 
					 
					
						
						
							
							Misc warning fixes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 23:14:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hyperiris 
							
						 
					 
					
						
						
							
						
						ff0ec2b3f8 
					 
					
						
						
							
							a NEED DEBUG version of openal sound system, nakee, try to FIX it!  :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3409  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-12 14:40:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						be61375c01 
					 
					
						
						
							
							Fix compile in OSX by reverting my change, dunno why OpenAL is different on my machine. Bit of debug work in nJoy test  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3100  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-28 20:05:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						c3926a35ae 
					 
					
						
						
							
							Only have this in OSX since that is only where it compiles apparently?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3061  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-24 05:42:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						599d9e9067 
					 
					
						
						
							
							Fix OSX compiling. Still need to rollback nakee's revision 2566 if you want it to link in to a binary though. SMS under my unibody MBP looks like crap, dunno what's wrong  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3059  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-24 01:51:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						5a9fcaea62 
					 
					
						
						
							
							linux compile fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2915  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-07 12:32:11 +00:00