Stenzek 
							
						 
					 
					
						
						
							
						
						b30342d38f 
					 
					
						
						
							
							VideoBackends: Support D24S8 abstract texture format  
						
						 
						
						
						
						
					 
					
						2018-07-19 21:47:42 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								spycrab 
							
						 
					 
					
						
						
							
						
						40bb9974f2 
					 
					
						
						
							
							Reformat all the things!  
						
						 
						
						
						
						
					 
					
						2018-04-12 21:28:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						50a476c371 
					 
					
						
						
							
							Assert: Uppercase assertion macros  
						
						 
						
						... 
						
						
						
						Macros should be all upper-cased. This is also kind of a wart that's
been sticking out for quite a while now (we avoid prefixing
underscores). 
						
						
					 
					
						2018-03-14 22:03:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						dec0c3bce8 
					 
					
						
						
							
							Move shader caches to VideoCommon  
						
						 
						
						
						
						
					 
					
						2018-03-10 15:56:30 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2a6d9e4713 
					 
					
						
						
							
							AbstractTexture: Add support for depth textures/formats  
						
						 
						
						
						
						
					 
					
						2018-03-01 17:31:24 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b4b0f3d942 
					 
					
						
						
							
							Vulkan: Fix broken post-processing  
						
						 
						
						
						
						
					 
					
						2018-03-01 16:55:55 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						fec6bb4d56 
					 
					
						
						
							
							VideoBackends: Add AbstractShader and AbstractPipeline classes  
						
						 
						
						
						
						
					 
					
						2018-02-22 22:02:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a584ccc7d8 
					 
					
						
						
							
							AbstractTexture: Support BGRA8 formats  
						
						 
						
						... 
						
						
						
						Used for some driver's swap chains, and EFB to RAM. 
						
						
					 
					
						2017-11-22 18:47:04 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						79188d4f55 
					 
					
						
						
							
							Vulkan: Use VK_NV_glsl extension where available, and skip glslang  
						
						 
						
						
						
						
					 
					
						2017-10-11 23:15:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						340aabbb06 
					 
					
						
						
							
							VideoCommon: Add helpers for generating common render states  
						
						 
						
						
						
						
					 
					
						2017-09-11 20:01:52 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						836b9b9acb 
					 
					
						
						
							
							Renderer: Move cull mode to a rasterization state object  
						
						 
						
						... 
						
						
						
						Also moves logic for primitive handling to VideoCommon. 
						
						
					 
					
						2017-09-11 20:01:45 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2869c570f1 
					 
					
						
						
							
							Renderer: Move depth state to VideoCommon and seperate from bpmem  
						
						 
						
						
						
						
					 
					
						2017-09-11 19:40:26 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						254160691a 
					 
					
						
						
							
							Revert "Vulkan: Use VK_NV_glsl extension where available, and skip glslang"  
						
						 
						
						... 
						
						
						
						This reverts commit d23fd17e1a .
Dynamic sampler indexing is broken in VK_NV_glsl as of 385.41. The
performance gap doesn't seem to be as wide with the updated driver, so
to save maintaining two code paths, it's easier to just drop the
extension support completely. 
						
						
					 
					
						2017-09-03 15:31:19 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63305e9173 
					 
					
						
						
							
							HiresTextures: Support loading BC7 (BPTC) from DDS files  
						
						 
						
						
						
						
					 
					
						2017-08-01 11:59:38 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						81b4ed2a81 
					 
					
						
						
							
							Vulkan: Uber shader support  
						
						 
						
						
						
						
					 
					
						2017-07-30 17:43:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						aff44684a4 
					 
					
						
						
							
							Vulkan: Move shader/pipeline-related methods to ShaderCache  
						
						 
						
						
						
						
					 
					
						2017-07-30 12:38:49 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d23fd17e1a 
					 
					
						
						
							
							Vulkan: Use VK_NV_glsl extension where available, and skip glslang  
						
						 
						
						... 
						
						
						
						Seems to produce faster ubershaders, at least. 
						
						
					 
					
						2017-07-30 12:38:49 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						e4896d39bd 
					 
					
						
						
							
							Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat  
						
						 
						
						
						
						
					 
					
						2017-06-13 00:41:56 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						cc851c41c1 
					 
					
						
						
							
							TextureCache: Move host texture utility functions to VideoCommon  
						
						 
						
						... 
						
						
						
						The appropriate place for these would be AbstractTexture, once it is
finished. 
						
						
					 
					
						2017-04-29 13:46:43 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c53a60f3c3 
					 
					
						
						
							
							Vulkan: Support native compressed textures  
						
						 
						
						
						
						
					 
					
						2017-04-29 13:46:42 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d1dc9d5a0c 
					 
					
						
						
							
							Merge pull request  #5284  from stenzek/vulkan-videocommon-blending-state  
						
						 
						
						... 
						
						
						
						Vulkan: Use BlendingState from VideoCommon 
						
						
					 
					
						2017-04-18 22:16:32 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						9dc7358395 
					 
					
						
						
							
							Vulkan: Use BlendingState from VideoCommon  
						
						 
						
						... 
						
						
						
						Remove the internal BlendState union. Also fixes Kirby's Return to
Dreamland shadows. 
						
						
					 
					
						2017-04-18 21:55:22 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						69b0a31938 
					 
					
						
						
							
							Vulkan: Clamp framebuffer resolve rectangle to texture size  
						
						 
						
						... 
						
						
						
						This is invalid and was causing the NVIDIA driver to throw an error. 
						
						
					 
					
						2017-04-15 19:55:32 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5fbc63fbcf 
					 
					
						
						
							
							Vulkan: Compute shader support  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:32:57 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Léo Lam 
							
						 
					 
					
						
						
							
						
						31ccfffd38 
					 
					
						
						
							
							Common: Add alignment header  
						
						 
						
						... 
						
						
						
						Gets rid of duplicated alignment code. 
						
						
					 
					
						2016-12-06 20:33:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						804af42ccc 
					 
					
						
						
							
							Vulkan: Support binding texel buffers in UtilityShaderDraw  
						
						 
						
						
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						cd3481fbc7 
					 
					
						
						
							
							Vulkan: Differentiate between descriptor set layouts and bind points  
						
						 
						
						... 
						
						
						
						This also moves the pipeline and descriptor set layouts used for texture
conversion (texel buffers) to ObjectCache, and shares a binding location
with the SSBO set. 
						
						
					 
					
						2016-12-04 20:10:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						3adeacb78d 
					 
					
						
						
							
							Vulkan: Fix case where uniforms could be overwritten  
						
						 
						
						... 
						
						
						
						If a draw caused a command buffer submission, the current uniform storage
should not be used for the new command buffer. 
						
						
					 
					
						2016-11-30 23:14:35 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b066d51dfa 
					 
					
						
						
							
							Vulkan: Remove parameters/members of single-instance classes  
						
						 
						
						... 
						
						
						
						There's not a lot of point in passing these around or storing them
(texture cache/state tracker mainly) as there will only ever be a single
instance of the class.
Also adds downcast helpers such as Vulkan::Renderer::GetInstance(). 
						
						
					 
					
						2016-11-03 22:01:54 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						1286c309e3 
					 
					
						
						
							
							Vulkan: Fix compilation on 32-bit targets  
						
						 
						
						
						
						
					 
					
						2016-10-03 19:11:47 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						9395b8efa9 
					 
					
						
						
							
							Vulkan: Amend header includes  
						
						 
						
						... 
						
						
						
						Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly 
						
						
					 
					
						2016-09-30 23:26:03 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						77a128ab87 
					 
					
						
						
							
							Implement experimental Vulkan backend  
						
						 
						
						
						
						
					 
					
						2016-10-01 02:40:01 +10:00