degasus 
							
						 
					 
					
						
						
							
						
						2f78986e2c 
					 
					
						
						
							
							Merge branch 'Graphic_Update' into GLSL-master  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoOGL/Src/NativeVertexFormat.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp 
						
						
					 
					
						2013-01-14 21:36:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rodolfoosvaldobogado 
							
						 
					 
					
						
						
							
						
						eaa1ea71c1 
					 
					
						
						
							
							Implement the new buffer approach in opengl. sadly in my machine it gives my only 2 more fps and if your hardware does not support ARB_map_buffer_range is even slower than plain vertex arrays.  
						
						 
						
						... 
						
						
						
						change naming in all the backends vertex managers to make more easy to continue with the merge an some future improvements.
please test this as i'm interested in knowing the performance in linux and windows with the different hardware platforms. 
						
						
					 
					
						2012-10-26 11:34:02 -03:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						3943840d5c 
					 
					
						
						
							
							Now CG plays nice with this new stuff.  
						
						 
						
						
						
						
					 
					
						2012-10-09 23:27:59 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca7e8a9e88 
					 
					
						
						
							
							Fix pixel lighting.  
						
						 
						
						
						
						
					 
					
						2011-09-29 23:32:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						0f7ff9c23e 
					 
					
						
						
							
							Deal with some clang-inspired buglets.  
						
						 
						
						... 
						
						
						
						Respect the initial fullscreen setting in nowx.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7089  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-06 01:56:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						35edf1b236 
					 
					
						
						
							
							Split shader code generation for lighting into a separate file.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7088  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-05 23:57:12 +00:00