Stenzek
							
						 
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						d18988f41e
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							GLExtensions: Add GL_ARB_texture_compression_bptc
						
						
						
						
						
						
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						2017-08-01 11:58:57 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						12bde06dc3
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							GLExtensions: Add GL_EXT_texture_compression_s3tc
						
						
						
						
						
						
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						2017-04-29 00:14:23 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						c8cbbd831d
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							GLExtensions: Seperate GL_ARB_compute_shader from GL 4.3
						
						
						
						
						
						
						
						Allows the usage of glDispatchCompute from GLES (requires GLES 3.1). 
						
						
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						2017-04-01 12:31:40 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						4e24bfd0ce
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							GLExtensions: Seperate GL_ARB_shader_image_load_store from GL 4.2
						
						
						
						
						
						
						
						Allows the usage of glBindImageTexture and glMemoryBarrier from GLES
(requires GLES 3.1). 
						
						
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						2017-04-01 12:31:40 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Stenzek
							
						 
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						bd15d0352a
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							GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
						
						
						
						
						
						
						
						This allows us to use glTexStorage on GL3.3 implementations that support
the extension. 
						
						
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						2017-04-01 12:31:40 +10:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						94522d4cf3
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							OGL: Add support for glDepthRangedNV to handle oversized depth ranges.
						
						
						
						
						
						
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						2017-02-24 14:54:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Pierre Bourdon
							
						 
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						3570c7f03a
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							Reformat all the things. Have fun with merge conflicts.
						
						
						
						
						
						
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						2016-06-24 10:43:46 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						2685ebaed1
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							Add support for GL 4.3
						
						
						
						
						
						
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						2016-02-14 20:35:38 -06:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						e253fafe42
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							Add support for GL 4.4
						
						
						
						
						
						
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						2016-02-14 20:16:33 -06:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						87afa2c277
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							Add support for GL 4.5
						
						
						
						
						
						
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						2016-02-14 20:15:40 -06:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						921c7139c5
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							Implement support for GL 4.2 in GLExtensions
						
						
						
						
						
						
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						2016-01-27 13:58:34 -06:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Ryan Houdek
							
						 
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						37525f3fcf
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							Make GLExtensions no longer require slghtly modified GL headers.
						
						
						
						
						
						
						
						In fact, removes the need for external headers at all. 
						
						
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						2016-01-02 10:34:13 -06:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Scott Mansell
							
						 
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						95f3c956a8
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							Move GL interface code out of the OpenGL video backend.
						
						
						
						
						
						
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						2015-09-22 00:36:45 +12:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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