Lioncash
							
						 
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						9bcadc8029
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							Common: Remove locale based functions from CommonFuncs.
						
						
						
						
						
						
						
						Since %f isn't used anymore in the shader generators, these can go. 
						
						
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						2014-12-05 20:55:29 -05:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						9b2cd82da5
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							GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
						
						
						
						
						
						
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						2014-11-23 14:30:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								degasus
							
						 
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						ed9f258b27
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							GeometryShader: Don't read from output variables
						
						
						
						
						
						
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						2014-11-23 14:30:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						106df04e8e
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							GeometryShaderGen: Declare the vertex array size.
						
						
						
						
						
						
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						2014-11-23 14:30:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						422125c1a9
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							GeometryShaderGen: Add comments.
						
						
						
						
						
						
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						2014-11-23 14:30:12 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f3ddf37d07
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							VideoCommon: Switch to Nvidia stereoscopy offset formula.
						
						
						
						
						
						
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						2014-11-23 14:27:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						27f3f804a0
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							ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
						
						
						
						
						
						
						
						GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement. 
						
						
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						2014-11-23 14:27:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						51a4d6a4be
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							GeometryShader: Adjust positions after projection.
						
						
						
						
						
						
						
						By adjusting the positions in clip space we can avoid the re-projection. 
						
						
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						2014-11-23 14:27:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						acc65ee608
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							GeometryShader: Replicate missing position manipulations from vertex shader.
						
						
						
						
						
						
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						2014-11-23 14:27:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d7804a4d3e
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							Cosmetics.
						
						
						
						
						
						
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						2014-11-23 14:27:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						9b22e15180
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							VideoConfigDiag: Add stereoscopy options group.
						
						
						
						
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						4d9589b35f
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							Cosmetics.
						
						
						
						
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f370cb386c
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							ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
						
						
						
						
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						6cacfad010
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							GeometryShader: Transform the projection within the geometry shader.
						
						
						
						
						
						
						
						Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization. 
						
						
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						2014-11-23 14:27:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						63b37e29d1
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							ShaderGen: Rename "eye" to "layer".
						
						
						
						
						
						
						
						Keeping things generic. 
						
						
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						2014-11-23 14:26:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d583720a59
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							GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
						
						
						
						
						
						
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						2014-11-23 14:26:56 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						176191dc16
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							ShaderGenCommon: Move uniforms into a common static string.
						
						
						
						
						
						
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						2014-11-23 14:24:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						fa32f751d3
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							ShaderGen: Handle ShaderCode objects directly.
						
						
						
						
						
						
						
						ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. 
						
						
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						2014-11-23 14:24:09 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						272ea90ca5
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							GeometryShaderGen: Allow stereoscopy to be disabled.
						
						
						
						
						
						
						
						Will facilitate future use of this generator for other purposes. 
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						d9e280e338
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							PixelShaderGen: Sample the correct texture layer.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						f6ea293027
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							VertexShaderManager: Compute stereoscopy projection matrices.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						2d8ec62beb
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							Pass VS_OUTPUT structs between shaders.
						
						
						
						
						
						
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						2014-11-23 14:23:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Jules Blok
							
						 
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						b005f61a2e
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							Add geometry shader generator for stereo 3D.
						
						
						
						
						
						
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						2014-11-23 14:22:55 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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