Jules Blok 
							
						 
					 
					
						
						
							
						
						9b4185ffdf 
					 
					
						
						
							
							ShaderGen: Make use of padding to store the stereo flag.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						fa32f751d3 
					 
					
						
						
							
							ShaderGen: Handle ShaderCode objects directly.  
						
						 
						
						... 
						
						
						
						ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly. 
						
						
					 
					
						2014-11-23 14:24:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b236c363de 
					 
					
						
						
							
							ShaderGen: Add a stereoscopy flag in the UID data.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:23:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						48ff45b8a8 
					 
					
						
						
							
							VideoCommon: Remove some unused constants from VertexShaderGen.h.  
						
						 
						
						
						
						
					 
					
						2014-07-05 23:46:07 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						924ad1ee9f 
					 
					
						
						
							
							LightingShader: hard code const variable  
						
						 
						
						
						
						
					 
					
						2014-06-19 16:46:53 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4bf57565e8 
					 
					
						
						
							
							ShaderGen: Store light color uniforms as integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						3fd87a7636 
					 
					
						
						
							
							Second and final pass of clearing out tabs.  
						
						 
						
						
						
						
					 
					
						2014-02-17 02:19:41 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						d2038049f5 
					 
					
						
						
							
							Replace all include guard ifdefs with "#pragma once"  
						
						 
						
						
						
						
					 
					
						2014-02-10 18:07:16 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						ebb48d019e 
					 
					
						
						
							
							Clean up some struct indentations  
						
						 
						
						... 
						
						
						
						Also cleaned up the indentations of some variable declarations. 
						
						
					 
					
						2014-02-09 19:40:11 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						5e5db9fbc6 
					 
					
						
						
							
							VideoCommon: cleanup of "components" usage  
						
						 
						
						... 
						
						
						
						This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all. 
						
						
					 
					
						2014-01-15 16:58:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00