degasus 
							
						 
					 
					
						
						
							
						
						3ec9f9b64a 
					 
					
						
						
							
							videoCommon: also reset logicOp on mode switch  
						
						
						
						
					 
					
						2013-09-09 02:30:44 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						7622d5b354 
					 
					
						
						
							
							Only call SetGenerationMode from BPWritten if the cull mode changed.  
						
						... 
						
						
						
						Should decrease CPU usage on the GPU thread by a bit in the OGL backend. 
						
						
					 
					
						2013-08-15 00:26:03 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c4eb659fec 
					 
					
						
						
							
							BPMemory: Assign a more descriptive name to a field in the genmode register.  
						
						
						
						
					 
					
						2013-06-18 17:25:16 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2c7ed2a793 
					 
					
						
						
							
							Apply color mask when alpha test parameters change. Required to make the changes in revision  be706a3977 work properly.  
						
						... 
						
						
						
						Fixes issue 6080. 
						
						
					 
					
						2013-05-01 11:50:37 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						8da425b008 
					 
					
						
						
							
							Formatting cleanup for VideoCommon.  
						
						... 
						
						
						
						Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck). 
						
						
					 
					
						2013-04-24 09:21:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						4a929f85b6 
					 
					
						
						
							
							GLSL: fix transparency issues on dual source blend. fix issue 6104  
						
						
						
						
					 
					
						2013-03-17 00:36:13 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a1c5e90083 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp 
						
						
					 
					
						2013-03-06 15:59:29 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						4058b4c38a 
					 
					
						
						
							
							Add documentation to PerfQueryBase interface.  
						
						... 
						
						
						
						Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups. 
						
						
					 
					
						2013-03-01 23:02:11 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b94f65b666 
					 
					
						
						
							
							Remove two incorrect lines. How did those even get there?!  
						
						
						
						
					 
					
						2013-03-01 01:37:47 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7682ed22c6 
					 
					
						
						
							
							Merge branch 'master' into perfqueries.  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Core/VideoCommon/VideoCommon.vcxproj.filters
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Rasterizer.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/Tev.cpp 
						
						
					 
					
						2013-03-01 01:07:34 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						eae20b77a8 
					 
					
						
						
							
							Remove some unneeded sampler-related calls in BPStructs.  
						
						
						
						
					 
					
						2013-02-20 02:01:54 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a629dea4dc 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/Dolphin.vcxproj
	Source/Core/DolphinWX/Src/GLInterface/WX.cpp
	Source/Core/DolphinWX/Src/GLInterface/WX.h
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.h
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX11/Src/TextureCache.h
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoDX9/Src/TextureCache.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.h
	Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp
damn mipmap_fixes ... 
						
						
					 
					
						2013-02-18 18:49:20 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6870c1fdd5 
					 
					
						
						
							
							Fix some potential issues when blending on EFB formats without alpha.  
						
						... 
						
						
						
						Clean up state transition tables. 
						
						
					 
					
						2013-02-07 18:01:24 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						efe8c75424 
					 
					
						
						
							
							Duplicate condition fix.  
						
						... 
						
						
						
						Thanks j4ck.fr0st 
						
						
					 
					
						2013-01-25 21:30:29 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						e0ffdda26e 
					 
					
						
						
							
							Merge branch 'immediate-removal' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Plugins/Plugin_VideoSoftware/Src/SWRenderer.cpp
immediate-removal is a new created branch seperated from master but reverted the revert of immediate-removal
so we get less conflicts by merging 
						
						
					 
					
						2013-01-24 16:58:28 +01:00 
						 
				 
			
				
					
						
							
							
								lioncash 
							
						 
					 
					
						
						
							
						
						2db0c4270e 
					 
					
						
						
							
							Fix a potential memory leak on non-windows systems.  
						
						... 
						
						
						
						Also added a FIXME to BPStructs.cpp and BPMemLoader.cpp 
						
						
					 
					
						2013-01-24 08:21:08 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						714ff50fdf 
					 
					
						
						
							
							set blending if dual source might be triggered  
						
						
						
						
					 
					
						2013-01-18 00:44:35 +01:00 
						 
				 
			
				
					
						
							
							
								lioncash 
							
						 
					 
					
						
						
							
						
						ddf23094c2 
					 
					
						
						
							
							Fix two unsigned/signed mismatch warnings.  
						
						
						
						
					 
					
						2013-01-15 21:15:31 -05:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e7c883d6be 
					 
					
						
						
							
							VideoCommon: Implement proper RGBA8 texture loading from tmem.  
						
						
						
						
					 
					
						2013-01-10 18:30:22 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						d26bcb0847 
					 
					
						
						
							
							Move alpha pretest to BPMemory.h and rename a bunch of alpha testing related stuff  
						
						
						
						
					 
					
						2013-01-08 18:56:01 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						bd0abb3d2f 
					 
					
						
						
							
							revert last commit, add CheckInvalidState to VideoBackend  
						
						
						
						
					 
					
						2012-12-23 13:32:23 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						2df0c31d13 
					 
					
						
						
							
							add invalid flag for BPStructs (fix issue 5790)  
						
						... 
						
						
						
						this flag will be set on loading a state and checked before every rendering. 
						
						
					 
					
						2012-12-21 21:04:53 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						cf8744cf2c 
					 
					
						
						
							
							OGL: Implement pixel metrics (untested)  
						
						
						
						
					 
					
						2012-08-26 20:26:10 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						4d8d86bd6a 
					 
					
						
						
							
							D3D11: Implement some PE pixel performance metrics.  
						
						... 
						
						
						
						Super Mario Sunshine is using a cool trick: To determine how much goop has been cleaned in ep. 6 of Sirena Beach, it counts the number of pixels that are input to the blending stage. For that it's using the PE performance registers ;)
Fixes issue 1498. 
						
						
					 
					
						2012-08-26 20:26:10 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						6e02ad55bc 
					 
					
						
						
							
							Maintenance.  
						
						
						
						
					 
					
						2012-08-07 18:57:53 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						0d577d886a 
					 
					
						
						
							
							Remove some TODOs.  
						
						
						
						
					 
					
						2012-06-02 19:23:20 +02:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						d74c50b942 
					 
					
						
						
							
							OSX build fix for BPStructs.  Thanks to pauldacheez for the fix.  
						
						
						
						
					 
					
						2012-06-02 11:28:43 +10:00 
						 
				 
			
				
					
						
							
							
								nitsuja 
							
						 
					 
					
						
						
							
						
						2be579e8ba 
					 
					
						
						
							
							fixed some graphics problems with loading savestates (for example, wrong colors on title screen of metroid prime 3)  
						
						
						
						
					 
					
						2012-05-26 13:18:07 +10:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						c95baf614d 
					 
					
						
						
							
							Avoid changing video state on useless BP writes  
						
						... 
						
						
						
						When a game writes the same value that was already configured to a BP
register, Dolphin previously flushed the GPU pipeline and reconfigured
the internal video state (calling SetScissor/SetLineWidth/SetDepthMode).
Some of these useless writes still need to perform actions, for example
writes to the EFB copy trigger or the texture preload registers (which
need to reload the texture from memory). 
						
						
					 
					
						2012-05-20 20:56:03 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						5a77cae2e3 
					 
					
						
						
							
							Check if BP and XF changes actually change values before flushing  
						
						
						
						
					 
					
						2012-05-18 23:13:53 +02:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						f30aebf8d7 
					 
					
						
						
							
							Added a check for TMEM overflows while preloading textures.  Thanks to NeoBrainX for the tip.  
						
						
						
						
					 
					
						2012-03-25 21:35:57 +11:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						c4fbb6e377 
					 
					
						
						
							
							Checked PRELOAD_MODE to determine if TMEMODD or TMEMEVEN should be used.  
						
						... 
						
						
						
						Fixes issue 5212. 
						
						
					 
					
						2012-03-23 22:10:48 +11:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						dabb35afce 
					 
					
						
						
							
							Prepare texture preloading support  
						
						
						
						
					 
					
						2012-02-03 21:20:34 +01:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						dd551814c9 
					 
					
						
						
							
							Bounding Box bugfixes.  
						
						... 
						
						
						
						- Fixes all (I hope) BBox-related unknown pointer crashes.
- Fixes wrong BBox values with Frame Skip on (and the resulting unknown pointer crashes).
- Fixes a small oversight on the change I made to the ISO Properties dialog.
This should also be a (very very little) bit faster than the previous version. 
						
						
					 
					
						2011-10-28 21:12:12 +01:00 
						 
				 
			
				
					
						
							
							
								crudelios 
							
						 
					 
					
						
						
							
						
						852fe9c4be 
					 
					
						
						
							
							Added proper Bounding Box support.  
						
						... 
						
						
						
						Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360.
Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games.
BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future. 
						
						
					 
					
						2011-10-26 01:19:10 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						17fcd406fc 
					 
					
						
						
							
							Merge some scissor rect related code to VideoCommon.  
						
						
						
						
					 
					
						2011-09-05 22:04:28 +02:00 
						 
				 
			
				
					
						
							
							
								pierre 
							
						 
					 
					
						
						
							
						
						1f2adf0563 
					 
					
						
						
							
							VideoCommon: Always update pixel shader constants when tevregs change  
						
						... 
						
						
						
						This time, it doesn't break the games i tested, and still fixes
Metroid Prime 3 texts/colors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7668  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-04 13:49:40 +00:00 
						 
				 
			
				
					
						
							
							
								pierre 
							
						 
					 
					
						
						
							
						
						951e20ae73 
					 
					
						
						
							
							Revert r7665. Breaks about all other games.  
						
						... 
						
						
						
						Sorry, MP3 users will have to wait a bit longer.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7666  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-03 21:57:49 +00:00 
						 
				 
			
				
					
						
							
							
								pierre 
							
						 
					 
					
						
						
							
						
						e090a92c7e 
					 
					
						
						
							
							VideoCommon: Always update pixel shader constants when tevregs change  
						
						... 
						
						
						
						Fixes texts staying visible and strange colors in Metroid Prime 3.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-03 20:48:22 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						426f187642 
					 
					
						
						
							
							VideoCommon: Update color writing mask if pixel format changes.  
						
						... 
						
						
						
						Possibly fixes issue 4340.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7436  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-04-03 18:08:04 +00:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						e16e177148 
					 
					
						
						
							
							Missed a critical section.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7295  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-03-05 12:05:58 +00:00 
						 
				 
			
				
					
						
							
							
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f0c5cc76a9 
					 
					
						
						
							
							Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7253  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-26 23:41:02 +00:00 
						 
				 
			
				
					
						
							
							
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						8b309e26dc 
					 
					
						
						
							
							Remove PluginSpecs.h.  Merge the few needed enums from that file into Common.h for now.  I am up for suggestions on a better place for those.  
						
						... 
						
						
						
						Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7039  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-02 04:40:27 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						4c58c7ea03 
					 
					
						
						
							
							initial implementation of fog range adjust, I don't think is correct or work right but is a start.  
						
						... 
						
						
						
						some tweaks and fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 04:31:56 +00:00 
						 
				 
			
				
					
						
							
							
								Soren Jorvang 
							
						 
					 
					
						
						
							
						
						955e3abe9e 
					 
					
						
						
							
							Clean out the long since bit-rotted video profiling code.  
						
						... 
						
						
						
						Profiler.{cpp,h} also happened to be the only dupliated
filenames left in Source, the absence of which should make
link-time optimization easier to get working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6935  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 21:57:36 +00:00 
						 
				 
			
				
					
						
							
							
								skidau 
							
						 
					 
					
						
						
							
						
						622af438f7 
					 
					
						
						
							
							Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in.  Thanks to jim.lee for the tip.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6930  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-27 10:17:13 +00:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						d435fd8957 
					 
					
						
						
							
							corrected depth copy shader in dx9/dx11 to improve accuracy when doing efb to texture for depth formats  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6751  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-05 17:16:52 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						41c40bcd50 
					 
					
						
						
							
							Finish implementing gamma correction in DX9.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-31 07:06:53 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a271bb8182 
					 
					
						
						
							
							Implement pixel data reinterpretation on EFB format change.  
						
						... 
						
						
						
						Whatever that means, it fixes that stupid Super Mario Sunshine glitch and possibly lots of other stuff, so test as many glitchy games as possible with this ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6669  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-12-27 21:56:20 +00:00