NeoBrainX 
							
						 
					 
					
						
						
							
						
						0cd94b5bc7 
					 
					
						
						
							
							VertexShaderGen: Cleanup.  
						
						
						
						
					 
					
						2013-08-14 11:47:23 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c05aa0141d 
					 
					
						
						
							
							ShaderGen: Optimize out most function calls for uid generation.  
						
						
						
						
					 
					
						2013-08-12 18:30:42 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						fe2ca814c5 
					 
					
						
						
							
							LightingShaderGen: Use macro magic instead of snprintf. Should fix performance problems.  
						
						
						
						
					 
					
						2013-08-12 18:30:42 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						1f92ccc228 
					 
					
						
						
							
							ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision  bdc28106ee that caused some lighting issues.  
						
						
						
						
					 
					
						2013-07-02 14:48:08 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c34c82e7ae 
					 
					
						
						
							
							VertexShaderGen: Fix a potential bug where vertex shader uids don't change when  
						
						... 
						
						
						
						pixel lighting is toggled.
Same as revision f524312fd1 
						
						
					 
					
						2013-06-30 14:27:04 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b8b5427ba4 
					 
					
						
						
							
							VertexShaderGen: Fix a dumb regression from revision  f524312fd1.  
						
						
						
						
					 
					
						2013-06-30 11:36:45 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f524312fd1 
					 
					
						
						
							
							VertexShaderGen: Fix a potential bug where vertex shader uids don't change when pixel lighting is toggled.  
						
						
						
						
					 
					
						2013-06-29 23:01:42 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						166a9c5637 
					 
					
						
						
							
							Finishing touches.  
						
						
						
						
					 
					
						2013-06-28 17:43:53 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						597a6b34cb 
					 
					
						
						
							
							Compactify VertexShader uid struct.  
						
						
						
						
					 
					
						2013-06-23 19:29:02 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						bdc28106ee 
					 
					
						
						
							
							Optimize shader uid checks by checking the number of uid values which are actually used.  
						
						
						
						
					 
					
						2013-06-22 21:47:22 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca22872dae 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp 
						
						
					 
					
						2013-06-17 12:05:47 +02:00 
						 
				 
			
				
					
						
							
							
								Armada 
							
						 
					 
					
						
						
							
						
						9594cac42c 
					 
					
						
						
							
							Build fix: Android NDK doesn't support any locale switching.  
						
						... 
						
						
						
						Also, Mac OS X doesn't support DX9. 
						
						
					 
					
						2013-06-16 14:51:38 +02:00 
						 
				 
			
				
					
						
							
							
								Armada 
							
						 
					 
					
						
						
							
						
						fc7099a905 
					 
					
						
						
							
							Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.  
						
						... 
						
						
						
						This commit fixes a rare race condition when generating shaders because setlocale is global. 
						
						
					 
					
						2013-06-16 12:33:13 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9df3dbe13c 
					 
					
						
						
							
							Build Fix  
						
						
						
						
					 
					
						2013-06-11 08:38:45 -05:00 
						 
				 
			
				
					
						
							
							
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						703a51e4c0 
					 
					
						
						
							
							[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.  
						
						
						
						
					 
					
						2013-06-11 08:33:56 -05:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						02afec5076 
					 
					
						
						
							
							Polish shader uid checking.  
						
						
						
						
					 
					
						2013-04-29 21:00:39 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						adab4e37f7 
					 
					
						
						
							
							Fix some mistakes from the master merge; some cleanups.  
						
						
						
						
					 
					
						2013-04-29 19:37:32 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5e6b712651 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h 
						
						
					 
					
						2013-04-25 14:05:54 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						8da425b008 
					 
					
						
						
							
							Formatting cleanup for VideoCommon.  
						
						... 
						
						
						
						Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck). 
						
						
					 
					
						2013-04-24 09:21:54 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						4a48485482 
					 
					
						
						
							
							Revert "Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.""  
						
						... 
						
						
						
						This reverts commit 8b7141d3de 
						
						
					 
					
						2013-04-24 03:03:52 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e7a5847c30 
					 
					
						
						
							
							ShaderGen: Build fix.  
						
						
						
						
					 
					
						2013-04-10 14:44:09 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						abde070f63 
					 
					
						
						
							
							LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).  
						
						... 
						
						
						
						Also fix a small bug (cf. revision  154c533e76 
						
						
					 
					
						2013-04-10 14:25:18 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						154c533e76 
					 
					
						
						
							
							VertexShaderGen: Fix a small GLSL regression in emboss mapping.  
						
						
						
						
					 
					
						2013-04-10 11:44:49 +00:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ec08914905 
					 
					
						
						
							
							Move Shader UID mismatch checking to VideoCommon.  
						
						
						
						
					 
					
						2013-04-10 12:54:22 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ec5f596b31 
					 
					
						
						
							
							VertexShaderGen: More per-pixel-lighting fixes.  
						
						
						
						
					 
					
						2013-04-10 12:17:28 +02:00 
						 
				 
			
				
					
						
							
							
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						0ca7ea6c3f 
					 
					
						
						
							
							D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)  
						
						
						
						
					 
					
						2013-04-07 20:58:48 +02:00 
						 
				 
			
				
					
						
							
							
								Grant Paul 
							
						 
					 
					
						
						
							
						
						9f8841e960 
					 
					
						
						
							
							Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."  
						
						... 
						
						
						
						This reverts commit 61c327ba8b 
						
						
					 
					
						2013-04-03 21:17:09 -07:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						61c327ba8b 
					 
					
						
						
							
							D3D11: Fix glitched polygon edges when MSAA is enabled.  
						
						
						
						
					 
					
						2013-04-03 18:56:33 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a60e1a3db8 
					 
					
						
						
							
							ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.  
						
						
						
						
					 
					
						2013-03-31 23:57:39 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f6d65a636e 
					 
					
						
						
							
							ShaderGen: Fix per pixel lighting.  
						
						
						
						
					 
					
						2013-03-31 23:29:33 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						248d56d930 
					 
					
						
						
							
							ShaderGen: Small optimization.  
						
						
						
						
					 
					
						2013-03-31 20:55:57 +02:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2afd892e46 
					 
					
						
						
							
							ShaderGen: More interface cleanups. Less wtfs :)  
						
						
						
						
					 
					
						2013-03-29 22:24:49 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e31c2aa601 
					 
					
						
						
							
							ShaderGen: Cleanup uid data writing.  
						
						
						
						
					 
					
						2013-03-29 21:53:57 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3c02f227db 
					 
					
						
						
							
							PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).  
						
						... 
						
						
						
						ShaderGen: Replace typeid usage with more general code. 
						
						
					 
					
						2013-03-29 20:35:31 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						11fae2e1cb 
					 
					
						
						
							
							Fix Windows build, try 4.  
						
						
						
						
					 
					
						2013-03-27 00:17:46 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						364a5093d9 
					 
					
						
						
							
							ShaderGenCommon: Replace the GenOutput enum by using typeid instead.  
						
						
						
						
					 
					
						2013-03-26 23:21:08 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3253603ae7 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h 
						
						
					 
					
						2013-03-26 22:21:19 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b75a617d8a 
					 
					
						
						
							
							VertexShaderGen: De-uglify VS output structure writing  
						
						
						
						
					 
					
						2013-03-26 19:36:59 +01:00 
						 
				 
			
				
					
						
							
							
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						30f1a4b4fe 
					 
					
						
						
							
							Partially revert "Now CG plays nice with this new stuff."  
						
						... 
						
						
						
						This reverts commit 3943840d5c 
						
						
					 
					
						2013-03-26 19:36:59 +01:00 
						 
				 
			
				
					
						
							
							
								lioncash 
							
						 
					 
					
						
						
							
						
						edd9d0e0ef 
					 
					
						
						
							
							Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.  
						
						... 
						
						
						
						Not planning to touch Core since it's the most actively changed part of the project. 
						
						
					 
					
						2013-03-19 21:51:12 -04:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						a1c5e90083 
					 
					
						
						
							
							Merge branch 'master' into GLSL-master  
						
						... 
						
						
						
						Conflicts:
	CMakeLists.txt
	Source/Core/DolphinWX/CMakeLists.txt
	Source/Core/DolphinWX/Src/GLInterface.h
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/TextureCacheBase.cpp
	Source/Core/VideoCommon/Src/VertexManagerBase.cpp
	Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj
	Source/Plugins/Plugin_VideoOGL/Plugin_VideoOGL.vcxproj.filters
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/main.cpp 
						
						
					 
					
						2013-03-06 15:59:29 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						642eab92bc 
					 
					
						
						
							
							disable per pixel depth if depth textures aren't used  
						
						
						
						
					 
					
						2013-03-04 20:12:58 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						dea1e2827d 
					 
					
						
						
							
							Open std::fstream in a unicode-safe manner.  
						
						
						
						
					 
					
						2013-02-28 19:33:39 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						8b7141d3de 
					 
					
						
						
							
							Revert "Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer."  
						
						... 
						
						
						
						This reverts commit 380f22ca0e 
						
						
					 
					
						2013-02-26 08:57:35 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						380f22ca0e 
					 
					
						
						
							
							Fix performance issues on certain legacy graphics hardware that isn't capable of copying an integer.  
						
						... 
						
						
						
						This reverts commit 52dacaa3e3 
						
						
					 
					
						2013-02-25 20:52:30 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c86b892f95 
					 
					
						
						
							
							Revert "remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords"  
						
						... 
						
						
						
						This reverts commit 4653adecf1 
						
						
					 
					
						2013-02-24 20:51:44 +01:00 
						 
				 
			
				
					
						
							
							
								Jordan Woyak 
							
						 
					 
					
						
						
							
						
						52dacaa3e3 
					 
					
						
						
							
							Make the posmtx vertex attribute an int instead of converting to and from a float.  
						
						
						
						
					 
					
						2013-02-23 20:54:30 -06:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						4653adecf1 
					 
					
						
						
							
							remove numTexGens=7 hack. only cg wasn't able to handle more then 8 texcoords  
						
						
						
						
					 
					
						2013-02-17 22:37:00 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0325e37bfb 
					 
					
						
						
							
							merge glsl headers into one place  
						
						
						
						
					 
					
						2013-02-13 21:34:48 +01:00