Stenzek 
							
						 
					 
					
						
						
							
						
						00a0a91513 
					 
					
						
						
							
							VideoCommon: Move last EFB scale handling to CalculateTargetSize  
						
						 
						
						
						
						
					 
					
						2017-03-04 16:53:07 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						277829d842 
					 
					
						
						
							
							VideoCommon: Eliminate static state in Renderer  
						
						 
						
						
						
						
					 
					
						2017-03-04 16:39:50 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8dcb05802b 
					 
					
						
						
							
							ShaderManagers: Use aggregate initialization for some variables.  
						
						 
						
						... 
						
						
						
						These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does. 
						
						
					 
					
						2016-12-10 17:33:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
							
						
						c9e6b05ce9 
					 
					
						
						
							
							Core: Remove double newlines at the end of *_LOG messages.  
						
						 
						
						
						
						
					 
					
						2016-11-02 02:09:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f7987017a0 
					 
					
						
						
							
							PixelShaderManager: Use signed integers for the depth range parameters.  
						
						 
						
						
						
						
					 
					
						2016-08-23 15:54:05 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7833ff25df 
					 
					
						
						
							
							VideoBackends: Merge Initialize and Shutdown functions.  
						
						 
						
						
						
						
					 
					
						2016-06-26 12:34:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						10e4f7e7bf 
					 
					
						
						
							
							PixelShaderGen: Move constant multiplication to constant generation.  
						
						 
						
						... 
						
						
						
						No need to do this within the shader per pixel if it can be done once. 
						
						
					 
					
						2016-04-09 12:25:00 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d9fec92628 
					 
					
						
						
							
							VideoCommon: Header cleanup  
						
						 
						
						... 
						
						
						
						Also remedies places where the video backends and core rely on things
being indirectly included. 
						
						
					 
					
						2016-01-17 20:11:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ef1dfa8bcb 
					 
					
						
						
							
							VideoBackends: Allow the viewport to use the full depth range.  
						
						 
						
						
						
						
					 
					
						2015-06-06 03:37:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						ef78941042 
					 
					
						
						
							
							VideoBackends: Clamp depth to uint24 range.  
						
						 
						
						
						
						
					 
					
						2015-05-18 23:22:28 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						35373c5185 
					 
					
						
						
							
							TextureCache: load all mipmap levels from custom textures  
						
						 
						
						... 
						
						
						
						This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all. 
						
						
					 
					
						2015-03-02 00:09:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d10571a86a 
					 
					
						
						
							
							PixelShaderManager: Remove unnecessary casts.  
						
						 
						
						... 
						
						
						
						EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here. 
						
						
					 
					
						2015-02-28 00:04:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						e88c02dece 
					 
					
						
						
							
							Ensure that ZSlopes save/restore state correctly.  
						
						 
						
						... 
						
						
						
						Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state. 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						add59b3bea 
					 
					
						
						
							
							Fixes Mario Tennis Gimmick Courts and adds support for FastDepthCalc  
						
						 
						
						... 
						
						
						
						- Calculate ZSlope every flush but only set PixelShader Constant on Reset Buffer when zfreeze
- Fixed another Pixel Shader bug in D3D that was giving me grief 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Scott Mansell 
							
						 
					 
					
						
						
							
						
						88c7afd315 
					 
					
						
						
							
							Make zfreeze use screenspace coordinates independant of IR.  
						
						 
						
						... 
						
						
						
						OpenGL requires the y coordinates to be flipped.
Also refactored PixelGen code to remove duplicate code. 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						613781c765 
					 
					
						
						
							
							Cleanup and refactor of zfreeze port  
						
						 
						
						... 
						
						
						
						Based on the feedback from pull request #1767  I have put in most of
degasus's suggestions in here now.
I think we have a real winner here as moving the code to
VertexManagerBase for a function has allowed OGL to utilize zfreeze now
:)
Correct use of the vertex pointer has also corrected most of the issue
found in pull request #1767  that JMC47 stated.  Which also for me now
has Mario Tennis working with no polygon spikes on the characters
anymore!  Shadows are still an issue and probably in the other games
with shadow problems.  Rebel Strike also seems better but random skybox
glitches can show up. 
						
						
					 
					
						2015-01-23 03:32:31 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NanoByte011 
							
						 
					 
					
						
						
							
						
						937844b9e3 
					 
					
						
						
							
							Initial port of zfreeze branch (3.5-1729)  
						
						 
						
						... 
						
						
						
						Initial port of original zfreeze branch (3.5-1729) by neobrain into
most recent build of Dolphin.
Makes Rogue Squadron 2 very playable at full speed thanks to recent core
speedups made to Dolphin. Works on DirectX Video plugin only for now.
Enjoy!  and Merry Xmas!! 
						
						
					 
					
						2015-01-23 03:31:54 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						4d1face540 
					 
					
						
						
							
							Fix indentation  
						
						 
						
						
						
						
					 
					
						2015-01-07 21:51:47 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						1d23c2ca8b 
					 
					
						
						
							
							GPU: Only load the relevant color components upon writes to the tev color registers.  
						
						 
						
						... 
						
						
						
						The other two components need not be valid upon write, hence loading them results in glitches.
Fixes issue 6783. 
						
						
					 
					
						2014-09-21 10:38:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rohit Nirmal 
							
						 
					 
					
						
						
							
						
						fbc64984ca 
					 
					
						
						
							
							Include CommonTypes.h instead of Common.h.  
						
						 
						
						
						
						
					 
					
						2014-09-08 15:39:58 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						4bf031c064 
					 
					
						
						
							
							msvc: resolve all warnings in VideoCommon.  
						
						 
						
						
						
						
					 
					
						2014-08-19 22:33:46 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						e456a5e64f 
					 
					
						
						
							
							PixelShader: remove the duplicated ppl constants  
						
						 
						
						
						
						
					 
					
						2014-06-19 16:33:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						027baad73b 
					 
					
						
						
							
							VideoCommon: use the Light struct in XF memory  
						
						 
						
						
						
						
					 
					
						2014-06-19 16:33:29 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						08611c3f36 
					 
					
						
						
							
							PixelShaderManager: Fizzle out fog changes when disabled here  
						
						 
						
						... 
						
						
						
						This lets us remove a use of GetConfig. 
						
						
					 
					
						2014-05-20 11:15:09 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						1357277f40 
					 
					
						
						
							
							Video backends: mass-replace "xfregs" with "xfmem".  
						
						 
						
						
						
						
					 
					
						2014-05-16 18:58:07 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						8f5342c442 
					 
					
						
						
							
							Video backend: merge global var xfmem into xfregs.  
						
						 
						
						... 
						
						
						
						There isn't really any reason to keep them separate. 
						
						
					 
					
						2014-05-16 18:55:31 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						818c89313e 
					 
					
						
						
							
							Video backends: unify xfregs/xfmem structures.  
						
						 
						
						... 
						
						
						
						Removes the duplicate swxfregs global variable/struct from the software
backend in favor of the ones from VideoCommon. 
						
						
					 
					
						2014-05-16 18:55:30 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						fd9c1fa746 
					 
					
						
						
							
							VideoBackend: remove unused config vars.  
						
						 
						
						... 
						
						
						
						No point to keeping around variables which are always "true". 
						
						
					 
					
						2014-04-11 14:53:12 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						77a7bab5ae 
					 
					
						
						
							
							BPMemory: Use the new BitField class in two selected structures.  
						
						 
						
						
						
						
					 
					
						2014-03-25 23:57:57 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						6e65e02c9e 
					 
					
						
						
							
							ConstantManager: Do not use single-element arrays.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:33:25 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						fa7173d099 
					 
					
						
						
							
							PixelShaderGen: Store tex scale as an integer.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:32:30 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						065919f599 
					 
					
						
						
							
							PixelShaderGen: Perform some of the fog calculations with integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						605b687af8 
					 
					
						
						
							
							PixelShaderGen: Use integer math for z textures.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						78623871f9 
					 
					
						
						
							
							ShaderGen: Store material uniforms as integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						4bf57565e8 
					 
					
						
						
							
							ShaderGen: Store light color uniforms as integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						68e91f0d55 
					 
					
						
						
							
							PixelShader: Store fog color as an integer.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						0238a56816 
					 
					
						
						
							
							PixelShaderGen: Change indirect texture matrix uniforms to use integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						c13a5c38e9 
					 
					
						
						
							
							PixelShaderGen: Change the "alpha" uniform to use integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						ec60acac3a 
					 
					
						
						
							
							PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:31:18 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						cff952c397 
					 
					
						
						
							
							PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.  
						
						 
						
						
						
						
					 
					
						2014-03-14 22:30:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Matthew Parlane 
							
						 
					 
					
						
						
							
						
						31cfc73a09 
					 
					
						
						
							
							Fixes spacing for "for", "while", "switch" and "if"  
						
						 
						
						... 
						
						
						
						Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining. 
						
						
					 
					
						2014-03-11 00:35:07 +13:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						5e5db9fbc6 
					 
					
						
						
							
							VideoCommon: cleanup of "components" usage  
						
						 
						
						... 
						
						
						
						This "u32 components" is a list of flags which attributes of the vertex loader are present.
We are used to append this variable to lots of vertex generation functions, but some of them don't need it at all. 
						
						
					 
					
						2014-01-15 16:58:36 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						 
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00