Lioncash 
							
						 
					 
					
						
						
							
						
						40182a48a5 
					 
					
						
						
							
							Cleanup enum indentations.  
						
						
						
						
					 
					
						2014-02-09 16:16:10 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						6089e4470a 
					 
					
						
						
							
							OGL: remove ubo workaround  
						
						... 
						
						
						
						This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year. 
						
						
					 
					
						2014-02-01 22:33:45 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						010a0d481a 
					 
					
						
						
							
							VideoCommon: remove Cache Displaylist  
						
						... 
						
						
						
						This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc 
						
						
					 
					
						2014-01-31 07:30:55 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						f1adc56a56 
					 
					
						
						
							
							Remove vertex streaming hack.  
						
						... 
						
						
						
						NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place. 
						
						
					 
					
						2014-01-16 00:11:12 +01:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						b49c09c36b 
					 
					
						
						
							
							Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).  
						
						... 
						
						
						
						Fixes issue 6875. 
						
						
					 
					
						2014-01-16 00:11:12 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						c42f274e22 
					 
					
						
						
							
							OpenGL: use shader 420pack if available to staticly bind ubo location  
						
						... 
						
						
						
						Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much. 
						
						
					 
					
						2014-01-05 10:38:45 +01:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00