degasus 
							
						 
					 
					
						
						
							
						
						15b8ac64ef 
					 
					
						
						
							
							Implement zcomploc on OpenGL4.2+  
						
						 
						
						
						
						
					 
					
						2013-07-22 12:02:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						737df2a68c 
					 
					
						
						
							
							Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.  
						
						 
						
						
						
						
					 
					
						2013-07-13 17:24:23 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9c32c923bc 
					 
					
						
						
							
							Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.  
						
						 
						
						
						
						
					 
					
						2013-06-18 12:42:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6143594db6 
					 
					
						
						
							
							[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.  
						
						 
						
						
						
						
					 
					
						2013-06-18 10:24:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7df8a9cae8 
					 
					
						
						
							
							Partial revert of  0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.  
						
						 
						
						
						
						
					 
					
						2013-06-18 07:52:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca22872dae 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp 
						
						
					 
					
						2013-06-17 12:05:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						ab6151a5ba 
					 
					
						
						
							
							Build Fix 2x  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:41:30 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						9df3dbe13c 
					 
					
						
						
							
							Build Fix  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:38:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						703a51e4c0 
					 
					
						
						
							
							[Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still.  
						
						 
						
						
						
						
					 
					
						2013-06-11 08:33:56 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a51d6a6ddd 
					 
					
						
						
							
							add new statistics for gpu buffer streaming  
						
						 
						
						
						
						
					 
					
						2013-05-23 21:07:01 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						39c9516197 
					 
					
						
						
							
							[Android] Qualcomm driver has a bug where it returns an invalid length for GL_INFO_LOG_LENGTH with glGetShaderiv. Qualcomm drivers seem to max out at ~512bytes returned from glGetShaderInfoLog so this is a reasonable max.  
						
						 
						
						
						
						
					 
					
						2013-05-17 21:13:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						0247b2a97a 
					 
					
						
						
							
							[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.  
						
						 
						
						
						
						
					 
					
						2013-05-06 06:43:04 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						cb5b9c0327 
					 
					
						
						
							
							[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.  
						
						 
						
						
						
						
					 
					
						2013-05-05 23:37:02 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a295a3eb56 
					 
					
						
						
							
							ogl: report shader compilation issues in the same way as other backends  
						
						 
						
						
						
						
					 
					
						2013-05-04 23:30:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						02afec5076 
					 
					
						
						
							
							Polish shader uid checking.  
						
						 
						
						
						
						
					 
					
						2013-04-29 21:00:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5e6b712651 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h 
						
						
					 
					
						2013-04-25 14:05:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						d244bca1f5 
					 
					
						
						
							
							Fix a bunch of random typos in comments and logging.  
						
						 
						
						... 
						
						
						
						Also update the comment headers for two functions in GCMemcard.cpp. 
						
						
					 
					
						2013-04-19 09:21:45 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						e78d99e5c1 
					 
					
						
						
							
							New license header introduced to all Video based projects.  
						
						 
						
						
						
						
					 
					
						2013-04-17 23:29:41 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						ef85b9af45 
					 
					
						
						
							
							Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.  
						
						 
						
						... 
						
						
						
						Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.
Now, the Core is literally the only project with tab/space mismatches (on a large scale). 
						
						
					 
					
						2013-04-15 16:28:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ec08914905 
					 
					
						
						
							
							Move Shader UID mismatch checking to VideoCommon.  
						
						 
						
						
						
						
					 
					
						2013-04-10 12:54:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4c40e70b8a 
					 
					
						
						
							
							ogl: support glsl120  
						
						 
						
						
						
						
					 
					
						2013-04-08 14:50:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						31500f2522 
					 
					
						
						
							
							Fix Intel Ironlake since it doesn't support version 120 of GLSL. I don't have Ironlake so it is hard to test. Dropping the shaders to version 120 worked here for me, ATI may be giving me some slack though.  
						
						 
						
						
						
						
					 
					
						2013-03-30 23:27:24 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2afd892e46 
					 
					
						
						
							
							ShaderGen: More interface cleanups. Less wtfs :)  
						
						 
						
						
						
						
					 
					
						2013-03-29 22:24:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3c02f227db 
					 
					
						
						
							
							PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).  
						
						 
						
						... 
						
						
						
						ShaderGen: Replace typeid usage with more general code. 
						
						
					 
					
						2013-03-29 20:35:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						4e9c3db545 
					 
					
						
						
							
							OSX build fix.  
						
						 
						
						
						
						
					 
					
						2013-03-29 15:03:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						41c4108ce6 
					 
					
						
						
							
							OpenGL: Reimplement shader uid debugging.  
						
						 
						
						
						
						
					 
					
						2013-03-29 14:56:01 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3253603ae7 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.h
	Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/VertexShaderCache.h 
						
						
					 
					
						2013-03-26 22:21:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						3d5e0a6d3d 
					 
					
						
						
							
							move ogl-only settings into backend  
						
						 
						
						
						
						
					 
					
						2013-03-25 15:14:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7514b41966 
					 
					
						
						
							
							GLSL: fix msaa egdes  
						
						 
						
						... 
						
						
						
						MSAA is a optimiztion to execute the fragment shader just once per pixel instead per sample.
It sounds great, but has a big issue: At edges where the center isn't in the polygon, the
fragment would still be executed, but still with the center of the pixel as position.
So if some calculations aren't allowed outside the polygon, the result would be invalid.
But the nice one: we can give a hint to each input to be choosen from a valid pixel,
so now every pixel will be calculated with valid source. 
						
						
					 
					
						2013-03-19 13:50:43 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						106d7c37e8 
					 
					
						
						
							
							GLSL: store and use exact ubo sizes  
						
						 
						
						
						
						
					 
					
						2013-03-17 16:49:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a6844d6b9e 
					 
					
						
						
							
							move shader error files in dolphin user directory  
						
						 
						
						
						
						
					 
					
						2013-03-07 20:37:28 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						2bd7ba76b9 
					 
					
						
						
							
							only report errors without debug_glsl  
						
						 
						
						
						
						
					 
					
						2013-03-07 20:26:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d19bc15d26 
					 
					
						
						
							
							fix glsl140 workaround  
						
						 
						
						
						
						
					 
					
						2013-03-05 15:24:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						e4f8d7b4c8 
					 
					
						
						
							
							fix debug build  
						
						 
						
						
						
						
					 
					
						2013-03-04 10:20:55 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						242d960781 
					 
					
						
						
							
							increase buffer size  
						
						 
						
						... 
						
						
						
						32M UBO, 16M Vertex, 2M Index 
						
						
					 
					
						2013-02-22 10:25:38 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						9f4a616f2e 
					 
					
						
						
							
							build fix  
						
						 
						
						
						
						
					 
					
						2013-02-14 19:04:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a0ef58418b 
					 
					
						
						
							
							workaround for buggy intel windows driver. revert this as soon as there are newer driver  
						
						 
						
						
						
						
					 
					
						2013-02-14 18:59:45 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						0325e37bfb 
					 
					
						
						
							
							merge glsl headers into one place  
						
						 
						
						
						
						
					 
					
						2013-02-13 21:34:48 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						21b83b436c 
					 
					
						
						
							
							create shader cache directoy  
						
						 
						
						
						
						
					 
					
						2013-02-13 16:50:56 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						b3675d15dc 
					 
					
						
						
							
							enable shader cache again  
						
						 
						
						
						
						
					 
					
						2013-02-13 16:30:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						398b37f371 
					 
					
						
						
							
							fix ValidateShaderIDs  
						
						 
						
						
						
						
					 
					
						2013-02-13 15:16:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						bbc292c210 
					 
					
						
						
							
							merge Vertex and PixelShaderCache into ProgramShaderCache  
						
						 
						
						... 
						
						
						
						this is the first step, uniform handling is still missing 
						
						
					 
					
						2013-02-13 13:12:19 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f079b04a5d 
					 
					
						
						
							
							also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)  
						
						 
						
						
						
						
					 
					
						2013-02-07 12:47:41 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ef602fd643 
					 
					
						
						
							
							workaround for glGetUniformLocation in efb2ram  
						
						 
						
						
						
						
					 
					
						2013-02-05 18:22:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						76adc77fa6 
					 
					
						
						
							
							bigger buffers  
						
						 
						
						
						
						
					 
					
						2013-02-05 18:01:27 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						878bd7f26c 
					 
					
						
						
							
							implement streaming by bufferSubData, split upload and allocation in ringbuffer  
						
						 
						
						
						
						
					 
					
						2013-02-01 12:30:08 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						30170575c8 
					 
					
						
						
							
							create StreamBuffer class for ogl upload  
						
						 
						
						
						
						
					 
					
						2013-01-31 23:11:53 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4a463f4588 
					 
					
						
						
							
							also add glBufferSubData for ubo upload  
						
						 
						
						... 
						
						
						
						so osx start game, but everything is black 
						
						
					 
					
						2013-01-31 13:00:15 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						fa45403557 
					 
					
						
						
							
							Got to love that my server's cmake is half retarded.  
						
						 
						
						
						
						
					 
					
						2013-01-28 15:32:38 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						d94f3c4155 
					 
					
						
						
							
							Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost.  
						
						 
						
						
						
						
					 
					
						2013-01-28 15:18:54 -06:00