hrydgard
							
						 
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						fa9f5c44fb
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							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-26 10:43:18 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						dcc48d6c41
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							just a bunch of random code cleanup i did on the train bored, plus a d3d implementation of NativeVertexFormat which isn't actually used yet.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1658 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-25 15:56:36 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								nakeee
							
						 
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						ffaf5177ed
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							typo fix
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1620 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-21 15:26:45 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								nakeee
							
						 
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						b5dcdcf779
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							More cleanup again I hope I didn't break anything, please check
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1593 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-19 13:56:53 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								bushing
							
						 
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						901fe7c00f
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							set svn:eol-style=native for Plugins/**.cpp
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-12-08 05:25:12 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						c541f3c335
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							Aniso filter setting working in GL, some code moving around, spelling fixes
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-11-30 14:15:34 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								donkopunchstania
							
						 
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						9199d1a3bc
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							Added texture converter to convert textures between GX and GL formats using fragment programs. Currently only YUYV <-> RGB is supported, but other formats will be added in the future. Hopefully using fragment program conversion over the current software texture conversion will help movie playback.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1107 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-11-10 07:12:14 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						5129341a9c
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							Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-27 21:38:30 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						85781409e4
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							Remove OpenGL stuff from Globals.h. Stuff that doesn't use GL shouldn't include it.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@939 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-22 21:02:37 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						21b0d596e4
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							Kill lots of old outdated comments. Some new comments added. Misc style fixes. No effect on emulation.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@894 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-16 22:06:06 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						caf0d58047
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							Further tiny XFB speedup: baked the bias constants into the R tables, and switched to aligned writes, and made sure efb_buffer is aligned.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@890 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-16 08:11:03 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						b5b0a4efcb
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							Fix mirrored XFB problem properly.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@887 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-15 23:58:13 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						34a4fee1c5
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							Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@885 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-15 21:29:44 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sonicadvance1
							
						 
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						15d58692fd
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							Revert since It flips Commercial games that use XFB + 3D, but makes Homebrew that uses ONLY XFB look correct the old way. Annoying
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@883 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-15 21:19:24 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sonicadvance1
							
						 
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						1972f9bf70
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							Flips the XFB around and some other things
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@881 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-15 21:12:43 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								donkopunchstania
							
						 
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						bbbe898839
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							added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@879 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-15 14:07:03 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								nakeee
							
						 
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						4782f893d7
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							Use GL_TEXTURE_RECTANGLE_ARB instead GL_TEXTURE_RECTANGLE_NV hoping for better ati support
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@776 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-10-05 05:39:59 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sonicadvance1
							
						 
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						9b676c0a01
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							Removes 4 unneeded values in the GL plugin, Makes less buffer underruns in ALSA in DSP_NULL, and case sensitivity so Wii games get just a 'wii' bit farther
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@216 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-08-14 23:04:24 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						b4d7ce0197
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							Some cleanup, extracted XFB convert code into VideoCommon, added non-activated support to gl plugin. + a minor bugfix with no effects seen so far in gl plugin :P
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@209 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-08-14 21:34:39 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						b370386983
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							static-ified a lot of vars to prevent name collisions with plugins, other cosmetic stuff, prep for jit debug
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@147 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-08-07 21:29:15 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								hrydgard
							
						 
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						775dc8a9c0
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							Initial megacommit.
						
						
						
						
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
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						2008-07-12 17:40:22 +00:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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