nodchip 
							
						 
					 
					
						
						
							
						
						956b8eb54d 
					 
					
						
						
							
							VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-09 15:13:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nodchip 
							
						 
					 
					
						
						
							
						
						6136c94de5 
					 
					
						
						
							
							VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".  
						
						 
						
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						These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-04-09 03:02:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nodchip 
							
						 
					 
					
						
						
							
						
						1c34052266 
					 
					
						
						
							
							Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-28 11:36:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nodchip 
							
						 
					 
					
						
						
							
						
						d348c33bf2 
					 
					
						
						
							
							Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-28 08:41:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nodchip 
							
						 
					 
					
						
						
							
						
						609151c6e8 
					 
					
						
						
							
							Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-24 23:58:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nodchip 
							
						 
					 
					
						
						
							
						
						47fb73b71a 
					 
					
						
						
							
							Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-24 09:56:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						73a7686044 
					 
					
						
						
							
							Fix up all copyright dates.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 11:51:40 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						fcd7fa997b 
					 
					
						
						
							
							Possible fix for projection hacks  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3427  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-13 17:44:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c49f969563 
					 
					
						
						
							
							vertexloader_pos cleanup - remove the branch per vertex. not much of a speedup though.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 14:46:17 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6deb87c176 
					 
					
						
						
							
							VertexLoader: Change some pointer arithmetic to array syntax. should have no effect on performance.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2255  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 13:45:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e979db862c 
					 
					
						
						
							
							Convert some ugly macros to templates.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2189  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-09 21:24:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						d209d4a577 
					 
					
						
						
							
							Cache vertex array pointers, a la magumagu's idea. Misc other stuff. Should give very minor speed boost.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2185  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-09 20:35:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hyperiris 
							
						 
					 
					
						
						
							
						
						c450e44b08 
					 
					
						
						
							
							optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.  
						
						 
						
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						Please review and may be the code need clean.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-08 13:08:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						ad88b27c76 
					 
					
						
						
							
							attempt to get rid of another __LOG crash  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2110  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-04 17:29:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						95a341a4e9 
					 
					
						
						
							
							GL Vertex loader moved to VideoCommon.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1692  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 13:09:16 +00:00