degasus 
							
						 
					 
					
						
						
							
						
						a51d6a6ddd 
					 
					
						
						
							
							add new statistics for gpu buffer streaming  
						
						 
						
						
						
						
					 
					
						2013-05-23 21:07:01 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						 
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								lioncash 
							
						 
					 
					
						
						
							
						
						edd9d0e0ef 
					 
					
						
						
							
							Clean up more space/tab mismatches in AudioCommon, Common, and VideoCommon.  
						
						 
						
						... 
						
						
						
						Not planning to touch Core since it's the most actively changed part of the project. 
						
						
					 
					
						2013-03-19 21:51:12 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f69b6b595e 
					 
					
						
						
							
							change projection_type to u32  
						
						 
						
						... 
						
						
						
						Fix issue 5740
thx @ erwan_taf for debuging all the week 
						
						
					 
					
						2013-01-24 13:10:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						eef715b1cf 
					 
					
						
						
							
							added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.  
						
						 
						
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						some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-02-25 20:35:05 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6a88241e64 
					 
					
						
						
							
							D3D9: Delete some long dead code. Also add one more statistic: number of compiled shaders that actually have unique code (not accurate unless you delete the shader cache before running). This stat clearly shows that in f-zero we create 5x as many pixel shaders as we should, so there's clearly a problem with the shader ID generation.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5754  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-06-20 22:23:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						7a8f6bdd6d 
					 
					
						
						
							
							D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-19 13:14:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						a7c70ddb66 
					 
					
						
						
							
							D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 17:46:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						baede3a7f3 
					 
					
						
						
							
							Moving more things out of GL into VideoCommon...  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 20:37:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2b1022f152 
					 
					
						
						
							
							More tidying up - share the stats print between the two plugins, etc  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-03 19:42:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
						... 
						
						
						
						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						f338d5c44c 
					 
					
						
						
							
							Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 00:51:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						dfdfbd4a6a 
					 
					
						
						
							
							Delete some obsolete junk, in zelda ucode and in gl plugin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-28 17:58:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						845204c227 
					 
					
						
						
							
							Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy.  Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 07:54:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						7a276e687e 
					 
					
						
						
							
							Added more overlay stats options.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2268  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-15 20:49:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bushing 
							
						 
					 
					
						
						
							
						
						30c883bcfc 
					 
					
						
						
							
							set svn:eol-style=native for **.h  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 04:46:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						5c58227702 
					 
					
						
						
							
							Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-23 17:46:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						f77624147d 
					 
					
						
						
							
							Cachable vertex loaders. Not a very big speedup in itself, but makes it easier to speed up vertex loading in the future.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@960  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-25 15:53:43 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						39df6c5624 
					 
					
						
						
							
							Move out Cg shader generators to VideoCommon (hope to use this in the DX plugin in the future). Also move out stats code. Comment a lot and cleanup. Kill DX9 Globals.cpp.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@938  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-22 20:54:40 +00:00