Stenzek 
							
						 
					 
					
						
						
							
						
						65216c9e87 
					 
					
						
						
							
							VideoConfig: Add SupportsPartialDepthCopies to backend info  
						
						 
						
						... 
						
						
						
						D3D11 doesn't support partial copies of depth buffers via
CopySubResource(), so we need to use a different path for the EFB cache. 
						
						
					 
					
						2019-03-09 12:19:53 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						f039149198 
					 
					
						
						
							
							Move most backend functionality to VideoCommon  
						
						 
						
						
						
						
					 
					
						2019-02-19 16:57:54 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						1adcd47dcb 
					 
					
						
						
							
							Renderer: Add a base Initialize() method to match Shutdown()  
						
						 
						
						
						
						
					 
					
						2018-12-04 17:36:08 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						dcdd02d646 
					 
					
						
						
							
							GLContext: Remove global context pointer  
						
						 
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						eb284b5d66 
					 
					
						
						
							
							VideoBackends: Pass window system info from host on creation  
						
						 
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						9c57a98723 
					 
					
						
						
							
							GLContext: Use host connection  
						
						 
						
						... 
						
						
						
						This also removes the need for a sleeping event thread. 
						
						
					 
					
						2018-10-20 21:11:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a3961750a7 
					 
					
						
						
							
							Drop Host_GetRenderSurface and pass display to backend  
						
						 
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						134d967be2 
					 
					
						
						
							
							Refactoring and cleanup of GLInterface (now GLContext)  
						
						 
						
						
						
						
					 
					
						2018-10-20 21:11:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						eb33d7af64 
					 
					
						
						
							
							Core: Call InitBackendInfo before loading config  
						
						 
						
						
						
						
					 
					
						2018-09-28 21:44:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Techjar 
							
						 
					 
					
						
						
							
						
						dc2f22516c 
					 
					
						
						
							
							Mark all video backend names for translation  
						
						 
						
						
						
						
					 
					
						2018-06-30 06:30:19 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						640bfb8135 
					 
					
						
						
							
							VideoConfig: Add a field for indicating logic op support in the backend  
						
						 
						
						
						
						
					 
					
						2018-05-26 00:07:20 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c58b5e9b9b 
					 
					
						
						
							
							EfbInterface: Make perf_values internally linked  
						
						 
						
						... 
						
						
						
						Instead, expose functions to operate with it. This way we keep the
internal representation concealed. 
						
						
					 
					
						2018-05-18 15:35:08 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						f9c829c7f7 
					 
					
						
						
							
							OGL: Re-implement async shader compiling  
						
						 
						
						
						
						
					 
					
						2018-03-10 15:56:34 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						dec0c3bce8 
					 
					
						
						
							
							Move shader caches to VideoCommon  
						
						 
						
						
						
						
					 
					
						2018-03-10 15:56:30 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						84b990faa0 
					 
					
						
						
							
							VideoConfig: Remove bForceCopyToRam field  
						
						 
						
						... 
						
						
						
						It's the inverse of supports-copy-to-vram. 
						
						
					 
					
						2018-02-11 15:29:37 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						c790077c13 
					 
					
						
						
							
							VideoBackend: Remove PeekMessages method  
						
						 
						
						... 
						
						
						
						The video thread and backend no longer create any windows, therefore
there will never be any messages dispatched to their thread. 
						
						
					 
					
						2018-01-27 13:53:55 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						d96e8c9d76 
					 
					
						
						
							
							VideoBackends: Combine Initialize/Prepare and Cleanup/Shutdown methods  
						
						 
						
						... 
						
						
						
						Also allows the work previously done in Prepare to return a failure
status. 
						
						
					 
					
						2018-01-27 13:53:55 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jonathan Hamilton 
							
						 
					 
					
						
						
							
						
						29a9ed043b 
					 
					
						
						
							
							Implement dual-source blending in shader  
						
						 
						
						... 
						
						
						
						For some GLES drivers that don't support dual-source blending, but do
support GL_EXT_shader_framebuffer_fetch, this might be useful. 
						
						
					 
					
						2018-01-05 09:56:46 -08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						39559f6358 
					 
					
						
						
							
							VideoConfig: Remove bSupportsInternalResolutionFrameDumps  
						
						 
						
						... 
						
						
						
						Field is unused as of Hybrid XFB. 
						
						
					 
					
						2017-11-21 17:19:43 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						1090549552 
					 
					
						
						
							
							Software Backend: Force EFB/XFB to copy to ram  
						
						 
						
						
						
						
					 
					
						2017-11-17 22:11:31 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						79387dddb2 
					 
					
						
						
							
							Add support for hybrid XFB  
						
						 
						
						
						
						
					 
					
						2017-11-17 19:47:56 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						696e1b40b5 
					 
					
						
						
							
							Common: Move version strings to their own header  
						
						 
						
						... 
						
						
						
						Ideally Common.h wouldn't be a header in the Common library, and instead be renamed to something else, like PlatformCompatibility.h or something, but even then, there's still some things in the header that don't really fall under that label
This moves the version strings out to their own version header that doesn't dump a bunch of other unrelated things into scope, like what Common.h was doing.
This also places them into the Common namespace, as opposed to letting them sit in the global namespace. 
						
						
					 
					
						2017-09-09 19:28:10 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								N.E.C 
							
						 
					 
					
						
						
							
						
						c3a57bbad5 
					 
					
						
						
							
							Video: Clearly separate Texture and EFB Copy formats  
						
						 
						
						... 
						
						
						
						Improve bookkeeping around formats. Hopefully make code less confusing.
- Rename TlutFormat -> TLUTFormat to follow conventions.
- Use enum classes to prevent using a Texture format where an EFB Copy format
  is expected or vice-versa.
- Use common EFBCopyFormat names regardless of depth and YUV configurations. 
						
						
					 
					
						2017-08-03 18:35:29 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						63305e9173 
					 
					
						
						
							
							HiresTextures: Support loading BC7 (BPTC) from DDS files  
						
						 
						
						
						
						
					 
					
						2017-08-01 11:59:38 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						f6c21e002b 
					 
					
						
						
							
							General: Remove unnecessary semicolons  
						
						 
						
						
						
						
					 
					
						2017-07-30 16:39:53 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								iwubcode 
							
						 
					 
					
						
						
							
						
						2cdc93f4ab 
					 
					
						
						
							
							Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'  
						
						 
						
						
						
						
					 
					
						2017-06-13 00:41:51 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						f4b848949c 
					 
					
						
						
							
							TextureCache: Support compressed textures and pass pitch/size to upload  
						
						 
						
						... 
						
						
						
						This also removes an extra copy of the image for custom textures. 
						
						
					 
					
						2017-04-29 00:14:23 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						bc8a96d713 
					 
					
						
						
							
							HiresTextures: Support parsing DDS files directly  
						
						 
						
						... 
						
						
						
						This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend. 
						
						
					 
					
						2017-04-29 00:14:23 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						e9850aa0f2 
					 
					
						
						
							
							VideoBackends: Support updated texture encoding shader generators  
						
						 
						
						
						
						
					 
					
						2017-04-12 00:11:22 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						82fd984f3e 
					 
					
						
						
							
							VideoBackends: Add configuration field for GPU texture decoding  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:32:05 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						b987f220e1 
					 
					
						
						
							
							VideoBackends: Add support flag for compute shaders  
						
						 
						
						
						
						
					 
					
						2017-04-01 12:31:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						0a2b58c896 
					 
					
						
						
							
							OGL: Remove support for NV_depth_buffer_float.  
						
						 
						
						... 
						
						
						
						We can't clamp the depth values to the 24-bit range while this extension is active. 
						
						
					 
					
						2017-03-14 01:02:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						e99cd57eb3 
					 
					
						
						
							
							Merge pull request  #4935  from Armada651/depth-range-fix  
						
						 
						
						... 
						
						
						
						VideoBackends: Set the maximum range when the depth range is oversized. 
						
						
					 
					
						2017-03-10 18:05:52 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						2cd240af0d 
					 
					
						
						
							
							VideoBackends: Move max texture size to VideoConfig  
						
						 
						
						... 
						
						
						
						This stops the virtual method call from within the Renderer constructor.
The initialization here for GL had to be moved to VideoBackend, as the
Renderer constructor will not have been executed before the value is
required. 
						
						
					 
					
						2017-03-10 00:04:13 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						94522d4cf3 
					 
					
						
						
							
							OGL: Add support for glDepthRangedNV to handle oversized depth ranges.  
						
						 
						
						
						
						
					 
					
						2017-02-24 14:54:16 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c85e0a2586 
					 
					
						
						
							
							FramebufferManagerBase: Return a std::pair from GetTargetSize  
						
						 
						
						... 
						
						
						
						Keeps associated data together. It also eliminates the possibility of out
parameters not being initialized properly. For example, consider the
following example:
-- some FramebufferManager implementation --
void FBMgrImpl::GetTargetSize(u32* width, u32* height) override
{
  // Do nothing
}
-- somewhere else where the function is used --
u32 width, height;
framebuffer_manager_instance->GetTargetSize(&width, &height);
if (texture_width != width) <-- Uninitialized variable usage
{
  ...
}
It makes it much more obvious to spot any initialization issues, because
it requires something to be returned, as opposed to allowing an
implementation to just not do anything. 
						
						
					 
					
						2017-02-03 15:27:53 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						abf9bb170b 
					 
					
						
						
							
							TextureCache: Drop unused parameter in backend API.  
						
						 
						
						
						
						
					 
					
						2016-12-26 22:10:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						04f319066d 
					 
					
						
						
							
							TextureCache: Extract BP enum check to VideoCommon.  
						
						 
						
						... 
						
						
						
						We have TOO many video backends. 
						
						
					 
					
						2016-12-26 22:10:21 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						58a5395173 
					 
					
						
						
							
							TextureCacheBase: Eliminate static state  
						
						 
						
						
						
						
					 
					
						2016-12-09 16:50:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a0a62c0f46 
					 
					
						
						
							
							VideoConfig: Add option for full-resolution frame dumping  
						
						 
						
						
						
						
					 
					
						2016-11-28 20:14:59 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								shuffle2 
							
						 
					 
					
						
						
							
						
						17aef319e8 
					 
					
						
						
							
							Merge pull request  #4240  from lioncash/include  
						
						 
						
						... 
						
						
						
						Software: Clean out unnecessary includes/fwd decls 
						
						
					 
					
						2016-10-02 20:31:35 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						828aac7890 
					 
					
						
						
							
							VideoBackends: Make TextureCache::CompileShaders return a bool  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						5346078791 
					 
					
						
						
							
							VideoCommon: Add config fields for multithreading and validation layers  
						
						 
						
						
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						c9ef042b2d 
					 
					
						
						
							
							Software: Clean out unnecessary includes/fwd decls  
						
						 
						
						
						
						
					 
					
						2016-09-24 05:28:00 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								EmptyChaos 
							
						 
					 
					
						
						
							
						
						9d8f373016 
					 
					
						
						
							
							VideoSoftware: Don't Init the PixelEngine twice  
						
						 
						
						... 
						
						
						
						PixelEngine is initialized by InitializeShared() 
						
						
					 
					
						2016-09-03 15:12:41 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						14e0b48ae4 
					 
					
						
						
							
							VideoCommon: Make API_TYPE an enum class  
						
						 
						
						... 
						
						
						
						Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers. 
						
						
					 
					
						2016-07-29 19:20:16 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d79aeaa1e9 
					 
					
						
						
							
							VideoCommon: Drop GetConfigName.  
						
						 
						
						... 
						
						
						
						We're past 5.0 now, so there is no need to look for old inis. 
						
						
					 
					
						2016-06-26 12:34:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						5f2f462067 
					 
					
						
						
							
							VideoBackends: Merge ShowConfig functions.  
						
						 
						
						
						
						
					 
					
						2016-06-26 12:34:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						7833ff25df 
					 
					
						
						
							
							VideoBackends: Merge Initialize and Shutdown functions.  
						
						 
						
						
						
						
					 
					
						2016-06-26 12:34:59 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00