degasus 
							
						 
					 
					
						
						
							
						
						64927a2f81 
					 
					
						
						
							
							Renderer: Merge screenshot logic into VideoCommon.  
						
						 
						
						
						
						
					 
					
						2016-10-08 19:38:57 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						21e42c68c4 
					 
					
						
						
							
							Renderer: Remove write-only variable.  
						
						 
						
						... 
						
						
						
						Sorry, merge failure. 
						
						
					 
					
						2016-10-08 18:26:43 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						db0509560e 
					 
					
						
						
							
							AVIDump: Hard code rgba.  
						
						 
						
						
						
						
					 
					
						2016-10-08 18:16:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						0864ef4352 
					 
					
						
						
							
							VideoCommon: Add custom stride for framedumping.  
						
						 
						
						
						
						
					 
					
						2016-10-08 15:44:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						b5a91e1dfa 
					 
					
						
						
							
							Framedumps: Add finish() function to limit memory lifetime.  
						
						 
						
						
						
						
					 
					
						2016-10-08 15:39:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						ebc617882b 
					 
					
						
						
							
							VideoCommon: Drop RepeatFrameDumpFrame helper.  
						
						 
						
						... 
						
						
						
						This was needed with fixed framerate dumping. As we now synchronize the frames, the last one will just get padded. 
						
						
					 
					
						2016-10-08 15:39:21 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8c999f9ee8 
					 
					
						
						
							
							VideoCommon: Mark framedump variables as private.  
						
						 
						
						... 
						
						
						
						And rename them to the new naming scheme. 
						
						
					 
					
						2016-10-07 23:17:21 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f45ddddf1c 
					 
					
						
						
							
							VideoCommon: Add shared framedumping code.  
						
						 
						
						
						
						
					 
					
						2016-10-07 23:07:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						fa5fa8e094 
					 
					
						
						
							
							Clean OSD messages code  
						
						 
						
						... 
						
						
						
						Some OSD messages were displayed in RenderBase.cpp using global variables and some code duplicated
in OnScreeDisplay.cpp.
Now all messages are displayed using functions in the OSD namepace.
* OSDChoice and OSDTime global variables are gone
* All OSD logic is kept at the same place
* All messages are properly aligned
* Clean characters for all OSD messages
Original commit:
commit f0ec61c057 
Author: Aestek <thib.gilles@gmail.com >
Date:   Sun Aug 7 16:08:41 2016 +0200 
						
						
					 
					
						2016-10-03 19:37:18 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						86112c7258 
					 
					
						
						
							
							VideoCommon: Minor changes  
						
						 
						
						... 
						
						
						
						Make Renderer::GetMaxTextureSize return u32 instead of int. 
						
						
					 
					
						2016-10-03 06:51:46 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						6a99cbd9fc 
					 
					
						
						
							
							VideoCommon: Call Renderer::SurfaceChanged on render parent resize  
						
						 
						
						... 
						
						
						
						This is needed because for some reason the WSI for NV Vulkan drivers
doesn't return VK_ERROR_OUT_OF_DATE_KHR, so there is no other way to know
that a resize has occured apart from polling, which is a poor solution for
X11 (since it is blocking). 
						
						
					 
					
						2016-10-01 01:09:12 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						7078216b61 
					 
					
						
						
							
							Improve documentation.  
						
						 
						
						
						
						
					 
					
						2016-08-16 21:09:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						 
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						508c521f10 
					 
					
						
						
							
							RenderBase: Get rid of an undefined global extern  
						
						 
						
						... 
						
						
						
						This doesn't have an implementation, so into
the trash it goes. 
						
						
					 
					
						2016-01-24 01:07:24 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						d9fec92628 
					 
					
						
						
							
							VideoCommon: Header cleanup  
						
						 
						
						... 
						
						
						
						Also remedies places where the video backends and core rely on things
being indirectly included. 
						
						
					 
					
						2016-01-17 20:11:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						5a549ef663 
					 
					
						
						
							
							[Android] Add support for rotation and minimizing the application  
						
						 
						
						
						
						
					 
					
						2016-01-10 13:00:32 -06:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Chris Burgener 
							
						 
					 
					
						
						
							
						
						c34fb3edf0 
					 
					
						
						
							
							Use ffmpeg for Windows Video Dumping instead of VFW  
						
						 
						
						
						
						
					 
					
						2016-01-07 18:37:58 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Markus Wick 
							
						 
					 
					
						
						
							
						
						330329254c 
					 
					
						
						
							
							Merge pull request  #3361  from stenzek/d3d-vectored-efb-pokes  
						
						 
						
						... 
						
						
						
						D3D: Implement vectored efb pokes 
						
						
					 
					
						2015-12-30 15:27:24 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						da0e647346 
					 
					
						
						
							
							Render: Get rid of explicit new and delete  
						
						 
						
						
						
						
					 
					
						2015-12-22 19:10:05 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						f295182833 
					 
					
						
						
							
							VideoBackends: Simplify initialization and deinitialization of resources  
						
						 
						
						... 
						
						
						
						Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null 
						
						
					 
					
						2015-12-20 22:40:37 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stenzek 
							
						 
					 
					
						
						
							
						
						a61fc372bb 
					 
					
						
						
							
							VideoCommon: Change PokeEFB to take a pointer rather than a vector  
						
						 
						
						... 
						
						
						
						This saves allocating a vector for the pass-through path. 
						
						
					 
					
						2015-12-20 14:42:14 +10:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						df799dd124 
					 
					
						
						
							
							VideoCommon: Create default implementation for state setters  
						
						 
						
						... 
						
						
						
						It's fine to pull those within the backends, so there is no need to enforce them to implement this interface. 
						
						
					 
					
						2015-11-24 22:39:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						 
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sigmabeta 
							
						 
					 
					
						
						
							
						
						a028805626 
					 
					
						
						
							
							Android: Save screenshot at end of an emulation session.  
						
						 
						
						
						
						
					 
					
						2015-06-23 22:22:01 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						23c11b3f27 
					 
					
						
						
							
							Thread: Remove unused Barrier class  
						
						 
						
						
						
						
					 
					
						2015-05-26 19:25:59 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						dad5d8e13d 
					 
					
						
						
							
							Merge pull request  #2357  from degasus/ogl_efb_poke_merge  
						
						 
						
						... 
						
						
						
						ogl: efb poke merge 
						
						
					 
					
						2015-05-25 23:26:39 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						30ebb2459e 
					 
					
						
						
							
							Set copyright year to when a file was created  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						cefcb0ace9 
					 
					
						
						
							
							Update license headers to GPLv2+  
						
						 
						
						
						
						
					 
					
						2015-05-25 13:22:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c7bae5ad11 
					 
					
						
						
							
							VideoCommon: Merge EFB pokes  
						
						 
						
						
						
						
					 
					
						2015-05-20 10:39:21 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						35373c5185 
					 
					
						
						
							
							TextureCache: load all mipmap levels from custom textures  
						
						 
						
						... 
						
						
						
						This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all. 
						
						
					 
					
						2015-03-02 00:09:09 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						1e809d9c11 
					 
					
						
						
							
							Revert "Merge pull request  #1903  from RisingFog/libav"  
						
						 
						
						... 
						
						
						
						This reverts commit 34079a0037 , reversing
changes made to 3274df7158 . 
						
						
					 
					
						2015-01-26 02:35:29 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Fog 
							
						 
					 
					
						
						
							
						
						6cad635bd8 
					 
					
						
						
							
							Use ffmpeg for Windows Video Dumping instead of VFW  
						
						 
						
						
						
						
					 
					
						2015-01-21 19:47:45 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Stevoisiak 
							
						 
					 
					
						
						
							
						
						cb86db7b68 
					 
					
						
						
							
							Minor consistency changes  
						
						 
						
						... 
						
						
						
						Mostly small changes, like capitalization and spelling 
						
						
					 
					
						2015-01-12 15:18:18 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						e1dc033113 
					 
					
						
						
							
							Renderer: Cosmetics.  
						
						 
						
						
						
						
					 
					
						2014-12-28 18:35:23 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						55e60a9c22 
					 
					
						
						
							
							VideoCommon: Merge LineGeometryShader into GeometryShaderGen.  
						
						 
						
						... 
						
						
						
						This adds line-width emulation support to OpenGL. 
						
						
					 
					
						2014-12-15 22:47:42 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						f74d1b16ed 
					 
					
						
						
							
							OGL: Add Top-and-Bottom stereoscopy mode.  
						
						 
						
						
						
						
					 
					
						2014-11-23 14:27:39 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c211450b99 
					 
					
						
						
							
							OGL: implement bounding box support with ssbo  
						
						 
						
						... 
						
						
						
						This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw. 
						
						
					 
					
						2014-11-17 21:20:32 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								comex 
							
						 
					 
					
						
						
							
						
						7f6284c2fc 
					 
					
						
						
							
							Change a bunch of reference function arguments to pointers.  
						
						 
						
						... 
						
						
						
						Per the coding style and sanity. 
						
						
					 
					
						2014-10-02 03:00:33 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rachel Bryk 
							
						 
					 
					
						
						
							
						
						4fe1119e52 
					 
					
						
						
							
							Cleanup Renderer::CalculateTargetSize(), and allow IRs higher than 4x to be set via ini.  
						
						 
						
						
						
						
					 
					
						2014-09-25 19:50:25 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu 
							
						 
					 
					
						
						
							
						
						32e5043b29 
					 
					
						
						
							
							WIP XFB scaling.  
						
						 
						
						... 
						
						
						
						Still an ugly mess. 
						
						
					 
					
						2014-09-19 12:33:15 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						8b84ddce9a 
					 
					
						
						
							
							VideoCommon: rewrite frame skipping code  
						
						 
						
						
						
						
					 
					
						2014-09-04 18:07:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						b8a21b3744 
					 
					
						
						
							
							Add the PostProcessing class object to RenderBase in VideoCommon.  
						
						 
						
						... 
						
						
						
						Backends will initialize this variable with their own inherited PostProcessing class object. 
						
						
					 
					
						2014-08-13 01:05:14 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						6bdc32c54a 
					 
					
						
						
							
							Add the VideoCommon PostProcessing class.  
						
						 
						
						... 
						
						
						
						This class loads all the common PP shader configuration options and passes those options through to a inherited class that OpenGL or D3D will have.
Makes it so all the common code for PP shaders is in VideoCommon instead of duplicating the code across each backend. 
						
						
					 
					
						2014-08-13 01:05:10 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						3b978f7c27 
					 
					
						
						
							
							Turn the FPSCounter namespace into a class.  
						
						 
						
						
						
						
					 
					
						2014-07-16 20:40:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jules Blok 
							
						 
					 
					
						
						
							
						
						1754cbda9d 
					 
					
						
						
							
							Move FPSCounter calls to RenderBase.  
						
						 
						
						
						
						
					 
					
						2014-07-10 23:11:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						9d161b4170 
					 
					
						
						
							
							BPStructs: Consistently put the two shared copy args first  
						
						 
						
						... 
						
						
						
						And rename them so they make a bit more sense. 
						
						
					 
					
						2014-05-20 11:28:15 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tony Wasserka 
							
						 
					 
					
						
						
							
						
						8941f19cdb 
					 
					
						
						
							
							BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations.  
						
						 
						
						
						
						
					 
					
						2014-03-25 23:57:58 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						a82675b7d5 
					 
					
						
						
							
							Kill off some usages of c_str.  
						
						 
						
						... 
						
						
						
						Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc). 
						
						
					 
					
						2014-03-14 13:51:23 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						ffe588cc24 
					 
					
						
						
							
							Fix more header sorting issues in VideoCommon/ (now check-includes clean).  
						
						 
						
						
						
						
					 
					
						2014-02-20 01:01:10 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						 
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00