XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						51ddedf512 
					 
					
						
						
							
							Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-08 01:39:56 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fd70f99f04 
					 
					
						
						
							
							Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:17:41 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3ad0db6830 
					 
					
						
						
							
							GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 11:26:58 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						90a2096a24 
					 
					
						
						
							
							Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 18:33:28 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						14a67bc8bc 
					 
					
						
						
							
							Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-15 02:39:55 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						d0653aa53a 
					 
					
						
						
							
							A attempt for a fix for the Zelda TP Bloom hack  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-14 06:28:10 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						03b0936fa1 
					 
					
						
						
							
							Clean up of OpenGL hacks.  
						
						... 
						
						
						
						Removed now useless code.
Also fixed a problem with the iso properties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-13 13:28:49 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						7011b9c1e4 
					 
					
						
						
							
							Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-11 06:40:03 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						be45b223bb 
					 
					
						
						
							
							A fix by baby.lueshi that fixes the problems with rev 3187  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-09 07:55:30 +00:00 
						 
				 
			
				
					
						
							
							
								death2droid 
							
						 
					 
					
						
						
							
						
						d0304dc997 
					 
					
						
						
							
							Add hires texture support to OpenGL  
						
						... 
						
						
						
						Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-07 07:43:56 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						93348abc18 
					 
					
						
						
							
							Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-19 10:10:45 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						e84ec7855a 
					 
					
						
						
							
							smg projection hack, taken from  http://forums.dolphin-emu.com/thread-165-page-3.html  
						
						... 
						
						
						
						maybe we should just make configurable linear trasnformation hack;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-10 10:25:53 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						6736898486 
					 
					
						
						
							
							OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-03 14:35:49 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						e62b7f35ce 
					 
					
						
						
							
							Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.  
						
						... 
						
						
						
						Let me know if this breaks anything - it shouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-22 11:21:44 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						7572e0bf8d 
					 
					
						
						
							
							remove newlines from OGL logging (they get added by logmanager)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-21 20:07:56 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						845204c227 
					 
					
						
						
							
							Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy.  Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 07:54:44 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						86944b5be2 
					 
					
						
						
							
							Disable blending during destination alpha render pass.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 05:24:51 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						7ef5e5cd1e 
					 
					
						
						
							
							Make destination alpha render pass an option.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 05:04:59 +00:00 
						 
				 
			
				
					
						
							
							
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						90254bd924 
					 
					
						
						
							
							Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 02:47:48 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c6ffcec991 
					 
					
						
						
							
							First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
						
						... 
						
						
						
						Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-08 19:19:51 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						5ce9ffeab7 
					 
					
						
						
							
							Projection fix, Projection 1 hack changed to ZTP Bloom hack.  That bloom is a bugged because of something else, not because of the projection.  The proj hacks happens to makes it show.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-06 21:56:13 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						75390c55bd 
					 
					
						
						
							
							GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-05 23:11:13 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						56becf28db 
					 
					
						
						
							
							Revert 2521.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 19:38:38 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						17814912e5 
					 
					
						
						
							
							Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results.  Please test more and report back.  Also added in fix for Issue 677.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 13:04:50 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						ecbfec2a13 
					 
					
						
						
							
							THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:10:38 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						6dc4194767 
					 
					
						
						
							
							OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 16:33:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						4bdb4aa0d1 
					 
					
						
						
							
							Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.  
						
						... 
						
						
						
						Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 01:26:56 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						96019edfa1 
					 
					
						
						
							
							debug build fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2451  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-27 05:30:35 +00:00 
						 
				 
			
				
					
						
							
							
								magumagu9 
							
						 
					 
					
						
						
							
						
						90c9810b85 
					 
					
						
						
							
							Use glMultiDrawArrays instead of glDrawArrays, which significantly  
						
						... 
						
						
						
						reduces the number of OpenGL calls for large sets of triangle strips; 
this is something like a 10% perf improvement in the case I'm looking 
at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-06 03:41:33 +00:00 
						 
				 
			
				
					
						
							
							
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						7b7cfa940e 
					 
					
						
						
							
							remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-04 17:33:59 +00:00 
						 
				 
			
				
					
						
							
							
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						31cd8ed9d2 
					 
					
						
						
							
							tiny fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-30 17:45:02 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						ac7fe768ee 
					 
					
						
						
							
							Debug compile fix  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1700  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-27 20:11:37 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2a552421a5 
					 
					
						
						
							
							moar cleanup  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1694  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:02:46 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fe3cd168f0 
					 
					
						
						
							
							Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1689  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:56:56 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2ec3cd6694 
					 
					
						
						
							
							Move VertexShaderManager too.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:47:32 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						6c916151ab 
					 
					
						
						
							
							Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 11:23:59 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						fa9f5c44fb 
					 
					
						
						
							
							More code movin' .. split Vertex/Pixelshadermngr into xxCache and xxManager.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1677  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 10:43:18 +00:00 
						 
				 
			
				
					
						
							
							
								bushing 
							
						 
					 
					
						
						
							
						
						901fe7c00f 
					 
					
						
						
							
							set svn:eol-style=native for Plugins/**.cpp  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:25:12 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						c541f3c335 
					 
					
						
						
							
							Aniso filter setting working in GL, some code moving around, spelling fixes  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-30 14:15:34 +00:00 
						 
				 
			
				
					
						
							
							
								nakeee 
							
						 
					 
					
						
						
							
						
						0bad9e9385 
					 
					
						
						
							
							warning fixes  
						
						... 
						
						
						
						please review Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1307  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-26 20:28:03 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						30a5c91c99 
					 
					
						
						
							
							GL: Safer vertex loading (should fix the new zelda crash), added vertex format logging to "show some statistics"  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1295  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-25 21:15:31 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						5c58227702 
					 
					
						
						
							
							Optimize vertex loader with a mini JIT (only first step, more optimizations may follow). Some various error message and warning fixes.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1276  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-23 17:46:14 +00:00 
						 
				 
			
				
					
						
							
							
								John Peterson 
							
						 
					 
					
						
						
							
						
						8a77ca8189 
					 
					
						
						
							
							Made the OpenGL iLog setting changeable from the debugging window  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1232  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-21 01:28:00 +00:00 
						 
				 
			
				
					
						
							
							
								omegadox 
							
						 
					 
					
						
						
							
						
						46f0dd8f78 
					 
					
						
						
							
							Added more render control options, wireframe option works, added more hacks.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@988  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-28 08:14:17 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						5129341a9c 
					 
					
						
						
							
							Aligned all vertex components to 4 byte boundaries - maybe ATI likes that? Renamed and reorganized misc things.  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@981  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-27 21:38:30 +00:00 
						 
				 
			
				
					
						
							
							
								hrydgard 
							
						 
					 
					
						
						
							
						
						2f6d41e413 
					 
					
						
						
							
							Move moving things around and preparing for the next step (cached vertexloaders).  
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@957  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-10-25 13:27:28 +00:00