sl1nk3.s 
							
						 
					 
					
						
						
							
						
						4c3e405c47 
					 
					
						
						
							
							Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-21 00:01:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						56214e9103 
					 
					
						
						
							
							Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-10 21:19:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						9c45ac7e35 
					 
					
						
						
							
							EFB Reads are so slow in D3D that I think we need an option for it. Here it is.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-07 19:54:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						b71b0e3da2 
					 
					
						
						
							
							GFX:  
						
						 
						
						... 
						
						
						
						- FIFO changes - minor cleanup, code organization based on Nolan's changes
- Minor code cleanup
- CommandProcessor changes - Allow BP IRQ clearing for either raising or falling edges.
- Revived old SetFifoIdle code
Gets Pokemon XD to run, but will crash to any CPU-GPU desync. Other games like Metroid Prime, look happy with the new FIFO changes.
Please report any problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3984  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:33:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6003c9ecd2 
					 
					
						
						
							
							Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-09 11:03:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						51ddedf512 
					 
					
						
						
							
							Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-08 01:39:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
						... 
						
						
						
						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						2ab09ecf57 
					 
					
						
						
							
							Hell, just switch to fifo.cpp from r3854.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3877  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 22:32:21 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						758d5c234d 
					 
					
						
						
							
							Corrections to r3875.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3876  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 22:02:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						ce8b679d76 
					 
					
						
						
							
							Revert most of r3855.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3875  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-23 21:17:14 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						5b6b732378 
					 
					
						
						
							
							Simplify fifo code  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3855  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-20 01:10:00 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						ccfc004161 
					 
					
						
						
							
							CP: Replace a couple spin-waits with event signals.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3828  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 06:16:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						a5d65b3b22 
					 
					
						
						
							
							No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-17 22:57:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						3bc8eb7eaf 
					 
					
						
						
							
							Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.  
						
						 
						
						... 
						
						
						
						There's an attempt to implement Peek_Color too, probably done wrong :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-15 15:09:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						d779554ff3 
					 
					
						
						
							
							Atomic operations library.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-13 05:38:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						ffb1f411d8 
					 
					
						
						
							
							Use events and memfences for EFB accesses. Also, Single-Core mode now works again.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3750  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-11 16:52:34 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						dc7d9ab998 
					 
					
						
						
							
							Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-11 02:34:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						936225eee4 
					 
					
						
						
							
							Fix a nasty dualcore hang in EFB read (see r3658 comment...)  
						
						 
						
						... 
						
						
						
						Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 15:35:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						3ddbb094ab 
					 
					
						
						
							
							1. Savestates should now be super-stable (but you have to save AND load)  
						
						 
						
						... 
						
						
						
						2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 10:00:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						7a05aafe39 
					 
					
						
						
							
							EFB Access now works from both Dual Core and Single Core modes. Thread-safe.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-02 10:16:06 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						ade9479005 
					 
					
						
						
							
							Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.  
						
						 
						
						... 
						
						
						
						Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-26 08:57:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nolan Check 
							
						 
					 
					
						
						
							
						
						91ec07a049 
					 
					
						
						
							
							Remove delay in Fifo when CP/GP distance is 0. It's a bad idea to sleep for a whole MILLISECOND when we only have about 17 milliseconds to complete a frame.  
						
						 
						
						... 
						
						
						
						This fixes slowdown in Wind Waker's Deku Tree room in dual-core mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3513  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-20 13:07:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						75045807a7 
					 
					
						
						
							
							linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's  
						
						 
						
						... 
						
						
						
						for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-15 06:39:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						5c04af50a4 
					 
					
						
						
							
							Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?  
						
						 
						
						... 
						
						
						
						Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-15 04:30:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						2301d072a6 
					 
					
						
						
							
							nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-18 17:17:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c674e6330f 
					 
					
						
						
							
							Allow for self shutdown from video plugins.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2611  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-07 23:34:16 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						68f5cc1873 
					 
					
						
						
							
							Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-22 22:49:42 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						927815bc9b 
					 
					
						
						
							
							Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-22 21:16:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								John Peterson 
							
						 
					 
					
						
						
							
						
						42101f0ce6 
					 
					
						
						
							
							OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-22 06:47:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e6ca85c059 
					 
					
						
						
							
							Fix for a single core mode stop-hang. Fix a build error in IL mode.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2328  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-21 00:54:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6cd34b318f 
					 
					
						
						
							
							The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.  
						
						 
						
						... 
						
						
						
						This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(
Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-20 22:04:52 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						ac80c04eab 
					 
					
						
						
							
							XFB in SC reverted back to its previous behavior (thx donko). But still hacked in DC (still a FIXME).  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2019  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-27 20:59:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						2e92b94e4a 
					 
					
						
						
							
							Compile fix on linux  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2005  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 22:24:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						2a13bedfc8 
					 
					
						
						
							
							break my BOOLs  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2002  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 22:02:27 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						1e7655b5db 
					 
					
						
						
							
							1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.  
						
						 
						
						... 
						
						
						
						2) DC/GPfifo work: GP quicker to react. PeekMessages at a more steady rate.
3) Fix XFB address to avoid crash like with Animal Crossing gc. TODO: VI regs need proper typedef and logic.
4) Few misc. changes on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2001  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 14:43:17 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						8f98f0b778 
					 
					
						
						
							
							Some warning and code cleanup.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1998  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-24 00:45:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bushing 
							
						 
					 
					
						
						
							
						
						49cfded60b 
					 
					
						
						
							
							set svn:eol-style=native for **.cpp  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1442  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-08 05:30:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						f66b7999d8 
					 
					
						
						
							
							Fix windows build. Fix InterlockedIncrement for old gcc. TOTEST on linux.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1394  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-04 13:43:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						b64877d464 
					 
					
						
						
							
							merged windows/linux atomic operations,  
						
						 
						
						... 
						
						
						
						please test on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1391  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-04 10:58:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						b9c6f7cb89 
					 
					
						
						
							
							Hacky fix for weird video hangs in Metroid Prime 1. May think of something better later.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1290  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-24 19:31:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						0f13d327b8 
					 
					
						
						
							
							DC + fifo: small fix/correction ;). Remove old stupid OnIdleDC stuff. Interesting: DSPnull with DC + IdleSkipping show invalid read addr sometimes.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1286  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-24 16:33:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu9 
							
						 
					 
					
						
						
							
						
						eab369321c 
					 
					
						
						
							
							Linux build fixes.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1248  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-22 20:11:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						36bf2fedf6 
					 
					
						
						
							
							More CP/GPFifo work. Fix Super Monkey Ball SC/DC. SMB force us to hack CP differently: CPU really thinks the fifo is always empty and on idle now.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1242  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-22 15:25:04 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						e069e5997a 
					 
					
						
						
							
							DC fix: Since game's frame-finish-watchdog have nothing to do with RTC, the faked GP watchdog moved in scheduler. DC should work for everyone now, we just may need to adjust FAKE_GP_WATCHDOG_PERIOD. TODO if it worth it: the actual re-scheduling of the new callback is stupid, so... + Some clean up. + Remove the unused GPUCallBack.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1210  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-18 13:08:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						db6f69c010 
					 
					
						
						
							
							warning fix  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1207  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-18 08:58:31 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						e2de566546 
					 
					
						
						
							
							-dist is now -distToSend  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1185  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-15 22:32:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						b1563afa8d 
					 
					
						
						
							
							DC "fix": "Better" watchdogThread. Need to be tested on others PC specs. Everything works with for me (nice Q6600 + 8800GT owners :p ). We may have to put some hardcoded value in GUI for helping debug on other PCs. If it doesn't work and if someone have time, tweak a bit the threshold "FourMsCount" in "GPWatchdogThread" and let me know.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1184  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-15 21:54:46 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						2a06f76f81 
					 
					
						
						
							
							porting 1180 to linux  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1182  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-15 20:01:24 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memberTwo.mb2 
							
						 
					 
					
						
						
							
						
						ab1774b28a 
					 
					
						
						
							
							DC fix/hack: 1) now a GP-watchdog thread on core 2 locks CPU in gatherpipe (TODO better). 2) Video_SendFifoData send full fifo to GP (should be faster by avoiding the decoder to stall).  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1178  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-11-14 22:33:48 +00:00