NeoBrainX 
							
						 
					 
					
						
						
							
						
						81c614fa07 
					 
					
						
						
							
							Clean up various things.  
						
						 
						
						
						
						
					 
					
						2011-09-29 23:32:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						b28348066e 
					 
					
						
						
							
							Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well.  
						
						 
						
						
						
						
					 
					
						2011-09-09 00:32:04 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						0655ee571d 
					 
					
						
						
							
							Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).  
						
						 
						
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						Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7688  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-07-29 22:18:11 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						7f97ce79bb 
					 
					
						
						
							
							Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6972  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2011-01-29 20:16:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								skidau 
							
						 
					 
					
						
						
							
						
						88cd9f3df1 
					 
					
						
						
							
							Minor code formatting:  
						
						 
						
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						First step to bring a level of consistency between the video plug-ins - variable names, spacing, function names, function order, comments, file names.  This will help us identify common code for VideoMerge.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6235  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-09-28 02:15:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						c98f8a96d2 
					 
					
						
						
							
							HUGE commit :)  
						
						 
						
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						in general cleanup and bugfix disable pierre  patch for the moment as it causes problem in some games and hopefully fix the remaining missing textures for nvidia users in opengl.
make the code in pixelshadergen looks nice and readable.
D3D: this is a ultra experimental commit please check for regressions or error.
make the efb Scale / super sampling level customizable to improve the output quality and let the user configure quality according to his hardware.
is everyone likes this change will translate it to opengl
please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5612  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-06-05 00:01:18 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3e01152793 
					 
					
						
						
							
							Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.  
						
						 
						
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						Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-17 17:44:09 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								bztdlinux 
							
						 
					 
					
						
						
							
						
						f796d4d747 
					 
					
						
						
							
							STAND BACK - NEWLINE POLICE  
						
						 
						
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						gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-11-15 22:26:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						29808cdde2 
					 
					
						
						
							
							OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-26 12:39:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6736898486 
					 
					
						
						
							
							OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-03 14:35:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						e004800e68 
					 
					
						
						
							
							An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2493  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-01 00:57:39 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6dc4194767 
					 
					
						
						
							
							OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 16:33:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								LPFaint99 
							
						 
					 
					
						
						
							
						
						473cd01181 
					 
					
						
						
							
							UUpdate svn:eol-style=native ( r1438 ) for  Source/*.h  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-23 06:17:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6c916151ab 
					 
					
						
						
							
							Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 11:23:59 +00:00