Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						3ff6a8bd68 
					 
					
						
						
							
							small commit to try to fix issue 1509  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5460  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-19 21:54:54 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0ea01d8462 
					 
					
						
						
							
							fast commit :  
						
						 
						
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						make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from  pierre@pirsoft.de  to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-05-04 14:43:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Sonicadvance1 
							
						 
					 
					
						
						
							
						
						2049caa9fc 
					 
					
						
						
							
							Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-03-09 21:15:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						154bc956ad 
					 
					
						
						
							
							Some code clean up, and take care of some compiler warnings.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-20 04:18:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Glenn Rice 
							
						 
					 
					
						
						
							
						
						feba09f7a3 
					 
					
						
						
							
							Linux global build.  At least the basic footwork is done here.  
						
						 
						
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						Basic usage:  "sudo scons install=global install"
Hopefully this doesn't break builds on Macs.  I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-02-02 21:56:29 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						9ec5ee94b4 
					 
					
						
						
							
							this was a hard fix to found:  
						
						 
						
						... 
						
						
						
						if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2010-01-23 12:56:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						19b8e6bc08 
					 
					
						
						
							
							Sps fixed in all the games tested, code cleanup and reordering  
						
						 
						
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						implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-06 14:24:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						9d67518f71 
					 
					
						
						
							
							I hope you all like this. Changes:  
						
						 
						
						... 
						
						
						
						Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-02 14:03:07 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e6b30e574e 
					 
					
						
						
							
							Let's try rodolfo's fix of 4322  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-29 18:27:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						29808cdde2 
					 
					
						
						
							
							OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-26 12:39:12 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2d93c654f0 
					 
					
						
						
							
							Rename Config.cpp/h to VideoConfig.cpp/h.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 09:23:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						700f2ff694 
					 
					
						
						
							
							Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-13 08:21:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						5ac7105b66 
					 
					
						
						
							
							GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-15 07:20:37 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6003c9ecd2 
					 
					
						
						
							
							Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-09 11:03:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						51ddedf512 
					 
					
						
						
							
							Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-08 01:39:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						fd70f99f04 
					 
					
						
						
							
							Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:17:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3ad0db6830 
					 
					
						
						
							
							GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 11:26:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						90a2096a24 
					 
					
						
						
							
							Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-03 18:33:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						14a67bc8bc 
					 
					
						
						
							
							Changing where depth is read. Trying to use the same depth buffer GL uses when copying depth to a texture. This eliminates some quirky code and gets depth copies working in AA, but may not work on older graphics cards.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3234  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-15 02:39:55 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						d0653aa53a 
					 
					
						
						
							
							A attempt for a fix for the Zelda TP Bloom hack  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3228  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-14 06:28:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						03b0936fa1 
					 
					
						
						
							
							Clean up of OpenGL hacks.  
						
						 
						
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						Removed now useless code.
Also fixed a problem with the iso properties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3215  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-13 13:28:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						7011b9c1e4 
					 
					
						
						
							
							Newer version OpenGL game hacks by val532.(Has a lot better way of handling specific game hacks)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3196  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-11 06:40:03 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						be45b223bb 
					 
					
						
						
							
							A fix by baby.lueshi that fixes the problems with rev 3187  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-09 07:55:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						d0304dc997 
					 
					
						
						
							
							Add hires texture support to OpenGL  
						
						 
						
						... 
						
						
						
						Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-07 07:43:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						93348abc18 
					 
					
						
						
							
							Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3005  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-19 10:10:45 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						e84ec7855a 
					 
					
						
						
							
							smg projection hack, taken from  http://forums.dolphin-emu.com/thread-165-page-3.html  
						
						 
						
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						maybe we should just make configurable linear trasnformation hack;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2949  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-10 10:25:53 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6736898486 
					 
					
						
						
							
							OpenGL Plugin: code cleanup trying to follow code style wiki and updated copyright date  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2850  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-03 14:35:49 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						e62b7f35ce 
					 
					
						
						
							
							Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.  
						
						 
						
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						Let me know if this breaks anything - it shouldn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-22 11:21:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						7572e0bf8d 
					 
					
						
						
							
							remove newlines from OGL logging (they get added by logmanager)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2720  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-21 20:07:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						845204c227 
					 
					
						
						
							
							Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy.  Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2665  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 07:54:44 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						86944b5be2 
					 
					
						
						
							
							Disable blending during destination alpha render pass.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2664  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 05:24:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						7ef5e5cd1e 
					 
					
						
						
							
							Make destination alpha render pass an option.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2663  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 05:04:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						90254bd924 
					 
					
						
						
							
							Change destination alpha handling. The blending method introduced in rev 1921 was not the correct way to do it. This way was suggested by hrydgard in October and I should have listened. A simple pixel shader as hrydgard suggested cannot be used because the alpha is not set if the pixel is discarded due to failing depth (after z texture) or alpha (result of tev stages) tests. There is a bit of a performance hit so there should be an option to disable the second render pass which sets the alpha because it is probably not needed most of the time.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2662  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-16 02:47:48 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						c6ffcec991 
					 
					
						
						
							
							First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.  
						
						 
						
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						Automatic texture invalidation when using copy efb to ram (fixes weird flickery scanner in metroid 2). 
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2617  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-08 19:19:51 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						5ce9ffeab7 
					 
					
						
						
							
							Projection fix, Projection 1 hack changed to ZTP Bloom hack.  That bloom is a bugged because of something else, not because of the projection.  The proj hacks happens to makes it show.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2573  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-06 21:56:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						75390c55bd 
					 
					
						
						
							
							GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2563  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-05 23:11:13 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						56becf28db 
					 
					
						
						
							
							Revert 2521.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2524  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 19:38:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						17814912e5 
					 
					
						
						
							
							Some cleanup, projection hacks remove, the projections might be correct now. ZTP Bloom works and MP1 Heat Visor works, I tested many games, and good results.  Please test more and report back.  Also added in fix for Issue 677.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2521  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-03-02 13:04:50 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						ecbfec2a13 
					 
					
						
						
							
							THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 22:10:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6dc4194767 
					 
					
						
						
							
							OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 16:33:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4bdb4aa0d1 
					 
					
						
						
							
							Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.  
						
						 
						
						... 
						
						
						
						Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-28 01:26:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						96019edfa1 
					 
					
						
						
							
							debug build fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2451  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-27 05:30:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								magumagu9 
							
						 
					 
					
						
						
							
						
						90c9810b85 
					 
					
						
						
							
							Use glMultiDrawArrays instead of glDrawArrays, which significantly  
						
						 
						
						... 
						
						
						
						reduces the number of OpenGL calls for large sets of triangle strips; 
this is something like a 10% perf improvement in the case I'm looking 
at.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2120  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-06 03:41:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Shawn Hoffman 
							
						 
					 
					
						
						
							
						
						7b7cfa940e 
					 
					
						
						
							
							remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2111  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-04 17:33:59 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						31cd8ed9d2 
					 
					
						
						
							
							tiny fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2041  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-01-30 17:45:02 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						ac7fe768ee 
					 
					
						
						
							
							Debug compile fix  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1700  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-27 20:11:37 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3db9fb4fc1 
					 
					
						
						
							
							More renaming.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1696  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 17:33:53 +00:00