Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						08b2686d90 
					 
					
						
						
							
							as  sl1nk3.s say make the updates directly to the viewport and let the scale fixed in  2^24.  
						
						 
						
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						please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-26 02:38:23 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Osvaldo Bogado 
							
						 
					 
					
						
						
							
						
						0511d6e185 
					 
					
						
						
							
							some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.  
						
						 
						
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						thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-10-25 23:10:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						20922cf3f0 
					 
					
						
						
							
							D3D: More reset fixes  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-09-15 21:49:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						4968f6c29a 
					 
					
						
						
							
							GL/D3D: Attempt to fix problem with bad colors when starting a 2nd game.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4120  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-31 20:58:57 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						5831c95151 
					 
					
						
						
							
							Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games  
						
						 
						
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						Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-25 18:30:15 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sl1nk3.s 
							
						 
					 
					
						
						
							
						
						944844bfba 
					 
					
						
						
							
							Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D  
						
						 
						
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						Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-24 04:04:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						6003c9ecd2 
					 
					
						
						
							
							Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-08-09 11:03:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								XTra.KrazzY 
							
						 
					 
					
						
						
							
						
						c86d2e5129 
					 
					
						
						
							
							Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-28 21:32:10 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						e4a9faeba4 
					 
					
						
						
							
							GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader  
						
						 
						
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						DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-26 09:52:35 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						fd70f99f04 
					 
					
						
						
							
							Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-19 08:17:41 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						3ad0db6830 
					 
					
						
						
							
							GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-07-18 11:26:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								nakeee 
							
						 
					 
					
						
						
							
						
						6b2855de5e 
					 
					
						
						
							
							revert last 2 commits  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 09:31:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						6de0cd1e4b 
					 
					
						
						
							
							They should be called SU Registers (Setup Unit/Rasterization).  BP (Bypass) is really the name of the commands that are passed in.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-06-22 07:40:28 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						136dc16f94 
					 
					
						
						
							
							Possible fix for S3TC Texture Decoding (Grass in ZWW is now properly alpha tested), and some code formatting cleanup.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3224  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-13 23:37:26 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						be45b223bb 
					 
					
						
						
							
							A fix by baby.lueshi that fixes the problems with rev 3187  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3190  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-09 07:55:30 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								death2droid 
							
						 
					 
					
						
						
							
						
						d0304dc997 
					 
					
						
						
							
							Add hires texture support to OpenGL  
						
						 
						
						... 
						
						
						
						Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds
This is by  baby.lueshi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-05-07 07:43:56 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						66ca49d3b8 
					 
					
						
						
							
							revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2972  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-15 03:55:38 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								omegadox 
							
						 
					 
					
						
						
							
						
						1578e3e195 
					 
					
						
						
							
							Recoded and moved BPStucts to VideoCommon.  Some cleanup in PixelShaderManager.  TODO: Have DX use BPFunctions.  Note: Compiling DX plugin will not work atm.  
						
						 
						
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						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-04-05 10:49:19 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						14ab646978 
					 
					
						
						
							
							fog is done in pixel shader but needs to factor x adjustment  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-19 04:41:58 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								donkopunchstania 
							
						 
					 
					
						
						
							
						
						f5f99e8f04 
					 
					
						
						
							
							clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2163  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2009-02-08 22:08:20 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						2ec3cd6694 
					 
					
						
						
							
							Move VertexShaderManager too.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1688  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:47:32 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								hrydgard 
							
						 
					 
					
						
						
							
						
						d585d26393 
					 
					
						
						
							
							Move PixelShaderManager, ImageWrite to VideoCommon.  
						
						 
						
						... 
						
						
						
						git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1686  8ced0084-cf51-0410-be5f-012b33b47a6e 
						
						
					 
					
						2008-12-26 12:27:58 +00:00