Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						3570c7f03a 
					 
					
						
						
							
							Reformat all the things. Have fun with merge conflicts.  
						
						
						
						
					 
					
						2016-06-24 10:43:46 +02:00 
						 
				 
			
				
					
						
							
							
								Stenzek 
							
						 
					 
					
						
						
							
						
						6f3573dda8 
					 
					
						
						
							
							D3D12: Implement XFB encoding/decoding (support Real XFB)  
						
						
						
						
					 
					
						2016-05-08 23:18:51 +10:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						da0e647346 
					 
					
						
						
							
							Render: Get rid of explicit new and delete  
						
						
						
						
					 
					
						2015-12-22 19:10:05 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						f448c6e291 
					 
					
						
						
							
							FramebufferManagerBase: Get rid of explicit delete and new  
						
						
						
						
					 
					
						2015-12-21 15:57:48 -05:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0b02dc4f81 
					 
					
						
						
							
							FramebufferManager: check for g_framebuffer_manager  
						
						
						
						
					 
					
						2015-11-24 22:48:56 +01:00 
						 
				 
			
				
					
						
							
							
								degasus 
							
						 
					 
					
						
						
							
						
						0f26cdd31b 
					 
					
						
						
							
							FramebufferManager: Allow CreateXFBSource to return nullptr  
						
						
						
						
					 
					
						2015-11-24 22:48:55 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						401f765462 
					 
					
						
						
							
							FramebufferManagerBase: Compress a loop into a find_if  
						
						
						
						
					 
					
						2015-09-01 16:54:44 -04:00 
						 
				 
			
				
					
						
							
							
								booto 
							
						 
					 
					
						
						
							
						
						efd250494d 
					 
					
						
						
							
							Video: stride in bytes rather than pixels  
						
						
						
						
					 
					
						2015-07-25 02:48:56 +08:00 
						 
				 
			
				
					
						
							
							
								booto 
							
						 
					 
					
						
						
							
						
						2e28ed3291 
					 
					
						
						
							
							Video: respect stride of efb copies to xfb  
						
						
						
						
					 
					
						2015-07-25 01:52:12 +08:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						268f52e054 
					 
					
						
						
							
							Add missing license headers  
						
						
						
						
					 
					
						2015-05-25 13:11:47 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						e07679114b 
					 
					
						
						
							
							Use emplace_* functions where in-place construction is preferable  
						
						
						
						
					 
					
						2015-02-04 11:39:08 -05:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						46bb4fd364 
					 
					
						
						
							
							FramebufferManagerBase: Remove obsolete parameters.  
						
						
						
						
					 
					
						2014-12-25 00:58:16 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						4a86234a79 
					 
					
						
						
							
							D3D: Support stereoscopic XFB blit to screen.  
						
						
						
						
					 
					
						2014-12-24 18:45:24 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						b109b31f61 
					 
					
						
						
							
							FramebufferManagerBase: Only allocate one layer for Real XFB.  
						
						
						
						
					 
					
						2014-12-24 17:22:23 +01:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						8210b9c915 
					 
					
						
						
							
							TextureCache: Ensure that all render target textures have as many layers as the frame buffer.  
						
						... 
						
						
						
						Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour. 
						
						
					 
					
						2014-11-23 14:27:40 +01:00 
						 
				 
			
				
					
						
							
							
								comex 
							
						 
					 
					
						
						
							
						
						7f6284c2fc 
					 
					
						
						
							
							Change a bunch of reference function arguments to pointers.  
						
						... 
						
						
						
						Per the coding style and sanity. 
						
						
					 
					
						2014-10-02 03:00:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						a6ffa55215 
					 
					
						
						
							
							VideoCommon: Fix function casing in FrameBufferManagerBase  
						
						
						
						
					 
					
						2014-09-20 14:54:59 -04:00 
						 
				 
			
				
					
						
							
							
								Jules Blok 
							
						 
					 
					
						
						
							
						
						bd9953d97e 
					 
					
						
						
							
							Remove the 3D Vision hack.  
						
						... 
						
						
						
						The hack was needed because the Nvidia 3D Vision heuristics are documented to only support surfaces that are the same size as the backbuffer. This would be the case if you enabled the hack and selected the "Auto (Window Size)" internal resolution.
However, on recent drivers the same effect is achieved by selecting the "Auto (Multiple)" internal resolution. Therefore the hack is no longer required. 
						
						
					 
					
						2014-07-26 12:45:10 +02:00 
						 
				 
			
				
					
						
							
							
								magumagu 
							
						 
					 
					
						
						
							
						
						716b3fefd4 
					 
					
						
						
							
							VideoCommon: recreate XFB texture when the XFB size changes.  
						
						... 
						
						
						
						We need to do this to correctly deal with games which dynamically change the
XFB width and height. 
						
						
					 
					
						2014-05-05 11:01:14 -07:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						d802d39281 
					 
					
						
						
							
							clang-modernize -use-nullptr  
						
						... 
						
						
						
						and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine 
						
						
					 
					
						2014-03-09 21:14:26 +01:00 
						 
				 
			
				
					
						
							
							
								Tillmann Karras 
							
						 
					 
					
						
						
							
						
						c89f04a7c5 
					 
					
						
						
							
							clang-modernize -loop-convert  
						
						... 
						
						
						
						and some manual adjustments 
						
						
					 
					
						2014-03-09 21:11:59 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
						
						2afe215271 
					 
					
						
						
							
							Convert all includes to relative paths.  
						
						
						
						
					 
					
						2014-02-18 02:19:10 -05:00 
						 
				 
			
				
					
						
							
							
								Jasper St. Pierre 
							
						 
					 
					
						
						
							
						
						34692ab826 
					 
					
						
						
							
							Remove unnecessary Src/ folders  
						
						
						
						
					 
					
						2013-12-31 14:03:19 -05:00