degasus 
							
						 
					 
					
						
						
							
						
						4987f89ecc 
					 
					
						
						
							
							simplify my last commit  
						
						 
						
						
						
						
					 
					
						2013-07-29 23:26:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						d029fc2f9f 
					 
					
						
						
							
							remove printf in shader uid generation  
						
						 
						
						
						
						
					 
					
						2013-07-29 20:52:24 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						e0a5f7842e 
					 
					
						
						
							
							Fix Mali-T604 shader compilation  
						
						 
						
						
						
						
					 
					
						2013-07-25 16:13:33 +00:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						0ba6d12e9d 
					 
					
						
						
							
							fix a small uid awsome bug  
						
						 
						
						
						
						
					 
					
						2013-07-23 02:13:40 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						15b8ac64ef 
					 
					
						
						
							
							Implement zcomploc on OpenGL4.2+  
						
						 
						
						
						
						
					 
					
						2013-07-22 12:02:16 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						1f92ccc228 
					 
					
						
						
							
							ShaderGen: Use u8 as uid storage base type. Fixes an off-by-one error introduced in revision  bdc28106ee that caused some lighting issues.  
						
						 
						
						
						
						
					 
					
						2013-07-02 14:48:08 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						eb153cfded 
					 
					
						
						
							
							PixelShaderGen: Fix a small early-ztest related bug.  
						
						 
						
						
						
						
					 
					
						2013-06-29 23:14:08 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						99301bd158 
					 
					
						
						
							
							PixelShaderGen: Store early_ztest as part of shader uid.  
						
						 
						
						
						
						
					 
					
						2013-06-29 23:01:42 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						bdc28106ee 
					 
					
						
						
							
							Optimize shader uid checks by checking the number of uid values which are actually used.  
						
						 
						
						
						
						
					 
					
						2013-06-22 21:47:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						16ada5fa3d 
					 
					
						
						
							
							Compactify generated UID generator assembly and generally cleanup code by storing tev stage hash values in a struct.  
						
						 
						
						
						
						
					 
					
						2013-06-22 21:47:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						7df8a9cae8 
					 
					
						
						
							
							Partial revert of  0247b2a97a. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs seem to have a good response time when it comes to OpenGL ES 3 issues.  
						
						 
						
						
						
						
					 
					
						2013-06-18 07:52:36 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						c57a90c5b5 
					 
					
						
						
							
							don't define clipPos twice  
						
						 
						
						... 
						
						
						
						fix issue 6378 
						
						
					 
					
						2013-06-17 23:24:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f724b47f45 
					 
					
						
						
							
							PixelShaderGen: Fix more critical issues, some of which are regressions of revision  32b78a85.  
						
						 
						
						
						
						
					 
					
						2013-06-17 13:08:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2b2ca5260f 
					 
					
						
						
							
							PixelShaderGen: Fixed some bugs, removed unused shader uid fields.  
						
						 
						
						
						
						
					 
					
						2013-06-17 13:03:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						7a01ceba73 
					 
					
						
						
							
							PixelShaderGen: Fix various merge conflicts and a critical regression from revision  32b78a85.  
						
						 
						
						
						
						
					 
					
						2013-06-17 12:51:57 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						c505260ec1 
					 
					
						
						
							
							Fix some merge conflicts.  
						
						 
						
						
						
						
					 
					
						2013-06-17 12:29:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ca22872dae 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp 
						
						
					 
					
						2013-06-17 12:05:47 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						20719081df 
					 
					
						
						
							
							PixelShaderGen: Move RegisterStates from global storage to stack.  
						
						 
						
						
						
						
					 
					
						2013-06-17 11:37:41 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						32b78a8572 
					 
					
						
						
							
							First steps of making the pixel shader uid struct more compact.  
						
						 
						
						
						
						
					 
					
						2013-06-17 10:50:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						9594cac42c 
					 
					
						
						
							
							Build fix: Android NDK doesn't support any locale switching.  
						
						 
						
						... 
						
						
						
						Also, Mac OS X doesn't support DX9. 
						
						
					 
					
						2013-06-16 14:51:38 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Armada 
							
						 
					 
					
						
						
							
						
						fc7099a905 
					 
					
						
						
							
							Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.  
						
						 
						
						... 
						
						
						
						This commit fixes a rare race condition when generating shaders because setlocale is global. 
						
						
					 
					
						2013-06-16 12:33:13 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						a905b18ef1 
					 
					
						
						
							
							Merge branch 'ppd' - per pixel depth  
						
						 
						
						... 
						
						
						
						use always ppd is a huge gpu performance drop: 20%-50%
and always disable it cause some rendering issues
so there is an option again
But this time it's called "Fast Depth Calculation" 
						
						
					 
					
						2013-05-12 07:29:31 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						bf67378812 
					 
					
						
						
							
							Fix the integer compare in our GLSL fmod function  
						
						 
						
						
						
						
					 
					
						2013-05-11 00:16:20 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						f7c3cacb5c 
					 
					
						
						
							
							ppd: fix small issues in my last commit  
						
						 
						
						
						
						
					 
					
						2013-05-10 12:51:06 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						89be1cbf51 
					 
					
						
						
							
							recreate "per pixel depth" option and renamed it to fast depth calculation  
						
						 
						
						
						
						
					 
					
						2013-05-09 17:48:48 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Ryan Houdek 
							
						 
					 
					
						
						
							
						
						0247b2a97a 
					 
					
						
						
							
							[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.  
						
						 
						
						
						
						
					 
					
						2013-05-06 06:43:04 -05:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						9cb263ad48 
					 
					
						
						
							
							PixelShaderGen: Set some uid fields that I missed before.  
						
						 
						
						
						
						
					 
					
						2013-04-29 21:19:48 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						02afec5076 
					 
					
						
						
							
							Polish shader uid checking.  
						
						 
						
						
						
						
					 
					
						2013-04-29 21:00:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						77dae3496a 
					 
					
						
						
							
							PixelShaderGen: Cleanups.  
						
						 
						
						
						
						
					 
					
						2013-04-29 19:52:12 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						adab4e37f7 
					 
					
						
						
							
							Fix some mistakes from the master merge; some cleanups.  
						
						 
						
						
						
						
					 
					
						2013-04-29 19:37:32 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						5e6b712651 
					 
					
						
						
							
							Merge 'master' into shader-uids-awesome.  
						
						 
						
						... 
						
						
						
						Conflicts:
	Source/Core/VideoCommon/Src/BPMemory.h
	Source/Core/VideoCommon/Src/LightingShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.cpp
	Source/Core/VideoCommon/Src/PixelShaderGen.h
	Source/Core/VideoCommon/Src/PixelShaderManager.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.cpp
	Source/Core/VideoCommon/Src/VertexShaderGen.h 
						
						
					 
					
						2013-04-25 14:05:54 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						8da425b008 
					 
					
						
						
							
							Formatting cleanup for VideoCommon.  
						
						 
						
						... 
						
						
						
						Block braces on new lines.
Also killed off trailing whitespace and dangling elses.
Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck). 
						
						
					 
					
						2013-04-24 09:21:54 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						bab9963b00 
					 
					
						
						
							
							New license header introduced for DiscIO, AudioCommon, InputCommon, VideoCommon, and Common projects.  
						
						 
						
						
						
						
					 
					
						2013-04-17 23:09:55 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e7a5847c30 
					 
					
						
						
							
							ShaderGen: Build fix.  
						
						 
						
						
						
						
					 
					
						2013-04-10 14:44:09 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						abde070f63 
					 
					
						
						
							
							LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).  
						
						 
						
						... 
						
						
						
						Also fix a small bug (cf. revision  154c533e76 ). 
						
						
					 
					
						2013-04-10 14:25:18 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						ec08914905 
					 
					
						
						
							
							Move Shader UID mismatch checking to VideoCommon.  
						
						 
						
						
						
						
					 
					
						2013-04-10 12:54:22 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								degasus 
							
						 
					 
					
						
						
							
						
						4c40e70b8a 
					 
					
						
						
							
							ogl: support glsl120  
						
						 
						
						
						
						
					 
					
						2013-04-08 14:50:58 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lioncash 
							
						 
					 
					
						
						
							
						
						195336021f 
					 
					
						
						
							
							Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.  
						
						 
						
						... 
						
						
						
						See Render.cpp, PixelShaderGen.cpp, and PixelShaderManager.cpp for most of the changes.
See VertexShaderManager.cpp for a logging typo fix.
See SWRenderer.cpp for a small typo fix for a message that gets swprintf'd in DrawDebugText.
See SWVertexLoader.cpp for a typo fix of an assert message.
Should slightly improve the readability of some of those files. 
						
						
					 
					
						2013-04-07 17:11:29 -04:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Pierre Bourdon 
							
						 
					 
					
						
						
							
						
						0ca7ea6c3f 
					 
					
						
						
							
							D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)  
						
						 
						
						
						
						
					 
					
						2013-04-07 20:58:48 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Grant Paul 
							
						 
					 
					
						
						
							
						
						9f8841e960 
					 
					
						
						
							
							Revert "D3D11: Fix glitched polygon edges when MSAA is enabled."  
						
						 
						
						... 
						
						
						
						This reverts commit 61c327ba8b . 
						
						
					 
					
						2013-04-03 21:17:09 -07:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						61c327ba8b 
					 
					
						
						
							
							D3D11: Fix glitched polygon edges when MSAA is enabled.  
						
						 
						
						
						
						
					 
					
						2013-04-03 18:56:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						a60e1a3db8 
					 
					
						
						
							
							ShaderGen: Remove some TODOs and fix an issue with per pixel lighting.  
						
						 
						
						
						
						
					 
					
						2013-03-31 23:57:39 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f57b902d33 
					 
					
						
						
							
							PixelShaderGen: Cleanups.  
						
						 
						
						
						
						
					 
					
						2013-03-31 23:53:46 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f6d65a636e 
					 
					
						
						
							
							ShaderGen: Fix per pixel lighting.  
						
						 
						
						
						
						
					 
					
						2013-03-31 23:29:33 +02:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						2afd892e46 
					 
					
						
						
							
							ShaderGen: More interface cleanups. Less wtfs :)  
						
						 
						
						
						
						
					 
					
						2013-03-29 22:24:49 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						e31c2aa601 
					 
					
						
						
							
							ShaderGen: Cleanup uid data writing.  
						
						 
						
						
						
						
					 
					
						2013-03-29 21:53:57 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						9eccd56ef0 
					 
					
						
						
							
							PixelShaderGen: Some cleanups.  
						
						 
						
						
						
						
					 
					
						2013-03-29 20:59:03 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						3c02f227db 
					 
					
						
						
							
							PixelShaderManager: Disable constant cache (won't work in the non-UBO path of the opengl backend).  
						
						 
						
						... 
						
						
						
						ShaderGen: Replace typeid usage with more general code. 
						
						
					 
					
						2013-03-29 20:35:31 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								NeoBrainX 
							
						 
					 
					
						
						
							
						
						f2a8fbb314 
					 
					
						
						
							
							PixelShaderGen: Slightly reduce the number of redundant shader compilations.  
						
						 
						
						
						
						
					 
					
						2013-03-29 14:54:13 +01:00  
					
					
						 
						
						
							
							
							 
							
							
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Rodolfo Bogado 
							
						 
					 
					
						
						
							
						
						c743e75d92 
					 
					
						
						
							
							fixes for my last commit  
						
						 
						
						
						
						
					 
					
						2013-03-29 00:41:36 -03:00